Playing with Unity standart environment assets, migrate prefabs between projects, played a little with VFX and take it from old project. Sound for ambient from free library. I figured out how it works, over time I’ll replace all models and textures with my own
Love your progress in 3D development.
Thank you, feeling as if just beginning.
WIP: Forest props
left to right: 412 tris, 196, 124, 82, 136
22, 28, 40, 34, 526
724, 616, 692, 568
Amazing! Seeing the progress over time and other works is amazing! Thank you @jakarta. Keep up the awesome work!
WIP: Map update
Figured out how works triplanar projection via shaders (cliffs looks better), but doesnt work with depth : /
Figured out how works depth shader (for caves), but evolves light errors : /
For some reason I thought that UFO was dropping WWII-era bombs whilst chasing that car and I thought, “That’s brilliant.” Nice work!
OK have just seen everything else now - what progress! Great work… Love it all.
Thank you, it will be nice to somehow get back to the sketch ufo low poly scenes )
WIP Sword asset
HP version (~200k) LP ~ 2k
- optimized LP with smoothing groups / auto groups
LP model 850 tris w normal map