Section 1 p12 extra. Some poly invasion

cbc_s01_what_you_can_now_make

#122

WIP Sword texturing


#123

Asset in Unity


Render

Summary


#124

Useful Blender Addons

Free addons

https://80.lv/articles/textools-for-blender-3/

http://mrven.ru/blender-addon-asset-creation-toolset/
https://gumroad.com/l/hPXIh
https://gumroad.com/l/CEIOR

And user friendly guide to normal maps) :sweat_smile:


#125

This is a greatc portfolio you’re building up here :slight_smile:


#126

Thank you, in fact, at some point it turned into a cozy place where you can monitor your progress, otherwise many interesting things have faded into oblivion from the hard disk)
And of course, many mates supported and fueled the interest to engage further.


#127

Yea that’s true. I have similar posts which I keep returning to to post my progress haha it’s a great place to stay motivated


#128

New pipline has been discovered )

Summary

2 cubes, 1 material: 1- standart shading, 2 - custom normals


image

Custom vertex normals usage

https://80.lv/articles/grandpas-attic-the-beaty-of-little-details/

Explanation and addon

https://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial
https://blenderartists.org/t/addon-yet-another-vertex-normal-editor-y-a-v-n-e/662705


#129

HS Practice: meat grinder :smile:
Reference:

Ref

image


#130

Lets save it for history)