Syncing only works one way

When I host the game in the Unity Editor, I am able to make changes in the editor and see them reflected in the built game window. But if I host the game in the built game and join as a client in the editor and move the player around, I don’t see that in the built game. Is that the correct behaviour?

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Hi, I tested this out on my build and got the same result. Presumably since the client doesn’t have authority to move objects, the sync is overridden by the position in server. It would laos mean mobving on the client does not trigger sync behaviour. When I went to the build/host and move the unit, it immediately jumped back to the Server position on both versions.

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