The Blender Collab: Week 30 “Travel impressions”

Wave modifier is good, pretty intuitive to use. I tried a few variations with different speeds, heights, and multiple instances, but I ended up going with this. Definitely has a vibe to it that I’m liking.

lhanimation1

What I really want now is a way to combine the two systems… maybe get some of the collision with the rocky shore without having to go through the trouble of the adding liquid process. Maybe there’s a way to add the wave modifier to a liquid mesh, or add a wave plane on top. I want to do some more research on the ocean system. Might just come down to keying in particles manually.

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