I was wondering if i use on the Player more then one BoxCollider2D how can i get a reference to them?
I don’t know what exactly you mean but you could create multiple variables of type BoxCollider2D (with the [SerializeField] attribute) and drag and drop the BoxCollider2D components onto the exposed fields in the Inspector.
Is this what you were looking for?
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Of course im sooo newbie. Thank you
No worries. You’ll become an expert by making all the newbie stuff. This way, you’ll learn how to accomplish things in a complex game engine like Unity. It’s not like we were born with the knowledge.
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