Section 1 p12 extra. Some poly invasion

cbc_s01_what_you_can_now_make

#122

WIP Sword texturing


#123

Asset in Unity


Render

Summary


#124

Useful Blender Addons

Free addons

https://80.lv/articles/textools-for-blender-3/

http://mrven.ru/blender-addon-asset-creation-toolset/
https://gumroad.com/l/hPXIh
https://gumroad.com/l/CEIOR

And user friendly guide to normal maps) :sweat_smile:


#125

This is a greatc portfolio you’re building up here :slight_smile:


#126

Thank you, in fact, at some point it turned into a cozy place where you can monitor your progress, otherwise many interesting things have faded into oblivion from the hard disk)
And of course, many mates supported and fueled the interest to engage further.


#127

Yea that’s true. I have similar posts which I keep returning to to post my progress haha it’s a great place to stay motivated


#128

New pipline has been discovered )

Summary

2 cubes, 1 material: 1- standart shading, 2 - custom normals


image

Custom vertex normals usage

https://80.lv/articles/grandpas-attic-the-beaty-of-little-details/

Explanation and addon

https://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial
https://blenderartists.org/t/addon-yet-another-vertex-normal-editor-y-a-v-n-e/662705


#129

HS Practice: meat grinder :smile:
Reference:

Ref

image


#130

Lets save it for history)


#131

EggHead))


#132

Source: X-COM Apocalypse Ufopedia
Brainsucker


#133

WIP Revolver HPoly


#134

UVs and Baked LP with Normal Map, still a lot of mistakes) simple but takes more time.



#135

WIP PostApocalyptic Revolver Almost…:crescent_moon:
2.5k polycount

Wireframe


#136

Сontinuing to work on the game environment

It turns out there is a cool technique, and even tutorial for a blender3
image

https://simonschreibt.de/gat/airborn-trees/

and I tried it myself while it is not clear, but the difference is obvious


upd matcap make sence (shows how light works)


#137

Eevee


#138

Hut atlas UV 2k


#139

Env project: Grass has been growing



#140

SP: Color ID map


#142