I think it is called something like GAME_SessionName or something. I can’t remember the exact lecture where it is mentioned, something about debugging. Anyway, you need to replace all yours with this reference. The advantage is it is engine defined and so if it. Hanged, your ode should still work
Sorry, I got the name wrong. it is NAME_GameSession. You would use this in your GameInstance class in calls to:
- JoinSession
- GetNamedSession
- CreateSession
- StartSession
- DestroySession
still nothing
Do you mind sharing your project files with me? I can take a look but I’m travelling so it may be a week before I get back to you.
If you can, remove the binaries and intermediate folders then zip and share.
OK thanks, sent over a message with the files
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