Auto Keyframing test animation

My hint: I found auto-keyframing at 12 fps and then scaling everything in the dope-sheet by 2 (from frame 1) and setting 24fps smooths out the auto-keyframing somewhat.

This a combination of auto-keyframing and standard keyframing with a IK-rigged model and is just a quick test without many tweaks. Just animating the camera and base with auto-keyframing and moving one IK handle for the flex.:

Side note

Desperately need to re-rig my model I think. Took a bit of a detour doing the landscaping course… was fun. Animation is something I’m somewhat intimidated by… I was using the fact that the 2.8 remake wasn’t done as an excuse to avoid it.

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