My actual Main Project have started now... Sea Hunter

Hello all together.

wanna just show some Pics of my actual started Projekct - Sea Hunter.



Bild8

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Today the Torpedo Routines are joined, also the Model for the G7 Torpedo goes final.

also the Typ VII Submarin was split into Parts, and fit together again in the Engine, to build the Animations for the Playership, Videos of the Work for it, will join later, have Fun :slight_smile:
working2

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Just an Info Post to my Project:

What the Player Ship contains until now:

    • 2 Types of Movement: underwater Electro Engines, over Water Diesel Engines.
    • maximum Diving Depth of 160 Meters, if you go deeper, the Sub takes DMG.
    • 4 Torpedo Tubes, seperated to open and to close. Maximum Firing Depth for Torpedos = 17 Meter (including the Default from 6 Meters)
    • consumed E-Battery Power @ Electro Engines / in Diving Mode. To reload the Batterys, you need to go on the “non diving” State, and travel with Diesel Engines. Batterys are enugh to dive for 6 Minutes (Realtime ingame) Reloading Time for Batterys are 4 Minutes (ingame).
    • 6 Different Viewpoints of Cameras, 1x Automaic Camera for Torpedo. All Perspektives are free choice.

to be countinued :slight_smile:

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And the Newest News.

The Work on SeaHunter have a Break in the Past, but dont worry, it countinues.

The “News”.

    • The Boot is now Designfinal.
    • Routines for : Battery and Water in Boot are now final.
    • Mines are designed,and can be set out in the Water.
    • Timers for Miner and Torpedos a little reworked.

and:
The First (early Version) of a Liberty Ship, joins the Scene.

Happy to hear from you, i hope you like the News.
Updates will follow.

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Some new Pictures of the Work for Sea Hunter.

  • View of passing Liberty Ships.
  • a Liberty Ship hit by 88 millimeter Cannon
  • 88 Millimeter HIt 2
  • view trught the 88 mm Cannon
  • a damaged Liberty Ship after 1 Torpedo Hit
  • a heavy Damaged Liberty Ship, sinking.
  • also you can see the Sun, not final this TIme,but the cyclus worked now, so that Day / night Mode is activated.

liberty_1thhitliberty_88mmliberty_88mm2liberty_sinkingliberty_passing

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Google translates - todsay i am lazy :slight_smile:

So you can also make fun of small things, convoy. (or not).

News:

  • Overview of the UI (menu i.e. status reports) created.
    First of all just so that you can see what’s going on, in “beautiful” is still the first.

  • Revised camera settings.

  • Rotation for the deck gun is set to “Automatically return to center”.

  • Diving with “activated” deck gun now not possible.

  • Deckgun must now be activated to fire.

  • Torpedo lobes “front view” “short-term” camera integrated, for later animation of the opening of the torpedo lobes.

  • Convoys now have incl turning, their own paths which they follow.

  • Damage Model 1 created for convoy ships.

  • Damage routines for convoy ships revised.

  • several bugfixes.

  • added peroscope camera (crosshair first alpha placeholder).

  • Overview map revised to “Ortographic” Added gizmos with names for players and cargo ships.

Yes, that was a tough job.

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First view to the Develepment of my Destroyer KI.

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Today:
Reprogramming of the Bugs in my Searchsystem.

Including it to my Master Project.

Have Fun, happy to hear from you.

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Including the Animations for SeaHunter Player Submarine.

Have Fun.

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Work on my Destroyers.

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The State, 1 Week later.

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And some Changes:

    • Blending for Skybox integrated.
    • Sun and Moon going now there Way.
    • Light Intensity for Daytime and Nighttime is final
    • a automatic Weather System is joined.
    • Bugfixes on Cannon and Periscop
    • Night Modus for Periskop integrated.
    • Periscop set to the Real Pandon of History.

Have Fun, happy to hear from you.

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Status des Projektes.
Änderungen siehe Video “Anfang” :slight_smile:

State of my Project.
Changes watch Video Start.

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Future Develepment of the Torpedo System, inclusive the Clock’s for the Runtime, and the Night Mode of the Periskop. Also the Periscope have now glass effekts, for better optic.

Good to see, my Weather System working, including:
Snow,
Rain,
and indeed: Fog, but not aktivated.
a blendet Skybox for the change between day, and different Weathers, also the Night…
Also the Day + Night routines run, the Moon and the Sun are rising (only to see on the Colors, we are at the wrong Circle, to see them here.

This all is timed “to fast” i know, only some Floats to change, i want this speed so in my Alpha, becuase it is easyer to see Changes fast, if i need to find Bugs, and not to wait hours for little changes.

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First view to the more and more final going Weather System.

joined:

  • Dynamic Waves ( Depents on Wetter Situation)
  • Dynamic Wave Hight
  • Dynamic Wave / Water Colors
  • The Officers Room (for later Updates)
  • The Personal System ( here in Alpha Version, only the Worker “Workflow” for the Torpedo System).
  • the final View for the Shaders for Diving.
    ( tessalation, Blur, Fog System for Diving, also Blend System for Submarine)
  • Changes on the Skybox.

have fun.

You’ve really put in a lot of effort into this project man! Looks like it’s coming along very well, hope we’ll all be able to try demo build sometime soon! :stuck_out_tongue:

Hello VaughnLangen

yes, there will be a Demo Aviable of Level 1 if i have finish the polish and Design of the level :slight_smile:This time is a lot in the “Planning Phase” for the Crew / Officers Room, also for the Worker System.
after this i am far enugh that i can design the first Level and the Undersea world :slight_smile:

very thank you for Your interest and Comment :slight_smile:

And up to the Hills …

the SeaHunter Boat Controller joins now. Like the most Things in my game:
Self Develepment. No Toturials, no curses, just what i have learned here…

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