Lot of time spent on this and it still has issues…
The body is driven by its own IK, while the Look target drives the head, including head tilt, which I finally got right… (Combination of Locked-Track and Rotation-Limit bone-constraint modifiers that use the Look bone as target.)
The IK was incredibly frustrating and wonky. I got the previous rig perfect and IK felt like a wrecking ball… To compromise I put a Limit-Location bone-constraint modifier on the BodyIK bone to keep it in one plane only. Any Z-rotation will have to be taken care of by the LampBase. I’m not getting the parrallelogram effect on the hinges and LArm1 goes out of sync with the rest of the rig. Tried adding more bones but it became too much and I had to settle on a workable solution that isn’t perfect but does the trick… Great experience but I clearly have a lot to learn still…
ALSO: Can’t stress enough how much lighting is reliant on your geometry. I could not figure out why my light falloff didn’t work for almost an hour… I just needed edges/bevel on my stage, and to make it big enough and the light looked correct (Michael totally covered this but I forgot ).