Section 1 p12 extra. Some poly invasion

cbc_s01_what_you_can_now_make

#102

Philosophy topics)


#103

Another big environment project.
Starting from concept:


Initial blockout:


#104

Building in unity



#105

Playing with Unity standart environment assets, migrate prefabs between projects, played a little with VFX and take it from old project. Sound for ambient from free library. I figured out how it works, over time I’ll replace all models and textures with my own


#106

WIP: Forest house, 8k trs without optimisation (approximately LOD0 - 8k, LOD1 - 4k, LOD2 - 2k)



#107

Love your progress in 3D development.


#108

Thank you, feeling as if just beginning.


#109

WIP: Water, fog, fire and ambient.


#110

WIP: Forest props
left to right: 412 tris, 196, 124, 82, 136


22, 28, 40, 34, 526

724, 616, 692, 568

~2k tris


#111

WIP: Terrain textures



#112

Amazing! Seeing the progress over time and other works is amazing! Thank you @jakarta. Keep up the awesome work!


#113

@davidb1101 thanks for kind words )


#114

WIP: Map update


Figured out how works triplanar projection via shaders (cliffs looks better), but doesnt work with depth : /
Figured out how works depth shader (for caves), but evolves light errors : /
:sweat_smile:


#115

For some reason I thought that UFO was dropping WWII-era bombs whilst chasing that car and I thought, “That’s brilliant.” Nice work!


#116

OK have just seen everything else now - what progress! Great work… Love it all.


#117

Thank you, it will be nice to somehow get back to the sketch ufo low poly scenes )