So finally I decided on something for this week’s
This time I decided to document my progress (and hopefully get some input on the direction I’m taking it).
I have some vision in my head, but lack drawing skills to convey it clearly (I sketched it, but am too ashamed to show it ), so I’ll just describe it. The scene is “simple” - night time, foggy road, very little light. Policy barricade. Car speeding towards it.
Here’s my initial reference board:
- Area capturing general mood I’m aiming for
- Some references on barricades I can put
- Some references for street lights
- References for a road surface
- General layout of road blockade references
- Very good impression of what I have in mind, but in daylight
- The closest image I found to what I have in my mind (but lacking barricades)
My overall learning goals for this week are:
- Learning texture painting with substance.
- Practicing lighting / perspective and scene composition (that is area I love to work on ). What I hope to convey is really cool light interaction (police red/blue lights vs some barely working street lamps vs moonlight).
The project might be too ambitious for just couple of evenings. So my plan is:
- focus on modeling/texturing of street, barricades and street lamps
- focus on lighting/composition
- if time permits: model police car and running car (not need to be very detailed due to low lighting in the scene), but most probably find some assets for using in the scene
- most probably (if I find anything good) policeman will be from blender swap or makehuman (or I’ll not put any policeman)
As I’m totally new to substance I might fail in making cool-looking models. So backup plan is: make a low poly scene . After 1 Month of Low Poly Practice Challenge - Finished! I feel quite confident that I could pull it off in 1 day.
@Marc_Carlyon @FedPete I put this topic in general #blender:showcase category as I didn’t want to “pollute” #blender:blender-collab, but if you think it fits better there I’ll move it