My Building Escape after Modifying The Default Pawn Actor lecture

Hello There!!

In this lecture, we make an instance of the DefaultPawn which we can modify further for the grabbing system.

UE Editor-

VS Code(new c++ class named Grabber)-

C file-

C++ file-

Actually, I wasn’t able to make the new c++ class through the content browser-

As you can see, there isn’t a “create a new c++ class” option in the lest.

Don’t worry, I got the solution-

As you can see, we can make a component in the Default_BP window.

Maybe you’ll get the option, but I didn’t so I just thought to pop this in.

Previous post: My Building Escape after Designer Friendly Components lecture - #3 by TP_MakeGames

Thanks for reading,
BYE!!

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Thanks for posting!

I thought it was just me having a problem here, getting very early in the AM, not thinking entirely clearly, getting very bleary eyed and starting to get a little annoyed that such an oversight got through.

Regards.

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I’m happy I was able to help you.

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