Hello to all the new faces since the last time I was in this thread! Welcome! It’s great to see fresh blood^H^H^H^H^H bodies in the pool!
@Lemint I have gone off the rails lately. I’ve been working on “Project Boost”, but my ‘scenery’ includes some drone fish; I gather it’s unconventional (due to performance issues) but I’ve been using raycasts with the drones for pathing (so they avoid obstacles). From what I can tell, raycasts are usually reserved for things like: determine where a player is “shooting”, for the purpose of applying damage, destruction, impact effects, etc.
Brackeys has a video specifically for that: https://www.youtube.com/watch?v=THnivyG0Mvo&t=3s
But if you have any other questions, try me… I might have some ideas based on what I’ve been doing (Basically, I have N drones in a scene, and they take turns doing raycasts (six each) for obstacle avoidance.) Here is a demo of some early experimenting with the process: https://www.youtube.com/watch?v=SCe_iFqrBa4