Hello There!!
In this lecture, we make an instance of the DefaultPawn which we can modify further for the grabbing system.
UE Editor-
VS Code(new c++ class named Grabber)-
C file-
C++ file-
Actually, I wasn’t able to make the new c++ class through the content browser-
As you can see, there isn’t a “create a new c++ class” option in the lest.
Don’t worry, I got the solution-
As you can see, we can make a component in the Default_BP window.
Maybe you’ll get the option, but I didn’t so I just thought to pop this in.
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Thanks for reading,
BYE!!