Section 1 p12 extra. Some poly invasion

Philosophy topics)

1 Like

Another big environment project.
Starting from concept:


Initial blockout:

1 Like

Building in unity


3 Likes

Playing with Unity standart environment assets, migrate prefabs between projects, played a little with VFX and take it from old project. Sound for ambient from free library. I figured out how it works, over time I’ll replace all models and textures with my own

2 Likes

WIP: Forest house, 8k trs without optimisation (approximately LOD0 - 8k, LOD1 - 4k, LOD2 - 2k)


2 Likes

Love your progress in 3D development.

1 Like

Thank you, feeling as if just beginning.

WIP: Water, fog, fire and ambient.

1 Like

WIP: Forest props
left to right: 412 tris, 196, 124, 82, 136


22, 28, 40, 34, 526

724, 616, 692, 568

~2k tris

1 Like

WIP: Terrain textures


1 Like

Amazing! Seeing the progress over time and other works is amazing! Thank you @jakarta. Keep up the awesome work!

1 Like

@davidb1101 thanks for kind words )

WIP: Map update


Figured out how works triplanar projection via shaders (cliffs looks better), but doesnt work with depth : /
Figured out how works depth shader (for caves), but evolves light errors : /
:sweat_smile:

2 Likes

For some reason I thought that UFO was dropping WWII-era bombs whilst chasing that car and I thought, “That’s brilliant.” Nice work!

1 Like

OK have just seen everything else now - what progress! Great work… Love it all.

1 Like

Thank you, it will be nice to somehow get back to the sketch ufo low poly scenes )

1 Like

Back to the roots

1 Like

WIP Sword asset
LP version

Summary

2 Likes

WIP Sword asset
HP version (~200k) LP ~ 2k

  • optimized LP with smoothing groups / auto groups
Optimized LP w Smt gr

1 Like

WIP Sword.
LP model 850 tris w normal map

in progress


prep for baking in XNormal: LP, HP,cage

Result: normal map

Textures preview

preview%201
preview%202
PNG

1 Like

Privacy & Terms