WIP Sword texturing
Useful Blender Addons
Free addons
https://80.lv/articles/textools-for-blender-3/
http://mrven.ru/blender-addon-asset-creation-toolset/
https://gumroad.com/l/hPXIh
https://gumroad.com/l/CEIOR
And user friendly guide to normal maps)
This is a greatc portfolio you’re building up here
Thank you, in fact, at some point it turned into a cozy place where you can monitor your progress, otherwise many interesting things have faded into oblivion from the hard disk)
And of course, many mates supported and fueled the interest to engage further.
Yea that’s true. I have similar posts which I keep returning to to post my progress haha it’s a great place to stay motivated
New pipline has been discovered )
Custom vertex normals usage
https://80.lv/articles/grandpas-attic-the-beaty-of-little-details/
Lets save it for history)
Сontinuing to work on the game environment
It turns out there is a cool technique, and even tutorial for a blender3
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/125884-spherical-normals-for-trees-blender?152750-Spherical-Normals-for-Trees-(Blender)=
https://simonschreibt.de/gat/airborn-trees/
and I tried it myself while it is not clear, but the difference is obvious
upd matcap make sence (shows how light works)
Env project: Grass has been growing
SP: Color ID map