No steam server and Host button does nothing after packaged game

I cant find server through steam when hosting through the command prompt or through the standalone game even after building the project and running that as well. Also in the standalone game after its been built and packaged the host button does not travel me to the main level.

Gameinstance.CPP

#include "PuzzlePlatformsGameInstance.h"

#include "Engine/Engine.h"
#include "UObject/ConstructorHelpers.h"
#include "Blueprint/UserWidget.h"
#include "OnlineSessionSettings.h"


#include "PlatformTrigger.h"
#include "MenuSystem/MainMenu.h"
#include "MenuSystem/MenuWidget.h"


const static FName SESSION_NAME = TEXT("My Session Game");

UPuzzlePlatformsGameInstance::UPuzzlePlatformsGameInstance(const FObjectInitializer& ObjectInitializer)
{

	UE_LOG(LogTemp, Warning, TEXT("This is the GameInstance Constructor"));

	ConstructorHelpers::FClassFinder<UUserWidget> MenuBPClass(TEXT("/Game/MenuSystem/WBP_MainMenu"));
	if (!ensure(MenuBPClass.Class != nullptr)) return;

	MenuClass = MenuBPClass.Class;

	ConstructorHelpers::FClassFinder<UUserWidget> InGameMenuBPClass(TEXT("/Game/MenuSystem/WBP_InGameMenu"));
	if (!ensure(InGameMenuBPClass.Class != nullptr)) return;

	InGameMenuClass = InGameMenuBPClass.Class;

}

void UPuzzlePlatformsGameInstance::Init()
{
	Super::Init();

	IOnlineSubsystem* Subsystem = IOnlineSubsystem::Get();
	if (Subsystem != nullptr)
	{
		UE_LOG(LogTemp, Warning, TEXT("Found subsystem %s"), *Subsystem->GetSubsystemName().ToString());
		SessionInterface = Subsystem->GetSessionInterface();
		if (SessionInterface.IsValid())
		{
			UE_LOG(LogTemp, Warning, TEXT("Found session interface"));
			
			SessionInterface->OnCreateSessionCompleteDelegates.AddUObject(this, &UPuzzlePlatformsGameInstance::OnCreateSessionComplete);
			SessionInterface->OnDestroySessionCompleteDelegates.AddUObject(this, &UPuzzlePlatformsGameInstance::OnDestroySessionComplete);
			SessionInterface->OnFindSessionsCompleteDelegates.AddUObject(this, &UPuzzlePlatformsGameInstance::OnFindSessionsComplete);
			SessionInterface->OnJoinSessionCompleteDelegates.AddUObject(this, &UPuzzlePlatformsGameInstance::OnJoinSessionComplete);
		}
	}
	else
	{
		UE_LOG(LogTemp, Warning, TEXT("Found no subsystem"));
	}

}

void UPuzzlePlatformsGameInstance::LoadMenu()
{

	if (!ensure(MenuClass != nullptr)) return;
	Menu = CreateWidget<UMainMenu>(this, MenuClass);

	if (!ensure(Menu != nullptr)) return;
	
	Menu->Setup();

	Menu->SetMenuInterface(this);
	
}

void UPuzzlePlatformsGameInstance::LoadInGameMenu()
{

	if (!ensure(InGameMenuClass != nullptr)) return;

	UMenuWidget* MMenu = CreateWidget<UMenuWidget>(this, InGameMenuClass);
	if (!ensure(MMenu != nullptr)) return;

	MMenu->Setup();

	MMenu->SetMenuInterface(this);
	MMenu->bIsFocusable = true;

}

void UPuzzlePlatformsGameInstance::Host()
{
	if (SessionInterface.IsValid())
	{
		auto ExistingSession = SessionInterface->GetNamedSession(SESSION_NAME);
		if (ExistingSession != nullptr)
		{
			SessionInterface->DestroySession(SESSION_NAME);
		}
		else
		{
			CreateSession();
		}
	}
}

void UPuzzlePlatformsGameInstance::OnDestroySessionComplete(FName SessionName, bool Success)
{
	if (Success)
	{
		CreateSession();
	}
}

void UPuzzlePlatformsGameInstance::OnFindSessionsComplete(bool Success)
{
	if (Success && SessionSearch.IsValid() && Menu != nullptr)
	{
		UE_LOG(LogTemp, Warning, TEXT("Finished Finding Session."));

		TArray<FString> ServerNames;
		for (const FOnlineSessionSearchResult& SearchResult : SessionSearch->SearchResults)
		{
			UE_LOG(LogTemp, Warning, TEXT("Found Session named: %s"), *SearchResult.GetSessionIdStr());
			ServerNames.Add(SearchResult.GetSessionIdStr());
		}

		Menu->SetServerList(ServerNames);
	}
}

void UPuzzlePlatformsGameInstance::CreateSession()
{
	if (SessionInterface.IsValid())
	{
		FOnlineSessionSettings SessionSettings;
		SessionSettings.bIsLANMatch = false;
		SessionSettings.NumPublicConnections = 2;
		SessionSettings.bShouldAdvertise = true;
		SessionSettings.bUsesPresence = true;            //uses pressences enables online rather the lan
		SessionSettings.bUseLobbiesIfAvailable = true;

		// testing these options
		SessionSettings.bAllowInvites = true;
		SessionSettings.bAllowJoinViaPresence = true;
		SessionSettings.bAllowJoinInProgress = true;

		SessionInterface->CreateSession(0, SESSION_NAME, SessionSettings);
	}
}

void UPuzzlePlatformsGameInstance::RefreshServerList()
{

	SessionSearch = MakeShareable(new FOnlineSessionSearch());
	if (SessionSearch.IsValid())
	{
		SessionSearch->bIsLanQuery = false;
		SessionSearch->MaxSearchResults = 10000;    //caused from sharing apID through steam
		SessionSearch->QuerySettings.Set(SESSION_NAME, true, EOnlineComparisonOp::Equals);

		UE_LOG(LogTemp, Warning, TEXT("Starting to find Session..."));
		SessionInterface->FindSessions(0, SessionSearch.ToSharedRef());
	}

}

void UPuzzlePlatformsGameInstance::OnCreateSessionComplete(FName SessionName, bool Success)
{
	if (!Success)
	{
		UE_LOG(LogTemp, Warning, TEXT("Could Not Create Session!"));
		return;
	}
	if (Menu != nullptr)
	{
		Menu->Teardown();
	}
	//UEngine* Engine = GetEngine();
	//if (!ensure(Engine != nullptr)) return;

	//Engine->AddOnScreenDebugMessage(0, 2.f, FColor::Green, TEXT("Hosting"));
	if (GEngine)
	{
		GEngine->AddOnScreenDebugMessage(0, 2.f, FColor::Green, TEXT("Hosting"));
	}

	UWorld* World = GetWorld();
	if (!ensure(World != nullptr)) return;

	World->ServerTravel("/Game/ThirdPerson/Maps/ThirdPersonMap?Listen", ETravelType::TRAVEL_Absolute);

}

void UPuzzlePlatformsGameInstance::Join(uint32 Index)
{
	if (!SessionInterface.IsValid()) return;
	if (!SessionSearch.IsValid()) return;

	if (Menu != nullptr)
	{
		Menu->Teardown();
	}

	SessionInterface->JoinSession(0, SESSION_NAME, SessionSearch->SearchResults[Index]);

}

void UPuzzlePlatformsGameInstance::OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result)
{
	if (!SessionInterface.IsValid()) return;
	
	FString Address;
	if (!SessionInterface->GetResolvedConnectString(SessionName, Address))
	{
		UE_LOG(LogTemp, Warning, TEXT("Could not get connect string"));
		return;
	}

	if (GEngine)
	{
		GEngine->AddOnScreenDebugMessage(0, 5.f, FColor::Green, FString::Printf(TEXT("Joining %s"), *Address));
	}

	APlayerController* PlayerController = GetFirstLocalPlayerController();
	if (!ensure(PlayerController != nullptr)) return;

	PlayerController->ClientTravel(Address, ETravelType::TRAVEL_Absolute);
	

	
}

void UPuzzlePlatformsGameInstance::LoadMainMenu()
{

	APlayerController* PlayerController = GetFirstLocalPlayerController();
	if (!ensure(PlayerController != nullptr)) return;

	PlayerController->ClientTravel("/Game/MenuSystem/MainMenu", ETravelType::TRAVEL_Absolute);

}

Have you compared this against end of lecture for differences?

yes its all the same compared across.

Ok so I have it to where running the command through the editor works and i can connect through another cmd and join together locally. However when I package the game upload to itch and have another load it up the host button does not load into a game level just throws up the debug message that says hosting… So there seems to be some issue with the packaging of the game, though even in the packaged game the steam overlay works.

Log Mentions the thirdperson map not loading correctly? or that it does not exist

[2023.01.24-03.42.42:475][  8]LogSerialization: Display: IgnoreInlineDataReloadEnsures: 'false'
[2023.01.24-03.42.44:475][466]LogOnlineSession: Verbose: OSS: dumping NamedSession:
[2023.01.24-03.42.44:475][466]LogOnlineSession: Verbose: OSS:   SessionName: My Session Game
[2023.01.24-03.42.44:475][466]LogOnlineSession: Verbose: OSS:   HostingPlayerNum: 0
[2023.01.24-03.42.44:476][466]LogOnlineSession: Verbose: OSS:   SessionState: Pending
[2023.01.24-03.42.44:477][466]LogOnlineSession: Verbose: OSS:   RegisteredPlayers:
[2023.01.24-03.42.44:477][466]LogOnlineSession: Verbose: OSS:       0 registered players
[2023.01.24-03.42.44:477][466]LogOnlineSession: Verbose: OSS: dumping Session:
[2023.01.24-03.42.44:477][466]LogOnlineSession: Verbose: OSS:   OwningPlayerName: Ryshu
[2023.01.24-03.42.44:477][466]LogOnlineSession: Verbose: OSS:   OwningPlayerId: Ryshu [0x110000100EFA430]
[2023.01.24-03.42.44:478][466]LogOnlineSession: Verbose: OSS:   NumOpenPrivateConnections: 0
[2023.01.24-03.42.44:478][466]LogOnlineSession: Verbose: OSS:   NumOpenPublicConnections: 1
[2023.01.24-03.42.44:478][466]LogOnlineSession: Verbose: OSS:   SessionInfo: HostIP: INVALID SteamP2P: 76561197975970864:7777 Type: Lobby session SessionId: Lobby[0x1860000DE1BDA4E]
[2023.01.24-03.42.44:478][466]LogOnlineSession: Verbose: OSS: dumping SessionSettings:
[2023.01.24-03.42.44:479][466]LogOnlineSession: Verbose: OSS:   NumPublicConnections: 2
[2023.01.24-03.42.44:479][466]LogOnlineSession: Verbose: OSS:   NumPrivateConnections: 0
[2023.01.24-03.42.44:479][466]LogOnlineSession: Verbose: OSS:   bIsLanMatch: false
[2023.01.24-03.42.44:479][466]LogOnlineSession: Verbose: OSS:   bIsDedicated: false
[2023.01.24-03.42.44:479][466]LogOnlineSession: Verbose: OSS:   bUsesStats: false
[2023.01.24-03.42.44:479][466]LogOnlineSession: Verbose: OSS:   bShouldAdvertise: true
[2023.01.24-03.42.44:480][466]LogOnlineSession: Verbose: OSS:   bAllowJoinInProgress: true
[2023.01.24-03.42.44:480][466]LogOnlineSession: Verbose: OSS:   bAllowInvites: true
[2023.01.24-03.42.44:480][466]LogOnlineSession: Verbose: OSS:   bUsesPresence: true
[2023.01.24-03.42.44:480][466]LogOnlineSession: Verbose: OSS:   bAllowJoinViaPresence: true
[2023.01.24-03.42.44:480][466]LogOnlineSession: Verbose: OSS:   bAllowJoinViaPresenceFriendsOnly: false
[2023.01.24-03.42.44:480][466]LogOnlineSession: Verbose: OSS:   BuildUniqueId: 0x015fd772
[2023.01.24-03.42.44:480][466]LogOnlineSession: Verbose: OSS:   Settings:
[2023.01.24-03.42.44:480][466]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2023.01.24-03.42.44:481][466]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
[2023.01.24-03.42.44:481][466]LogGameMode: ProcessServerTravel: /Game/ThirdPerson/Maps/ThirdPersonMap?Listen
[2023.01.24-03.42.44:481][466]LogEngine: Server switch level: /Game/ThirdPerson/Maps/ThirdPersonMap?Name=Player?Listen
[2023.01.24-03.42.44:481][466]LogNet: Browse: /Game/ThirdPerson/Maps/ThirdPersonMap?Name=Player?Listen
[2023.01.24-03.42.44:481][466]LogLoad: LoadMap: /Game/ThirdPerson/Maps/ThirdPersonMap?Name=Player?Listen
[2023.01.24-03.42.44:481][466]LogWorld: BeginTearingDown for /Game/MenuSystem/MainMenu
[2023.01.24-03.42.44:482][466]LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true
[2023.01.24-03.42.44:482][466]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.01.24-03.42.44:504][466]LogStreaming: Display: 0.005 ms for processing 192 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (145->144) packages and 5 (210->205) public exports.
[2023.01.24-03.42.44:504][466]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.01.24-03.42.44:505][466]LogUObjectHash: Compacting FUObjectHashTables data took   0.38ms
[2023.01.24-03.42.44:510][466]LogStreaming: Display: FlushAsyncLoading(54): 1 QueuedPackages, 0 AsyncPackages
[2023.01.24-03.42.44:511][466]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/ThirdPerson/Maps/ThirdPersonMap (0x4E47B0E053B7833B) - The package to load does not exist on disk or in the loader
[2023.01.24-03.42.44:511][466]LogLoad: Warning: UEngine::TickWorldTravel failed to Handle server travel to URL: /Game/ThirdPerson/Maps/ThirdPersonMap?Name=Player?Listen. Error: Failed to load package '/Game/ThirdPerson/Maps/ThirdPersonMap'
[2023.01.24-03.42.44:512][466]LogNet: Browse: /Game/MenuSystem/MainMenu?Name=Player
[2023.01.24-03.42.44:512][466]LogLoad: LoadMap: /Game/MenuSystem/MainMenu?Name=Player
[2023.01.24-03.42.44:512][466]LogStreaming: Display: 0.001 ms for processing 1 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (144->144) packages and 0 (205->205) public exports.
[2023.01.24-03.42.44:512][466]LogUObjectHash: Compacting FUObjectHashTables data took   0.32ms
[2023.01.24-03.42.44:513][466]LogAudio: Display: Audio Device (ID: 1) registered with world 'MainMenu'.
[2023.01.24-03.42.44:513][466]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.01.24-03.42.44:514][466]LogAIModule: Creating AISystem for world MainMenu
[2023.01.24-03.42.44:514][466]LogLoad: Game class is 'PuzzlePlatformsGameMode'
[2023.01.24-03.42.44:514][466]LogWorld: Bringing World /Game/MenuSystem/MainMenu.MainMenu up for play (max tick rate 0) at 2023.01.23-20.42.44
[2023.01.24-03.42.44:514][466]LogWorld: Bringing up level for play took: 0.000153
[2023.01.24-03.42.44:514][466]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2023.01.24-03.42.44:517][466]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2023.01.24-03.42.44:517][466]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
[2023.01.24-03.42.44:517][466]LogLoad: Took 0.006740 seconds to LoadMap(/Game/MenuSystem/MainMenu)
[2023.01.24-03.42.44:517][466]LogNet: Warning: Travel Failure: [ServerTravelFailure]: Failed to load package '/Game/ThirdPerson/Maps/ThirdPersonMap'
[2023.01.24-03.42.44:517][466]LogNet: TravelFailure: ServerTravelFailure, Reason for Failure: 'Failed to load package '/Game/ThirdPerson/Maps/ThirdPersonMap''
[2023.01.24-03.42.44:518][467]LogNet: Browse: /Game/MenuSystem/MainMenu?closed
[2023.01.24-03.42.44:518][467]LogNet: Connection failed; returning to Entry
[2023.01.24-03.42.44:518][467]LogLoad: LoadMap: /Game/MenuSystem/MainMenu?closed
[2023.01.24-03.42.44:519][467]LogWorld: BeginTearingDown for /Game/MenuSystem/MainMenu
[2023.01.24-03.42.44:519][467]LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true
[2023.01.24-03.42.44:519][467]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated

There was another thread reporting that there was an issue with the map loading and it was related to world partition.

Can you confirm this is not enabled for the level.

world partition was enabled and of course there is no way to disable world partition so I rebuilt the entire map and still ran into the same issue and the same log of failed to load package “map name”

I think there is some issue with server travel / client travel. I get the same error of the map not being found when i package the game to start on the main level with the platforms and try to load back into the main menu level. So I can start the game on any level but cant travel to another one for some reason.

Ok. Bear with me here.
Turn off live coding if it is on
Close the editor and delete the binaries folder
Launch the editor again

It is unlikely it will address the issue but it is possible and I want to eliminate as much as I can.

I’ll take another look today but the code looks correct.

Same issue, though live coding has been off for a while ran into other issues with it in earlier lessons. I deleted the binaries and re-packaged.

In Packaging settings under advanced, I enabled a setting called “Cook everything in the project content directory (ignore list of maps below)” and it seems to work now.

1 Like

I’m glad you got it sorted. I’ll make a note of this.

This would actually make sense if the main map was not included in the list. Although, for testing, this is more that fine.

yeah to be honest I have no idea why that works or what exactly that settings is doing.

UE 5.1 seems to set the build process to not include maps as standard. Just below the checkboxes, there’s a bit to include maps in the build. All your maps have to be added here OR you check the setting you did. Adding the maps is better because if you have loads of test maps as you often do, you don’t need to package those. Also, it speeds up the build.

For what you need, checking that option is fine. I created a test by specifically adding the maps I created - blank levels with a different shape showing and material for the ground so I could tell the difference and a box trigger simply moving between the 2 maps. This worked fine.

You ensure you uncheck the Cook Everything option and then below, List of maps to include in a packaged build, click + a few times. You’ll see a button with … - click this and add the map which is via the file system. Repeat for the menu (As it happens, I think this is included automatically if it’s set as the startup map/level. Lastly, again for the lobby. This will also resolve your issue in probably a more complex way :smiley:

though now I can not find any servers through the packaged game or through command line now.

I assume you are using Steam? Are you able to run with a log and see which OSS is being used?

Here is the log while running the packaged game.


LogInit: Command Line:  -game -log
LogInit: Base Directory: C:/Users/TheBurr/Documents/Unreal Projects/PuzzlePlatforms/Build/Windows/PuzzlePlatforms/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion:   Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 21
LogDevObjectVersion:   Dev-IKRig (F6DFBB78-BB50-A0E4-4018-B84D60CBAF23): 2
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80
LogDevObjectVersion:   FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88
LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
[2023.01.26-14.48.33:080][  0]LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
[2023.01.26-14.48.33:080][  0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2023.01.26-14.48.33:081][  0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2023.01.26-14.48.33:084][  0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2023.01.26-14.48.33:087][  0]LogConfig: Set CVar [[r.setres:1280x720]]
[2023.01.26-14.48.33:090][  0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2023.01.26-14.48.33:096][  0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2023.01.26-14.48.33:099][  0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2023.01.26-14.48.33:103][  0]LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
[2023.01.26-14.48.33:103][  0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2023.01.26-14.48.33:104][  0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2023.01.26-14.48.33:105][  0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2023.01.26-14.48.33:106][  0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2023.01.26-14.48.33:106][  0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2023.01.26-14.48.33:106][  0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2023.01.26-14.48.33:106][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2023.01.26-14.48.33:106][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2023.01.26-14.48.33:107][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2023.01.26-14.48.33:107][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2023.01.26-14.48.33:107][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2023.01.26-14.48.33:107][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2023.01.26-14.48.33:107][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2023.01.26-14.48.33:107][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2023.01.26-14.48.33:107][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2023.01.26-14.48.33:107][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2023.01.26-14.48.33:107][  0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2023.01.26-14.48.33:108][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2023.01.26-14.48.33:108][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2023.01.26-14.48.33:108][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2023.01.26-14.48.33:108][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.01.26-14.48.33:108][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2023.01.26-14.48.33:108][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.01.26-14.48.33:109][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.01.26-14.48.33:109][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.01.26-14.48.33:109][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.01.26-14.48.33:109][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2023.01.26-14.48.33:109][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.01.26-14.48.33:109][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.01.26-14.48.33:109][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.01.26-14.48.33:110][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.01.26-14.48.33:110][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.01.26-14.48.33:110][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.01.26-14.48.33:110][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2023.01.26-14.48.33:111][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2023.01.26-14.48.33:111][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2023.01.26-14.48.33:111][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2023.01.26-14.48.33:111][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2023.01.26-14.48.33:111][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2023.01.26-14.48.33:111][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.01.26-14.48.33:112][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.01.26-14.48.33:112][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2023.01.26-14.48.33:112][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.01.26-14.48.33:112][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2023.01.26-14.48.33:112][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.01.26-14.48.33:112][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.01.26-14.48.33:112][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.01.26-14.48.33:113][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2023.01.26-14.48.33:113][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2023.01.26-14.48.33:113][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2023.01.26-14.48.33:113][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2023.01.26-14.48.33:113][  0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
[2023.01.26-14.48.33:113][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.01.26-14.48.33:113][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2023.01.26-14.48.33:114][  0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
[2023.01.26-14.48.33:114][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2023.01.26-14.48.33:114][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2023.01.26-14.48.33:114][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2023.01.26-14.48.33:114][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2023.01.26-14.48.33:114][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2023.01.26-14.48.33:114][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2023.01.26-14.48.33:114][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2023.01.26-14.48.33:114][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2023.01.26-14.48.33:114][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2023.01.26-14.48.33:115][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2023.01.26-14.48.33:115][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2023.01.26-14.48.33:115][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2023.01.26-14.48.33:115][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
[2023.01.26-14.48.33:115][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2023.01.26-14.48.33:115][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.SpatialFilter:2]]
[2023.01.26-14.48.33:115][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2023.01.26-14.48.33:116][  0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
[2023.01.26-14.48.33:116][  0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
[2023.01.26-14.48.33:116][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2023.01.26-14.48.33:116][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2023.01.26-14.48.33:116][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2023.01.26-14.48.33:116][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2023.01.26-14.48.33:116][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.01.26-14.48.33:116][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2023.01.26-14.48.33:116][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.01.26-14.48.33:118][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.01.26-14.48.33:118][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2023.01.26-14.48.33:118][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.01.26-14.48.33:118][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.01.26-14.48.33:118][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2023.01.26-14.48.33:118][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2023.01.26-14.48.33:118][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2023.01.26-14.48.33:119][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2023.01.26-14.48.33:119][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.01.26-14.48.33:119][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.01.26-14.48.33:119][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.01.26-14.48.33:120][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.01.26-14.48.33:122][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2023.01.26-14.48.33:122][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2023.01.26-14.48.33:122][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2023.01.26-14.48.33:122][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2023.01.26-14.48.33:122][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2023.01.26-14.48.33:122][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2023.01.26-14.48.33:123][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2023.01.26-14.48.33:123][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2023.01.26-14.48.33:123][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2023.01.26-14.48.33:124][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2023.01.26-14.48.33:124][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2023.01.26-14.48.33:124][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2023.01.26-14.48.33:124][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2023.01.26-14.48.33:124][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2023.01.26-14.48.33:124][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2023.01.26-14.48.33:124][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
[2023.01.26-14.48.33:125][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2023.01.26-14.48.33:125][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2023.01.26-14.48.33:125][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2023.01.26-14.48.33:125][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2023.01.26-14.48.33:125][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2023.01.26-14.48.33:125][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2023.01.26-14.48.33:126][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2023.01.26-14.48.33:126][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2023.01.26-14.48.33:126][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2023.01.26-14.48.33:126][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2023.01.26-14.48.33:126][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2023.01.26-14.48.33:126][  0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
[2023.01.26-14.48.33:126][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2023.01.26-14.48.33:126][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2023.01.26-14.48.33:127][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2023.01.26-14.48.33:127][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2023.01.26-14.48.33:127][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2023.01.26-14.48.33:127][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2023.01.26-14.48.33:127][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2023.01.26-14.48.33:127][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2023.01.26-14.48.33:127][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.01.26-14.48.33:127][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.01.26-14.48.33:127][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2023.01.26-14.48.33:127][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.01.26-14.48.33:128][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2023.01.26-14.48.33:128][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2023.01.26-14.48.33:128][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2023.01.26-14.48.33:128][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2023.01.26-14.48.33:128][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2023.01.26-14.48.33:129][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2023.01.26-14.48.33:129][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
[2023.01.26-14.48.33:129][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2023.01.26-14.48.33:129][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2023.01.26-14.48.33:129][  0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
[2023.01.26-14.48.33:129][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2023.01.26-14.48.33:129][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2023.01.26-14.48.33:130][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2023.01.26-14.48.33:130][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2023.01.26-14.48.33:130][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2023.01.26-14.48.33:130][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2023.01.26-14.48.33:130][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2023.01.26-14.48.33:130][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2023.01.26-14.48.33:131][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2023.01.26-14.48.33:131][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2023.01.26-14.48.33:131][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2023.01.26-14.48.33:131][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2023.01.26-14.48.33:131][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2023.01.26-14.48.33:131][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2023.01.26-14.48.33:131][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.01.26-14.48.33:132][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.01.26-14.48.33:132][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2023.01.26-14.48.33:132][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2023.01.26-14.48.33:132][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.01.26-14.48.33:132][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.01.26-14.48.33:132][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2023.01.26-14.48.33:133][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2023.01.26-14.48.33:133][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2023.01.26-14.48.33:133][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.01.26-14.48.33:133][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2023.01.26-14.48.33:134][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.01.26-14.48.33:134][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2023.01.26-14.48.33:134][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.01.26-14.48.33:134][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2023.01.26-14.48.33:134][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2023.01.26-14.48.33:134][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2023.01.26-14.48.33:134][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2023.01.26-14.48.33:135][  0]LogConfig: Set CVar [[r.DetailMode:2]]
[2023.01.26-14.48.33:137][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2023.01.26-14.48.33:137][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.01.26-14.48.33:137][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2023.01.26-14.48.33:137][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2023.01.26-14.48.33:137][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2023.01.26-14.48.33:137][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2023.01.26-14.48.33:137][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2023.01.26-14.48.33:137][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.01.26-14.48.33:137][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2023.01.26-14.48.33:137][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.01.26-14.48.33:137][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.01.26-14.48.33:138][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.01.26-14.48.33:138][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.01.26-14.48.33:138][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.01.26-14.48.33:138][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.01.26-14.48.33:138][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.01.26-14.48.33:138][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.01.26-14.48.33:138][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.01.26-14.48.33:139][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.01.26-14.48.33:139][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.01.26-14.48.33:139][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.01.26-14.48.33:140][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2023.01.26-14.48.33:140][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2023.01.26-14.48.33:140][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2023.01.26-14.48.33:140][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2023.01.26-14.48.33:140][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2023.01.26-14.48.33:140][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.01.26-14.48.33:140][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.01.26-14.48.33:141][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.01.26-14.48.33:141][  0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2023.01.26-14.48.33:141][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2023.01.26-14.48.33:141][  0]LogD3D12RHI: Aftermath initialized
[2023.01.26-14.48.33:141][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2023.01.26-14.48.33:242][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (Max supported Feature Level 12_2, shader model 6.6)
[2023.01.26-14.48.33:242][  0]LogD3D12RHI: Adapter has 12100MB of dedicated video memory, 0MB of dedicated system memory, and 16343MB of shared system memory, 2 output[s]
[2023.01.26-14.48.33:248][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
[2023.01.26-14.48.33:248][  0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16343MB of shared system memory, 0 output[s]
[2023.01.26-14.48.33:248][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2023.01.26-14.48.33:249][  0]LogInit: Selected Device Profile: [Windows]
[2023.01.26-14.48.33:249][  0]LogHAL: Display: Platform has ~ 32 GB [34273804288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2023.01.26-14.48.33:249][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2023.01.26-14.48.33:249][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2023.01.26-14.48.33:249][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2023.01.26-14.48.33:250][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2023.01.26-14.48.33:250][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2023.01.26-14.48.33:250][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2023.01.26-14.48.33:250][  0]LogInit: Computer: DESKTOP-3GACMB5
[2023.01.26-14.48.33:250][  0]LogInit: User: TheBurr
[2023.01.26-14.48.33:250][  0]LogInit: CPU Page size=4096, Cores=8
[2023.01.26-14.48.33:251][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.01.26-14.48.33:251][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2023.01.26-14.48.33:251][  0]LogMemory: Platform Memory Stats for Windows
[2023.01.26-14.48.33:251][  0]LogMemory: Process Physical Memory: 206.70 MB used, 216.29 MB peak
[2023.01.26-14.48.33:251][  0]LogMemory: Process Virtual Memory: 165.60 MB used, 165.60 MB peak
[2023.01.26-14.48.33:251][  0]LogMemory: Physical Memory: 10291.02 MB used,  22395.03 MB free, 32686.05 MB total
[2023.01.26-14.48.33:251][  0]LogMemory: Virtual Memory: 14121.74 MB used,  22130.53 MB free, 36252.27 MB total
[2023.01.26-14.48.33:251][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2023.01.26-14.48.33:252][  0]LogWindows: WindowsPlatformFeatures enabled
[2023.01.26-14.48.33:253][  0]LogInit: Physics initialised using underlying interface: Chaos
[2023.01.26-14.48.33:253][  0]LogInit: Using OS detected language (en-US).
[2023.01.26-14.48.33:253][  0]LogInit: Using OS detected locale (en-US).
[2023.01.26-14.48.33:253][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2023.01.26-14.48.33:281][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2023.01.26-14.48.33:281][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
[2023.01.26-14.48.33:282][  0]LogWindowsTextInputMethodSystem:   - English (United States) - Touch Input Correction (TSF IME).
[2023.01.26-14.48.33:286][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2023.01.26-14.48.33:304][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2023.01.26-14.48.33:305][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2023.01.26-14.48.33:322][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2023.01.26-14.48.33:323][  0]LogWindows: Attached monitors:
[2023.01.26-14.48.33:323][  0]LogWindows:     resolution: 3440x1440, work area: (0, 0) -> (3440, 1400), device: '\\.\DISPLAY6' [PRIMARY]
[2023.01.26-14.48.33:323][  0]LogWindows:     resolution: 1536x864, work area: (1520, 1440) -> (3056, 2304), device: '\\.\DISPLAY7'
[2023.01.26-14.48.33:323][  0]LogWindows: Found 2 attached monitors.
[2023.01.26-14.48.33:324][  0]LogWindows: Gathering driver information using Windows Setup API
[2023.01.26-14.48.33:324][  0]LogRHI: RHI Adapter Info:
[2023.01.26-14.48.33:324][  0]LogRHI:             Name: NVIDIA GeForce RTX 3080 Ti
[2023.01.26-14.48.33:324][  0]LogRHI:   Driver Version: 528.02 (internal:31.0.15.2802, unified:528.02)
[2023.01.26-14.48.33:324][  0]LogRHI:      Driver Date: 12-22-2022
[2023.01.26-14.48.33:325][  0]LogD3D12RHI:     GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id")
[2023.01.26-14.48.33:325][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2023.01.26-14.48.33:327][  0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2023.01.26-14.48.33:327][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2023.01.26-14.48.33:400][  0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2023.01.26-14.48.33:400][  0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2023.01.26-14.48.33:401][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2023.01.26-14.48.33:401][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2023.01.26-14.48.33:401][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2023.01.26-14.48.33:401][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2023.01.26-14.48.33:401][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2023.01.26-14.48.33:401][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2023.01.26-14.48.33:402][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2023.01.26-14.48.33:402][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2023.01.26-14.48.33:402][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2023.01.26-14.48.33:402][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2023.01.26-14.48.33:402][  0]LogD3D12RHI: Bindless resources are supported
[2023.01.26-14.48.33:402][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2023.01.26-14.48.33:402][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2023.01.26-14.48.33:403][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2023.01.26-14.48.33:403][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2023.01.26-14.48.33:403][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2023.01.26-14.48.33:403][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2023.01.26-14.48.33:431][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2023.01.26-14.48.33:431][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2023.01.26-14.48.33:432][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2023.01.26-14.48.33:456][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2023.01.26-14.48.33:456][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2023.01.26-14.48.33:457][  0]LogRHI: Texture pool is 7139 MB (70% of 10198 MB)
[2023.01.26-14.48.33:457][  0]LogD3D12RHI: Async texture creation enabled
[2023.01.26-14.48.33:457][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2023.01.26-14.48.33:472][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2023.01.26-14.48.33:473][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 3775 unique shaders.
[2023.01.26-14.48.33:473][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2023.01.26-14.48.33:473][  0]LogShaderLibrary: Display: Logical shader library 'Global' has been created, components 1
[2023.01.26-14.48.33:473][  0]LogShaderLibrary: Display: Logical shader library 'Global_SC' component count 0, new components: 0
[2023.01.26-14.48.33:473][  0]LogShaderLibrary: Display: Logical shader library 'Paper2D' component count 0, new components: 0
[2023.01.26-14.48.33:474][  0]LogShaderLibrary: Display: Logical shader library 'ControlRigSpline' component count 0, new components: 0
[2023.01.26-14.48.33:474][  0]LogShaderLibrary: Display: Logical shader library 'BlueprintHeaderView' component count 0, new components: 0
[2023.01.26-14.48.33:474][  0]LogShaderLibrary: Display: Logical shader library 'Bridge' component count 0, new components: 0
[2023.01.26-14.48.33:474][  0]LogShaderLibrary: Display: Logical shader library 'LightMixer' component count 0, new components: 0
[2023.01.26-14.48.33:474][  0]LogShaderLibrary: Display: Logical shader library 'SpeedTreeImporter' component count 0, new components: 0
[2023.01.26-14.48.33:475][  0]LogShaderLibrary: Display: Logical shader library 'ControlRig' component count 0, new components: 0
[2023.01.26-14.48.33:475][  0]LogShaderLibrary: Display: Logical shader library 'GLTFExporter' component count 0, new components: 0
[2023.01.26-14.48.33:475][  0]LogShaderLibrary: Display: Logical shader library 'ChaosCaching' component count 0, new components: 0
[2023.01.26-14.48.33:475][  0]LogShaderLibrary: Display: Logical shader library 'FullBodyIK' component count 0, new components: 0
[2023.01.26-14.48.33:475][  0]LogShaderLibrary: Display: Logical shader library 'GeometryMode' component count 0, new components: 0
[2023.01.26-14.48.33:475][  0]LogShaderLibrary: Display: Logical shader library 'AnimationSharing' component count 0, new components: 0
[2023.01.26-14.48.33:475][  0]LogShaderLibrary: Display: Logical shader library 'MediaPlate' component count 0, new components: 0
[2023.01.26-14.48.33:475][  0]LogShaderLibrary: Display: Logical shader library 'ChaosClothEditor' component count 0, new components: 0
[2023.01.26-14.48.33:475][  0]LogShaderLibrary: Display: Logical shader library 'ObjectMixer' component count 0, new components: 0
[2023.01.26-14.48.33:477][  0]LogShaderLibrary: Display: Logical shader library 'DatasmithContent' component count 0, new components: 0
[2023.01.26-14.48.33:480][  0]LogShaderLibrary: Display: Logical shader library 'AudioSynesthesia' component count 0, new components: 0
[2023.01.26-14.48.33:480][  0]LogShaderLibrary: Display: Logical shader library 'GeometryProcessing' component count 0, new components: 0
[2023.01.26-14.48.33:480][  0]LogShaderLibrary: Display: Logical shader library 'AudioWidgets' component count 0, new components: 0
[2023.01.26-14.48.33:480][  0]LogShaderLibrary: Display: Logical shader library 'IKRig' component count 0, new components: 0
[2023.01.26-14.48.33:480][  0]LogShaderLibrary: Display: Logical shader library 'Metasound' component count 0, new components: 0
[2023.01.26-14.48.33:481][  0]LogShaderLibrary: Display: Logical shader library 'ResonanceAudio' component count 0, new components: 0
[2023.01.26-14.48.33:481][  0]LogShaderLibrary: Display: Logical shader library 'ChaosSolverPlugin' component count 0, new components: 0
[2023.01.26-14.48.33:481][  0]LogShaderLibrary: Display: Logical shader library 'Synthesis' component count 0, new components: 0
[2023.01.26-14.48.33:481][  0]LogShaderLibrary: Display: Logical shader library 'ChaosNiagara' component count 0, new components: 0
[2023.01.26-14.48.33:481][  0]LogShaderLibrary: Display: Logical shader library 'Dataflow' component count 0, new components: 0
[2023.01.26-14.48.33:481][  0]LogShaderLibrary: Display: Logical shader library 'GeometryCollectionPlugin' component count 0, new components: 0
[2023.01.26-14.48.33:481][  0]LogShaderLibrary: Display: Logical shader library 'SequencerScripting' component count 0, new components: 0
[2023.01.26-14.48.33:481][  0]LogShaderLibrary: Display: Logical shader library 'Niagara' component count 0, new components: 0
[2023.01.26-14.48.33:481][  0]LogShaderLibrary: Display: Logical shader library 'PythonScriptPlugin' component count 0, new components: 0
[2023.01.26-14.48.33:482][  0]LogShaderLibrary: Display: Logical shader library 'UVEditor' component count 0, new components: 0
[2023.01.26-14.48.33:482][  0]LogShaderLibrary: Display: Logical shader library 'MediaCompositing' component count 0, new components: 0
[2023.01.26-14.48.33:482][  0]LogShaderLibrary: Display: Logical shader library 'WaveTable' component count 0, new components: 0
[2023.01.26-14.48.33:482][  0]LogShaderLibrary: Display: Logical shader library 'Takes' component count 0, new components: 0
[2023.01.26-14.48.33:482][  0]LogTemp: Display: Clearing the OS Cache
[2023.01.26-14.48.33:482][  0]LogShaderLibrary: Warning: Spent 1.77 ms in a blocking wait for shader preload, NumRefs: 14, FramePreloadStarted: 1, CurrentFrame: 1
[2023.01.26-14.48.33:483][  0]LogInit: FStereoShaderAspects: --- StereoAspects begin ---
[2023.01.26-14.48.33:483][  0]LogInit: FStereoShaderAspects: Platform=PCD3D_SM6 (49)
[2023.01.26-14.48.33:483][  0]LogInit: FStereoShaderAspects: bInstancedStereo = 0
[2023.01.26-14.48.33:483][  0]LogInit: FStereoShaderAspects: bMobilePlatform = 0
[2023.01.26-14.48.33:483][  0]LogInit: FStereoShaderAspects: bMobilePostprocessing = 1
[2023.01.26-14.48.33:483][  0]LogInit: FStereoShaderAspects: bMobileMultiView = 0
[2023.01.26-14.48.33:484][  0]LogInit: FStereoShaderAspects: bMultiViewportCapable = 1
[2023.01.26-14.48.33:484][  0]LogInit: FStereoShaderAspects: bInstancedStereoNative = 0
[2023.01.26-14.48.33:484][  0]LogInit: FStereoShaderAspects: ---
[2023.01.26-14.48.33:484][  0]LogInit: FStereoShaderAspects: bMobileMultiViewCoreSupport = 0
[2023.01.26-14.48.33:484][  0]LogInit: FStereoShaderAspects: bMobileMultiViewNative = 0
[2023.01.26-14.48.33:484][  0]LogInit: FStereoShaderAspects: bMobileMultiViewFallback = 0
[2023.01.26-14.48.33:485][  0]LogInit: FStereoShaderAspects: ---
[2023.01.26-14.48.33:485][  0]LogInit: FStereoShaderAspects: bInstancedMultiViewportEnabled = 0
[2023.01.26-14.48.33:485][  0]LogInit: FStereoShaderAspects: bInstancedStereoEnabled = 0
[2023.01.26-14.48.33:485][  0]LogInit: FStereoShaderAspects: bMobileMultiViewEnabled = 0
[2023.01.26-14.48.33:485][  0]LogInit: FStereoShaderAspects: --- StereoAspects end ---
[2023.01.26-14.48.33:486][  0]LogSlate: Using FreeType 2.10.0
[2023.01.26-14.48.33:486][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.01.26-14.48.33:517][  0]LogShaderLibrary: Display: Logical shader library 'Paper2D' component count 0, new components: 0
[2023.01.26-14.48.33:517][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
[2023.01.26-14.48.33:518][  0]LogShaderLibrary: Display: Logical shader library 'ControlRigSpline' component count 0, new components: 0
[2023.01.26-14.48.33:518][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
[2023.01.26-14.48.33:518][  0]LogShaderLibrary: Display: Logical shader library 'ControlRig' component count 0, new components: 0
[2023.01.26-14.48.33:518][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
[2023.01.26-14.48.33:518][  0]LogShaderLibrary: Display: Logical shader library 'IKRig' component count 0, new components: 0
[2023.01.26-14.48.33:519][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
[2023.01.26-14.48.33:519][  0]LogShaderLibrary: Display: Logical shader library 'Bridge' component count 0, new components: 0
[2023.01.26-14.48.33:520][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Bridge/Content/' mounted to '/Bridge/'
[2023.01.26-14.48.33:520][  0]LogShaderLibrary: Display: Logical shader library 'AnimationSharing' component count 0, new components: 0
[2023.01.26-14.48.33:520][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
[2023.01.26-14.48.33:521][  0]LogShaderLibrary: Display: Logical shader library 'BlueprintHeaderView' component count 0, new components: 0
[2023.01.26-14.48.33:521][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
[2023.01.26-14.48.33:521][  0]LogShaderLibrary: Display: Logical shader library 'GeometryMode' component count 0, new components: 0
[2023.01.26-14.48.33:521][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
[2023.01.26-14.48.33:521][  0]LogShaderLibrary: Display: Logical shader library 'LightMixer' component count 0, new components: 0
[2023.01.26-14.48.33:521][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
[2023.01.26-14.48.33:521][  0]LogShaderLibrary: Display: Logical shader library 'ObjectMixer' component count 0, new components: 0
[2023.01.26-14.48.33:521][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
[2023.01.26-14.48.33:522][  0]LogShaderLibrary: Display: Logical shader library 'SpeedTreeImporter' component count 0, new components: 0
[2023.01.26-14.48.33:522][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
[2023.01.26-14.48.33:522][  0]LogShaderLibrary: Display: Logical shader library 'DatasmithContent' component count 0, new components: 0
[2023.01.26-14.48.33:522][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
[2023.01.26-14.48.33:522][  0]LogShaderLibrary: Display: Logical shader library 'GLTFExporter' component count 0, new components: 0
[2023.01.26-14.48.33:522][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
[2023.01.26-14.48.33:523][  0]LogShaderLibrary: Display: Logical shader library 'ChaosCaching' component count 0, new components: 0
[2023.01.26-14.48.33:524][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
[2023.01.26-14.48.33:524][  0]LogShaderLibrary: Display: Logical shader library 'ChaosClothEditor' component count 0, new components: 0
[2023.01.26-14.48.33:524][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
[2023.01.26-14.48.33:525][  0]LogShaderLibrary: Display: Logical shader library 'ChaosNiagara' component count 0, new components: 0
[2023.01.26-14.48.33:525][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
[2023.01.26-14.48.33:525][  0]LogShaderLibrary: Display: Logical shader library 'ChaosSolverPlugin' component count 0, new components: 0
[2023.01.26-14.48.33:525][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
[2023.01.26-14.48.33:525][  0]LogShaderLibrary: Display: Logical shader library 'Dataflow' component count 0, new components: 0
[2023.01.26-14.48.33:525][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
[2023.01.26-14.48.33:526][  0]LogShaderLibrary: Display: Logical shader library 'FullBodyIK' component count 0, new components: 0
[2023.01.26-14.48.33:526][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
[2023.01.26-14.48.33:526][  0]LogShaderLibrary: Display: Logical shader library 'GeometryCollectionPlugin' component count 0, new components: 0
[2023.01.26-14.48.33:526][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
[2023.01.26-14.48.33:526][  0]LogShaderLibrary: Display: Logical shader library 'PythonScriptPlugin' component count 0, new components: 0
[2023.01.26-14.48.33:526][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
[2023.01.26-14.48.33:527][  0]LogShaderLibrary: Display: Logical shader library 'UVEditor' component count 0, new components: 0
[2023.01.26-14.48.33:527][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
[2023.01.26-14.48.33:527][  0]LogShaderLibrary: Display: Logical shader library 'Niagara' component count 0, new components: 0
[2023.01.26-14.48.33:527][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
[2023.01.26-14.48.33:528][  0]LogShaderLibrary: Display: Logical shader library 'MediaCompositing' component count 0, new components: 0
[2023.01.26-14.48.33:528][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
[2023.01.26-14.48.33:528][  0]LogShaderLibrary: Display: Logical shader library 'MediaPlate' component count 0, new components: 0
[2023.01.26-14.48.33:528][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
[2023.01.26-14.48.33:528][  0]LogShaderLibrary: Display: Logical shader library 'SequencerScripting' component count 0, new components: 0
[2023.01.26-14.48.33:528][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
[2023.01.26-14.48.33:529][  0]LogShaderLibrary: Display: Logical shader library 'AudioSynesthesia' component count 0, new components: 0
[2023.01.26-14.48.33:529][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
[2023.01.26-14.48.33:529][  0]LogShaderLibrary: Display: Logical shader library 'AudioWidgets' component count 0, new components: 0
[2023.01.26-14.48.33:529][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
[2023.01.26-14.48.33:529][  0]LogShaderLibrary: Display: Logical shader library 'GeometryProcessing' component count 0, new components: 0
[2023.01.26-14.48.33:529][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
[2023.01.26-14.48.33:530][  0]LogShaderLibrary: Display: Logical shader library 'Metasound' component count 0, new components: 0
[2023.01.26-14.48.33:530][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
[2023.01.26-14.48.33:530][  0]LogShaderLibrary: Display: Logical shader library 'ResonanceAudio' component count 0, new components: 0
[2023.01.26-14.48.33:530][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
[2023.01.26-14.48.33:530][  0]LogShaderLibrary: Display: Logical shader library 'Synthesis' component count 0, new components: 0
[2023.01.26-14.48.33:530][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
[2023.01.26-14.48.33:530][  0]LogShaderLibrary: Display: Logical shader library 'WaveTable' component count 0, new components: 0
[2023.01.26-14.48.33:531][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
[2023.01.26-14.48.33:531][  0]LogShaderLibrary: Display: Logical shader library 'Takes' component count 0, new components: 0
[2023.01.26-14.48.33:531][  0]LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
[2023.01.26-14.48.33:531][  0]LogShaderLibrary: Display: Using IoDispatcher for shader code library PuzzlePlatforms. Total 1822 unique shaders.
[2023.01.26-14.48.33:531][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library PuzzlePlatforms
[2023.01.26-14.48.33:531][  0]LogShaderLibrary: Display: Logical shader library 'PuzzlePlatforms' has been created, components 1
[2023.01.26-14.48.33:531][  0]LogRHI: Could not open FPipelineCacheFile: ../../../PuzzlePlatforms/Content/PipelineCaches/Windows/PuzzlePlatforms_PCD3D_SM6.stable.upipelinecache
[2023.01.26-14.48.33:531][  0]LogRHI: Could not open FPipelineCacheFile: ../../../PuzzlePlatforms/Content/PipelineCaches/Windows/PuzzlePlatforms_PCD3D_SM6.stable.upipelinecache
[2023.01.26-14.48.33:531][  0]LogShaderLibrary: Display: Logical shader library 'PuzzlePlatforms' component count 1, new components: 0
[2023.01.26-14.48.33:532][  0]LogRHI: Could not open FPipelineCacheFile: ../../../PuzzlePlatforms/Content/PipelineCaches/Windows/PuzzlePlatforms_PCD3D_SM6.stable.upipelinecache
[2023.01.26-14.48.33:532][  0]LogInit: Using OS detected language (en-US).
[2023.01.26-14.48.33:532][  0]LogInit: Using OS detected locale (en-US).
[2023.01.26-14.48.33:532][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2023.01.26-14.48.33:532][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2023.01.26-14.48.33:532][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2023.01.26-14.48.33:532][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2023.01.26-14.48.33:532][  0]LogAssetRegistry: FAssetRegistry took 0.0011 seconds to start up
[2023.01.26-14.48.33:598][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages

[2023.01.26-14.48.33:622][  0]LogNetVersion: PuzzlePlatforms 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 2707055743)
[2023.01.26-14.48.33:664][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.01.26-14.48.33:664][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.01.26-14.48.33:665][  0]LogPackageLocalizationCache: Processed 36 localized package path(s) for 1 prioritized culture(s) in 0.000101 seconds
[2023.01.26-14.48.33:665][  0]LogTemp: Warning: This is the GameInstance Constructor
[2023.01.26-14.48.33:717][  0]LogMoviePlayer: Initializing movie player
[2023.01.26-14.48.33:718][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 29390A3845A010843425C88F6E6FEFAC | Instance: E1DF38C540DC855E62F44785E775C768 (DESKTOP-3GACMB5-20080).
[2023.01.26-14.48.33:738][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2023.01.26-14.48.33:738][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2023.01.26-14.48.33:739][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2023.01.26-14.48.33:745][  0]LogUObjectArray: 19568 objects as part of root set at end of initial load.
[2023.01.26-14.48.33:745][  0]LogUObjectArray: 190 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2023.01.26-14.48.33:745][  0]LogUObjectAllocator: 4495824 out of 0 bytes used by permanent object pool.
[2023.01.26-14.48.33:746][  0]LogUObjectArray: CloseDisregardForGC: 19568/19568 objects in disregard for GC pool
[2023.01.26-14.48.33:756][  0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 18744 public script object entries (507.99 KB)
[2023.01.26-14.48.33:757][  0]LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
[2023.01.26-14.48.33:758][  0]LogEngine: Initializing Engine...
[2023.01.26-14.48.33:758][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2023.01.26-14.48.33:761][  0]LogInit: Initializing FReadOnlyCVARCache
[2023.01.26-14.48.33:761][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2023.01.26-14.48.33:761][  0]LogInit: Texture streaming: Enabled
[2023.01.26-14.48.33:761][  0]LogAudio: Display: Initializing Audio Device Manager...
[2023.01.26-14.48.33:762][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2023.01.26-14.48.33:762][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2023.01.26-14.48.33:762][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2023.01.26-14.48.33:762][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2023.01.26-14.48.33:762][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2023.01.26-14.48.33:762][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2023.01.26-14.48.33:762][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2023.01.26-14.48.33:763][  0]LogAudio: Display: Audio Device Manager Initialized
[2023.01.26-14.48.33:763][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2023.01.26-14.48.33:763][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.01.26-14.48.33:763][  0]LogAudioMixer: Display:   Sample Rate:                                              48000
[2023.01.26-14.48.33:763][  0]LogAudioMixer: Display:   Callback Buffer Frame Size Requested: 1024
[2023.01.26-14.48.33:763][  0]LogAudioMixer: Display:   Callback Buffer Frame Size To Use:        1024
[2023.01.26-14.48.33:763][  0]LogAudioMixer: Display:   Number of buffers to queue:                       1
[2023.01.26-14.48.33:764][  0]LogAudioMixer: Display:   Max Channels (voices):                            0
[2023.01.26-14.48.33:764][  0]LogAudioMixer: Display:   Number of Async Source Workers:           4
[2023.01.26-14.48.33:764][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2023.01.26-14.48.33:765][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.01.26-14.48.33:765][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.01.26-14.48.33:765][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.01.26-14.48.33:767][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.01.26-14.48.33:767][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2023.01.26-14.48.33:806][  0]LogAudioMixer: Display: Using Audio Hardware Device System (5- TC-Helicon GoXLR)
[2023.01.26-14.48.33:807][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.01.26-14.48.33:807][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.01.26-14.48.33:807][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.01.26-14.48.33:809][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2023.01.26-14.48.33:809][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2023.01.26-14.48.33:809][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2023.01.26-14.48.33:809][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2023.01.26-14.48.33:809][  0]LogInit: FAudioDevice initialized.
[2023.01.26-14.48.33:809][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2023.01.26-14.48.33:813][  0]LogTemp: Warning: This is the GameInstance Constructor
[2023.01.26-14.48.33:814][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.01.26-14.48.33:815][  0]LogTemp: Warning: Found subsystem STEAM
[2023.01.26-14.48.33:816][  0]LogTemp: Warning: Found session interface
[2023.01.26-14.48.33:816][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2023.01.26-14.48.33:816][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.01.26-14.48.33:816][  0]LogInit: Display: Game Engine Initialized.
[2023.01.26-14.48.33:817][  0]LogInit: Display: Starting Game.
[2023.01.26-14.48.33:817][  0]LogNet: Browse: /Game/MenuSystem/MainMenu?Name=Player
[2023.01.26-14.48.33:817][  0]LogLoad: LoadMap: /Game/MenuSystem/MainMenu?Name=Player
[2023.01.26-14.48.33:817][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2023.01.26-14.48.33:817][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.01.26-14.48.33:817][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2023.01.26-14.48.33:819][  0]LogStreaming: Display: 0.002 ms for processing 31 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (142->142) packages and 0 (203->203) public exports.
[2023.01.26-14.48.33:821][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.01.26-14.48.33:822][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
[2023.01.26-14.48.33:824][  0]LogRHI: Display: Encountered a new compute PSO: 1411890727
[2023.01.26-14.48.33:824][  0]LogRHI: Display: New compute PSO (1411890727) Description: 27BE2754A1B4355D9A5ED140849AA5F644BA5C86
[2023.01.26-14.48.33:827][  0]LogRHI: Display: Encountered a new compute PSO: 1839076783
[2023.01.26-14.48.33:827][  0]LogRHI: Display: New compute PSO (1839076783) Description: AF159E6D5704BD08B36A3605754F9B781E2452C2
[2023.01.26-14.48.33:827][  0]LogRHI: Display: Encountered a new compute PSO: 1463885958
[2023.01.26-14.48.33:828][  0]LogRHI: Display: New compute PSO (1463885958) Description: 86204157C1A0705E672B15C250D12D95821D254C
[2023.01.26-14.48.33:829][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'MainMenu'.
[2023.01.26-14.48.33:830][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.01.26-14.48.33:831][  0]LogAIModule: Creating AISystem for world MainMenu
[2023.01.26-14.48.33:831][  0]LogLoad: Game class is 'PuzzlePlatformsGameMode'
[2023.01.26-14.48.33:831][  0]LogWorld: Bringing World /Game/MenuSystem/MainMenu.MainMenu up for play (max tick rate 0) at 2023.01.26-07.48.33
[2023.01.26-14.48.33:831][  0]LogWorld: Bringing up level for play took: 0.000261
[2023.01.26-14.48.33:832][  0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2023.01.26-14.48.33:837][  0]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2023.01.26-14.48.33:837][  0]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2023.01.26-14.48.33:837][  0]LogLoad: Took 0.020281 seconds to LoadMap(/Game/MenuSystem/MainMenu)
[2023.01.26-14.48.33:838][  0]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../PuzzlePlatforms/Content/MenuSystem/Audiowide-Regular.ufont' (47K)
[2023.01.26-14.48.33:838][  0]LogViewport: Scene viewport resized to 3440x1440, mode WindowedFullscreen.
[2023.01.26-14.48.33:890][  0]LogSlate: Took 0.000319 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.01.26-14.48.33:926][  0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2023.01.26-14.48.33:927][  0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=167144, PathHashSize=16, EntriesSize=21840, TotalSize=189000
[2023.01.26-14.48.33:927][  0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2023.01.26-14.48.33:928][  0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2023.01.26-14.48.33:928][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2023.01.26-14.48.33:929][  0]LogLoad: (Engine Initialization) Total time: 1.24 seconds
[2023.01.26-14.48.33:973][  0]LogRHI: Display: Encountered a new compute PSO: 2995236033



So, to test Steam, you need 2 PCs, one to host and one to join. You also need 2 separate Steam accounts. If you’re using Windows, you can install the Windows Sandbox but the issue with that is it wipes clean after you close it down. You need to set up Steam, install runtimes and then launch your game each time you launch.

The easiest way is to have either a second PC or failing that, get the help of a friend to test this.

yeah I tried it with a friend through steam. I hosted , and he tried hosting as well. we were both in the same region as well.

I think it is the session name. The name is very specific and there’s a lecture that shows this and how to find it. There is also a constant that can be used. This prevents steam from working correctly if it is not set to use this exact name.

So are you suggesting i just move along in the lectures and see if it fixes itself or should i change “SESSION_NAME” to something else?

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