I reviewed the previous comments of those who had the same problems as me. But I don’t even understand how to solve this problem yet. I’ll start from the beginning. I’m using UE5.2, Windows10. I compile and run the project through Visual Studio development environment (as for me it is much easier and more reliable than through “Live Coding, UE5”). So when I start the project through Visual Studio, everything starts normally, the engine itself starts without problems. But when I click on the “create server” button . Visual Studio gives an error (probably critical because of the logic of the code itself).
I click “extend” and a session on the server is created and everything seems to be normal. Only on the client window when I want to join the server. Above it shows that the server is found but no game sessions are found and that’s it.
I commented everything in DefaultEngine, as discussed in the comments under this lecture, switched off stim and tested everything the same way “session not found”. I switched back on steam and uncommented in DefaultEngine and called on steam. I even thought that there may be a problem in the code. Because others even displayed the IP-address, but I do not. So I removed my code and replaced it with the one I found on GitHub. But it still does the same thing. So I don’t even know what to look at to solve this problem. As far as I understand it pops up for almost everyone, but it is solved differently.
I APOLOGISE, I FORGOT TO ADD THAT. That when I run just a project from the engine or from file.bat, the server session is created without problems. Even in the previous lectures when I launched via V.S. there were no problems either. Only since the 15th lesson this problem started.