My Building Escape after inherit Game Mode Blueprint lecture

Hi There!!

In this lecture, we create a BP class for our GameModeBase and set it as the default DefaultGameMode, and change the DafaultPawn to DafaultPawn_BP.

UE Editor(Project settings)-

As you can see, I’ve changed the Default GameMode to MyBuildingEscape_GameModeBase_BP from Building_EscapeGameModeBase and changed DefaultPawn to DefaultPawn_BP.

VS Code(No changes made in c file)-

It just outputs “Grabber reporting for duty!” to the output log.

P.S.- If the DefaultPawn is not changing to DefaultPawn_BP, try re-opening unreal after changing.

Previous Post: My Building Escape after Modifying The Default Pawn Actor lecture

Thanks for reading,
BYE!!

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Have you tried using UE5?

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Nope, I didn’t. When I saw some videos on UE5, I saw that changing the engine version will affect the project.

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