How to deal with optimized engine variables?

When debugging on VSCode, some variables are shown as optimized and aren’t accessible. Is there a way to avoid this, or disable that optimization just for debugging purposes?
Edit: The problematic variables seem to be the ones related to the engine. (We need to check it’s value on this lesson anyways).

In this example, I can’t see what PlayerState has inside. I tried using the watch section to check the value of PlayerState->SessionName but it didn’t work. Also going up in the stack and checking SessionName.ToString() didn’t work either because it said that ToString() was optimized and not accessible.

The debugger configuration I am using:

		{
			"name": "(Windows) Attach",
			"type": "cppvsdbg",
			"request": "attach",
			"processId": "${command:pickProcess}",
			"visualizerFile": "C:\\FastEpicGamesLibrary\\UE_4.26\\Engine\\Extras\\VisualStudioDebugging\\UE4.natvis",
			"sourceFileMap": {
				"D:\\Build\\++UE4\\Sync": "C:\\FastEpicGamesLibrary\\UE_4.26"
			}
		},

This would be the point of the Debug configs as they have optimisations disabled.

image

If you want to launch separately and attach then you would need to open the UE4Editor-Win64-DebugGame.exe within your engine’s Binaries/Win64 folder instead of the editor from the Epic Games Launcher which is the “Development” editor you see in that list.

1 Like

Trying the DebugGame option didn’t work for me. The terminal output shows the following:

> Executing task in folder PuzzlePlatforms: Engine\Build\BatchFiles\Build.bat PuzzlePlatforms Win64 DebugGame D:\VideoGamesProjects\PuzzlePlatforms\PuzzlePlatforms.uproject -waitmutex <

"C:\Program" no se reconoce como un comando interno o externo,
programa o archivo por lotes ejecutable.

I have checked the content of the related tasks but as they are generated with the project I can’t see if anything is wrong:


		{
			"label": "PuzzlePlatforms Win64 DebugGame Build",
			"group": "build",
			"command": "Engine\\Build\\BatchFiles\\Build.bat",
			"args": [
				"PuzzlePlatforms",
				"Win64",
				"DebugGame",
				"D:\\VideoGamesProjects\\PuzzlePlatforms\\PuzzlePlatforms.uproject",
				"-waitmutex"
			],
			"problemMatcher": "$msCompile",
			"type": "shell",
			"options": {
				"cwd": "C:\\FastEpicGamesLibrary\\UE_4.26"
			}
		},
		{
			"label": "PuzzlePlatforms Win64 DebugGame Rebuild",
			"group": "build",
			"command": "Engine\\Build\\BatchFiles\\Build.bat",
			"args": [
				"PuzzlePlatforms",
				"Win64",
				"DebugGame",
				"D:\\VideoGamesProjects\\PuzzlePlatforms\\PuzzlePlatforms.uproject",
				"-waitmutex"
			],
			"problemMatcher": "$msCompile",
			"dependsOn": [
				"PuzzlePlatforms Win64 DebugGame Clean"
			],
			"type": "shell",
			"options": {
				"cwd": "C:\\FastEpicGamesLibrary\\UE_4.26"
			}
		},
		{
			"label": "PuzzlePlatforms Win64 DebugGame Clean",
			"group": "build",
			"command": "Engine\\Build\\BatchFiles\\Clean.bat",
			"args": [
				"PuzzlePlatforms",
				"Win64",
				"DebugGame",
				"D:\\VideoGamesProjects\\PuzzlePlatforms\\PuzzlePlatforms.uproject",
				"-waitmutex"
			],
			"problemMatcher": "$msCompile",
			"type": "shell",
			"options": {
				"cwd": "C:\\FastEpicGamesLibrary\\UE_4.26"
			}
		},

Also, I tried executing the game using the following command to be able to attach to that process but it didn’t work either as the variables still showed as not available:

&"C:\FastEpicGamesLibrary\UE_4.26\Engine\Binaries\Win64\UE4Editor-Win64-DebugGame.exe" "D:\VideoGamesProjects\PuzzlePlatforms\PuzzlePlatforms.uproject" -game -log -nosteam

There are more executables in the binaries folder of the engine but all of them seem to work the same way optimizing the code.

That would imply there is something wrong with your PATH environment variable. The usual suspect is Java where it uses an unquoted path e.g.

C:\Program Files\Java\bin

Instead of

"C:\Program Files\Java\bin"

Notice how that message you got stops at the first space. Some people have had success fixing that by repairing their VS installation.

https://docs.microsoft.com/en-us/visualstudio/install/repair-visual-studio

After repairing visual studio build tools and still seeing the problem, I tried to dive deeper into how VSCode tasks work to try and debug where it fails.

It seems that my integrated terminal was using a deprecated configuration. If anyone happens to have the same, check that you are executing your debug task with Powershell or update the cmd to the new configuration. In my case I had to put this in settings.json:

“terminal.integrated.defaultProfile.windows”: “PowerShell”,

Also, I have found in the docs that DebugGame seems to still optimize things.

With this, VSCode tasks were fixed. BUT now the debug building from VSCode fails with the following error message:

ERROR: Targets cannot be built in the Debug configuration with this engine distribution.

That is the error you get when using Debug instead of DebugGame which is highlighted in the screenshot above.

Sorry, I was confused after reading the documentation.

After executing the DebugGame config I got the following error:
image
I checked on my binaries folder and the file was there but with other name. Instead of UE4 it had the name of the project PuzzlePlatforms. After realising that, I changed the content of the config in launch.json to fix the “program” property an now I has this aspect:


		{
			"name": "PuzzlePlatforms (DebugGame)",
			"request": "launch",
			"preLaunchTask": "PuzzlePlatforms Win64 DebugGame Build",
			"program": "D:\\VideoGamesProjects\\PuzzlePlatforms\\Binaries\\Win64\\PuzzlePlatforms-Win64-DebugGame.exe",
			"args": [
			],
			"cwd": "C:\\FastEpicGamesLibrary\\UE_4.26",
			"stopAtEntry": false,
			"console":"externalTerminal",
			"type": "cppvsdbg",
			"visualizerFile": "C:\\FastEpicGamesLibrary\\UE_4.26\\Engine\\Extras\\VisualStudioDebugging\\UE4.natvis"
		},

After that change the build process finished correctly and the debug started, but crashed almost instantly showing the following message:
image
And the following execption shows in vscode:

The game hasn’t this problem when executed from terminal normally.
The debugger get’s to connect just before the exception happens so I can have a little bit more of information about it. It fails while attempting to find a class (that doesn’t happen when executing normally so the path should be correct). Is there any kind of relative paths issues with FClassFinder maybe?

That config doesn’t look right to me. The program should be the UE4 Debug editor in the engine folder with your project’s uproject in the args. Here’s mine for reference

{
	"name": "SimpleShooterEditor (DebugGame)",
	"request": "launch",
	"preLaunchTask": "SimpleShooterEditor Win64 DebugGame Build",
	"program": "C:\\Program Files\\Epic Games\\UE_4.27\\Engine\\Binaries\\Win64\\UE4Editor-Win64-DebugGame.exe",
	"args": [
		"K:\\Unreal\\SamSS\\SimpleShooter.uproject"
	],
	"cwd": "C:\\Program Files\\Epic Games\\UE_4.27",
	"stopAtEntry": false,
	"externalConsole": true,
	"type": "cppvsdbg",
	"visualizerFile": "C:\\Program Files\\Epic Games\\UE_4.27\\Engine\\Extras\\VisualStudioDebugging\\UE4.natvis"
},

And the build task (tasks.json) mentioned in the preLaunchTask

{
	"label": "SimpleShooter Win32 DebugGame Build",
	"group": "build",
	"command": "Engine\\Build\\BatchFiles\\Build.bat",
	"args": [
		"SimpleShooter",
		"Win32",
		"DebugGame",
		"K:\\Unreal\\SamSS\\SimpleShooter.uproject",
		"-waitmutex"
	],
	"problemMatcher": "$msCompile",
	"type": "shell",
	"options": {
		"cwd": "C:\\Program Files\\Epic Games\\UE_4.27"
	}
},

The pretask you mentioned and the configuration have different names. One starts with “SimpleShooter…” and the other has editor as suffix “SimpleShooterEditor…”.

Also executing debug configurations that have the editor as the program, end in a frozen black window and the debugger showing most variables as optimized and not accessible.

There should be a way to work around the “ERROR: Targets cannot be built in the Debug configuration with this engine distribution.”. It’s the recommended config profile to debug after all. DebugGame is clearly stated in the documentation that has optimizations and variables will be optimized.

The lesson is about debugging the engine so It’s necessary to have it debuggable.

Whoops, my bad. Here’s the correct one

{
	"label": "SimpleShooterEditor Win64 DebugGame Build",
	"group": "build",
	"command": "Engine\\Build\\BatchFiles\\Build.bat",
	"args": [
		"SimpleShooterEditor",
		"Win64",
		"DebugGame",
		"K:\\Unreal\\SamSS\\SimpleShooter.uproject",
		"-waitmutex"
	],
	"problemMatcher": "$msCompile",
	"type": "shell",
	"options": {
		"cwd": "C:\\Program Files\\Epic Games\\UE_4.27"
	}
},

Sorry, I don’t actually use VS Code for debugging. In VS there’s just DebugGame and from my use I’ve never had the issue of variables being optimised away.

That would require building UE4 from source so you can build a debug version.

To give an update on this topic, I have downloaded the engine from source and built the engine for my version (4.26). I got it to work but it has the same problem as I had before, showing an exception because it can’t find a class (the same one pointed out before).

I’m completely lost now. All debug modes that work, don’t have access to engine code, and the ones that have access to engine code (showing variables without optimization) throw that exception.

At this point, if I get it to work maybe I can figure out how to develop unreal engine games with vim. That’s what keeps me motivated hahaha.

Perhaps I may have misinterpreted this

Could you expand on that? You don’t get a red “assertion failed” log in the output when running without debugging?

Note: This would only happen the first time during a session

The Ensure family is similar to the Verify family, but works with non-fatal errors. This means that if an Ensure macro’s expression evaluates as false, the Engine will inform the crash reporter, but will continue running. In order to avoid flooding the crash reporter, Ensure macros will only report once per Engine or Editor session. If your use case requires that an Ensure macro report every time its expression evaluates as false, use the “Always” version of the macro.

- Asserts | Unreal Engine Documentation

When I execute the following in terminal the game starts without problems

&“C:\FastEpicGamesLibrary\UE_4.26\Engine\Binaries\Win64\UE4Editor.exe” “D:\VideoGamesProjects\PuzzlePlatforms\PuzzlePlatforms.uproject” -game -log

The complete log while initialising is the following:

LogInit: Build: ++UE4+Release-4.26-CL-15973114
LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
LogInit: Net CL: 14830424
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core™ i5-4690 CPU @ 3.50GHz, GPU: NVIDIA GeForce GTX 1050 Ti
LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line: -log -game
LogInit: Base Directory: C:/FastEpicGamesLibrary/UE_4.26/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.11.17-17.32.38:489][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2021.11.17-17.32.38:490][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.11.17-17.32.38:492][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.11.17-17.32.38:492][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.11.17-17.32.38:493][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.11.17-17.32.38:493][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.11.17-17.32.38:494][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.11.17-17.32.38:494][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.11.17-17.32.38:494][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.11.17-17.32.38:495][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.11.17-17.32.38:495][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.11.17-17.32.38:495][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.11.17-17.32.38:496][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.11.17-17.32.38:496][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.11.17-17.32.38:496][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.11.17-17.32.38:497][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.11.17-17.32.38:497][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.11.17-17.32.38:497][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.11.17-17.32.38:497][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.11.17-17.32.38:498][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.11.17-17.32.38:498][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.11.17-17.32.38:499][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.11.17-17.32.38:499][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.11.17-17.32.38:499][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.11.17-17.32.38:500][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.11.17-17.32.38:501][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.11.17-17.32.38:501][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.11.17-17.32.38:501][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.11.17-17.32.38:503][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.11.17-17.32.38:504][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.11.17-17.32.38:504][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.11.17-17.32.38:505][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.11.17-17.32.38:505][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.11.17-17.32.38:508][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.11.17-17.32.38:508][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.11.17-17.32.38:508][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.11.17-17.32.38:509][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.11.17-17.32.38:549][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:549][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.11.17-17.32.38:551][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.11.17-17.32.38:551][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:551][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.11.17-17.32.38:552][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:552][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.11.17-17.32.38:554][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.11.17-17.32.38:555][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.11.17-17.32.38:555][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.11.17-17.32.38:555][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.11.17-17.32.38:556][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.11.17-17.32.38:556][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.11.17-17.32.38:556][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.11.17-17.32.38:557][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.11.17-17.32.38:557][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.11.17-17.32.38:557][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.11.17-17.32.38:558][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.11.17-17.32.38:558][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.11.17-17.32.38:558][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.11.17-17.32.38:559][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.11.17-17.32.38:559][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.11.17-17.32.38:559][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.11.17-17.32.38:559][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.11.17-17.32.38:560][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:560][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.11.17-17.32.38:560][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.11.17-17.32.38:561][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.11.17-17.32.38:561][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.11.17-17.32.38:561][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.11.17-17.32.38:562][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.11.17-17.32.38:562][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.11.17-17.32.38:562][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.11.17-17.32.38:562][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.11.17-17.32.38:563][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.11.17-17.32.38:563][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.11.17-17.32.38:563][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.11.17-17.32.38:564][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.11.17-17.32.38:564][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.11.17-17.32.38:564][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.11.17-17.32.38:565][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.11.17-17.32.38:565][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.11.17-17.32.38:565][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.11.17-17.32.38:566][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.11.17-17.32.38:568][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.11.17-17.32.38:569][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.11.17-17.32.38:569][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.11.17-17.32.38:569][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.11.17-17.32.38:570][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.11.17-17.32.38:570][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.11.17-17.32.38:570][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.11.17-17.32.38:571][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.11.17-17.32.38:571][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.11.17-17.32.38:571][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.11.17-17.32.38:572][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.11.17-17.32.38:572][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:572][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.11.17-17.32.38:572][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.11.17-17.32.38:573][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.11.17-17.32.38:573][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.11.17-17.32.38:573][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.11.17-17.32.38:574][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.11.17-17.32.38:574][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.11.17-17.32.38:574][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.11.17-17.32.38:574][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.11.17-17.32.38:575][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:575][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.11.17-17.32.38:575][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.11.17-17.32.38:576][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.11.17-17.32.38:576][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.11.17-17.32.38:576][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.11.17-17.32.38:577][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.11.17-17.32.38:577][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.11.17-17.32.38:577][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.11.17-17.32.38:577][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.11.17-17.32.38:578][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.11.17-17.32.38:578][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.11.17-17.32.38:578][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.11.17-17.32.38:579][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.11.17-17.32.38:579][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.11.17-17.32.38:579][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.11.17-17.32.38:579][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.11.17-17.32.38:580][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.11.17-17.32.38:580][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.11.17-17.32.38:580][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.11.17-17.32.38:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.11.17-17.32.38:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.11.17-17.32.38:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.11.17-17.32.38:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.11.17-17.32.38:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.11.17-17.32.38:584][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.11.17-17.32.38:584][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.11.17-17.32.38:585][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.11.17-17.32.38:585][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:586][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.11.17-17.32.38:586][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.11.17-17.32.38:586][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:586][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.11.17-17.32.38:587][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.11.17-17.32.38:587][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.11.17-17.32.38:588][ 0]LogInit: Selected Device Profile: [Windows]
[2021.11.17-17.32.38:588][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.11.17-17.32.38:589][ 0]LogHAL: Display: Platform has ~ 16 GB [17054134272 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.11.17-17.32.38:589][ 0]LogInit: Going up to parent DeviceProfile
[2021.11.17-17.32.38:589][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:589][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.11.17-17.32.38:590][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.11.17-17.32.38:590][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:590][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.11.17-17.32.38:591][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:591][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.11.17-17.32.38:591][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.11.17-17.32.38:591][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.11.17-17.32.38:592][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.11.17-17.32.38:592][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.11.17-17.32.38:592][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.11.17-17.32.38:593][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.11.17-17.32.38:593][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.11.17-17.32.38:593][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.11.17-17.32.38:593][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.11.17-17.32.38:594][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.11.17-17.32.38:594][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.11.17-17.32.38:594][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.11.17-17.32.38:595][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.11.17-17.32.38:595][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.11.17-17.32.38:595][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.11.17-17.32.38:595][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.11.17-17.32.38:596][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.11.17-17.32.38:596][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:596][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.11.17-17.32.38:597][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.11.17-17.32.38:599][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.11.17-17.32.38:599][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.11.17-17.32.38:600][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.11.17-17.32.38:600][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.11.17-17.32.38:600][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.11.17-17.32.38:601][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.11.17-17.32.38:601][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.11.17-17.32.38:601][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.11.17-17.32.38:601][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.11.17-17.32.38:602][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.11.17-17.32.38:602][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.11.17-17.32.38:602][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.11.17-17.32.38:603][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.11.17-17.32.38:603][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.11.17-17.32.38:603][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.11.17-17.32.38:604][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.11.17-17.32.38:604][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.11.17-17.32.38:604][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.11.17-17.32.38:605][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.11.17-17.32.38:605][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.11.17-17.32.38:605][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.11.17-17.32.38:605][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.11.17-17.32.38:606][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.11.17-17.32.38:606][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.11.17-17.32.38:606][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.11.17-17.32.38:607][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.11.17-17.32.38:607][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.11.17-17.32.38:607][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.11.17-17.32.38:607][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:608][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.11.17-17.32.38:608][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.11.17-17.32.38:608][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.11.17-17.32.38:609][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.11.17-17.32.38:609][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.11.17-17.32.38:609][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.11.17-17.32.38:610][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.11.17-17.32.38:610][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.11.17-17.32.38:610][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.11.17-17.32.38:610][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:611][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.11.17-17.32.38:611][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.11.17-17.32.38:611][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.11.17-17.32.38:612][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.11.17-17.32.38:612][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.11.17-17.32.38:612][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.11.17-17.32.38:613][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.11.17-17.32.38:615][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.11.17-17.32.38:615][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.11.17-17.32.38:616][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.11.17-17.32.38:616][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.11.17-17.32.38:616][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.11.17-17.32.38:616][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.11.17-17.32.38:617][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.11.17-17.32.38:617][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.11.17-17.32.38:617][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.11.17-17.32.38:618][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.11.17-17.32.38:618][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.11.17-17.32.38:618][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.11.17-17.32.38:618][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.11.17-17.32.38:619][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.11.17-17.32.38:619][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.11.17-17.32.38:619][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.11.17-17.32.38:620][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.11.17-17.32.38:620][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.11.17-17.32.38:620][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.11.17-17.32.38:621][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.11.17-17.32.38:621][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:621][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.11.17-17.32.38:622][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.11.17-17.32.38:622][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.11.17-17.32.38:622][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.11.17-17.32.38:623][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.11.17-17.32.38:623][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.11.17-17.32.38:623][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2021.11.17-17.32.38:628][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.11.17-17.32.38:630][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.11.17-17.32.38:630][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.11.17-17.32.38:630][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.11.17-17.32.38:631][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Editor.ini]
[2021.11.17-17.32.38:632][ 0]LogInit: Computer: DESKTOP-LOR7EIH
[2021.11.17-17.32.38:632][ 0]LogInit: User: king
[2021.11.17-17.32.38:632][ 0]LogInit: CPU Page size=4096, Cores=4
[2021.11.17-17.32.38:632][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.11.17-17.32.38:633][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.11.17-17.32.38:633][ 0]LogMemory: Platform Memory Stats for Windows
[2021.11.17-17.32.38:633][ 0]LogMemory: Process Physical Memory: 152.78 MB used, 152.79 MB peak
[2021.11.17-17.32.38:633][ 0]LogMemory: Process Virtual Memory: 114.48 MB used, 114.48 MB peak
[2021.11.17-17.32.38:634][ 0]LogMemory: Physical Memory: 5514.38 MB used, 10749.71 MB free, 16264.09 MB total
[2021.11.17-17.32.38:634][ 0]LogMemory: Virtual Memory: 134208424.00 MB used, 9307.01 MB free, 134217728.00 MB total
[2021.11.17-17.32.38:640][ 0]LogWindows: WindowsPlatformFeatures enabled
[2021.11.17-17.32.38:854][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2021.11.17-17.32.38:854][ 0]LogInit: Using OS detected language (es-ES).
[2021.11.17-17.32.38:855][ 0]LogInit: Using OS detected locale (es-ES).
[2021.11.17-17.32.38:863][ 0]LogTextLocalizationManager: No specific localization for ‘es-ES’ exists, so the ‘es’ localization will be used.
[2021.11.17-17.32.38:979][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.11.17-17.32.39:055][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2021.11.17-17.32.39:055][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2021.11.17-17.32.39:099][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2021.11.17-17.32.39:099][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.11.17-17.32.39:100][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.11.17-17.32.39:100][ 0]LogD3D11RHI: D3D11 adapters:
[2021.11.17-17.32.39:223][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1050 Ti’ (Feature Level 11_0)
[2021.11.17-17.32.39:223][ 0]LogD3D11RHI: 4018/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.11.17-17.32.39:233][ 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4600’ (Feature Level 11_0)
[2021.11.17-17.32.39:233][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2021.11.17-17.32.39:238][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2021.11.17-17.32.39:238][ 0]LogD3D11RHI: 0/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.11.17-17.32.39:239][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.11.17-17.32.39:246][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2021.11.17-17.32.39:246][ 0]LogD3D11RHI: GPU DeviceId: 0x1c82 (for the marketing name, search the web for “GPU Device Id”)
[2021.11.17-17.32.39:246][ 0]LogWindows: EnumDisplayDevices:
[2021.11.17-17.32.39:247][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2021.11.17-17.32.39:249][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2021.11.17-17.32.39:249][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2021.11.17-17.32.39:250][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1050 Ti’ (P:1 D:1)
[2021.11.17-17.32.39:250][ 0]LogWindows: 4. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:0)
[2021.11.17-17.32.39:250][ 0]LogWindows: 5. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:0)
[2021.11.17-17.32.39:251][ 0]LogWindows: 6. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:0)
[2021.11.17-17.32.39:251][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2021.11.17-17.32.39:251][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 Ti
[2021.11.17-17.32.39:252][ 0]LogD3D11RHI: Driver Version: 471.96 (internal:30.0.14.7196, unified:471.96)
[2021.11.17-17.32.39:252][ 0]LogD3D11RHI: Driver Date: 8-27-2021
[2021.11.17-17.32.39:253][ 0]LogRHI: Texture pool is 2812 MB (70% of 4018 MB)
[2021.11.17-17.32.39:347][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.11.17-17.32.39:347][ 0]LogD3D11RHI: Async texture creation enabled
[2021.11.17-17.32.39:348][ 0]LogD3D11RHI: Array index from any shader is supported
[2021.11.17-17.32.39:380][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.11.17-17.32.39:384][ 0]LogRHI: GeForceNow SDK initialized: 1
[2021.11.17-17.32.39:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
[2021.11.17-17.32.39:760][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2021.11.17-17.32.39:770][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2021.11.17-17.32.39:780][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2021.11.17-17.32.39:780][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.11.17-17.32.39:830][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.11.17-17.32.40:020][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.11.17-17.32.40:021][ 0]LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (D:/VideoGamesProjects/PuzzlePlatforms/Intermediate/Shaders/WorkingDirectory/576/).
[2021.11.17-17.32.40:022][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/king_/AppData/Local/Temp/UnrealShaderWorkingDir/D590B525460ADCFD1304A7A710F780BA/’.
[2021.11.17-17.32.40:023][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.11.17-17.32.40:023][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.11.17-17.32.43:087][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.11.17-17.32.43:253][ 0]LogDerivedDataCache: Loaded boot cache 0.16s 79MB C:/Users/king_/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2021.11.17-17.32.43:253][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/king_/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
[2021.11.17-17.32.43:254][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/VideoGamesProjects/PuzzlePlatforms/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.11.17-17.32.43:254][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.11.17-17.32.43:254][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/VideoGamesProjects/PuzzlePlatforms/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.11.17-17.32.43:255][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.11.17-17.32.43:278][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2021.11.17-17.32.43:278][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.11.17-17.32.43:278][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.11.17-17.32.43:331][ 0]LogDerivedDataCache: Speed tests for C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds
[2021.11.17-17.32.43:332][ 0]LogDerivedDataCache: Display: Performance to C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.10ms. RandomReadSpeed=20.04MBs, RandomWriteSpeed=214.35MBs. Assigned SpeedClass ‘Local’
[2021.11.17-17.32.43:337][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.11.17-17.32.43:338][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.11.17-17.32.43:338][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.11.17-17.32.43:382][ 0]LogSlate: Using FreeType 2.10.0
[2021.11.17-17.32.43:395][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.11.17-17.32.43:527][ 0]LogInit: Using OS detected language (es-ES).
[2021.11.17-17.32.43:527][ 0]LogInit: Using OS detected locale (es-ES).
[2021.11.17-17.32.43:528][ 0]LogTextLocalizationManager: No localization for ‘es-ES’ exists, so ‘en’ will be used for the language.
[2021.11.17-17.32.43:529][ 0]LogTextLocalizationManager: No localization for ‘es-ES’ exists, so ‘en’ will be used for the locale.
[2021.11.17-17.32.43:529][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2021.11.17-17.32.43:529][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2021.11.17-17.32.43:572][ 0]LogTextLocalizationManager: Compacting localization data took 0.00ms
[2021.11.17-17.32.43:579][ 0]LogAssetRegistry: FAssetRegistry took 0.0039 seconds to start up
[2021.11.17-17.32.43:854][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.045379 seconds
[2021.11.17-17.32.43:915][ 0]LogInit: Selected Device Profile: [Windows]
[2021.11.17-17.32.43:915][ 0]LogInit: Active device profile: [0000011686C3F300][00000116FD924EC0 49] Windows
[2021.11.17-17.32.43:917][ 0]LogInit: Profiles: [0000011686C3F300][00000116FD924EC0 49] Windows, [0000011686C08E00][00000116FF239040 49] WindowsNoEditor, [0000011686C3CE00][00000116FD929180 49] WindowsServer, [0000011686C0AE00][00000116FF23D2C0 49] WindowsClient, [0000011686C3ED00][00000116FF241400 49] IOS, [0000011686C09500][00000116FF245540 49] iPadAir, [0000011686C3D500][00000116F15B76C0 49] iPadAir2, [0000011686BC0B00][00000116F15BF980 49] IPadPro, [0000011686BC0C00][00000116F15BB9C0 49] iPadAir3, [0000011686C3EA00][00000116F15C3B40 49] iPadAir4, [0000011686BC3600][00000116F15C7CC0 49] iPadMini2, [0000011686C3D600][00000116F15CA180 49] iPadMini3, [0000011686BC0F00][00000116F15CE300 49] iPadMini4, [0000011686C3F100][00000116F15D2480 49] iPadMini5, [0000011686C0A700][00000116F15DA740 49] iPhone6, [0000011686C0A600][00000116F15D6780 49] iPodTouch6, [0000011686BC3100][00000116F15E2A40 49] iPhone7, [0000011686BC2E00][00000116F15DEA80 49] iPodTouch7, [0000011686C0BF00][00000116F15E6C00 49] iPhone5S, [00000116[2021.11.17-17.32.44:085][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.11.17-17.32.44:085][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.11.17-17.32.44:086][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.11.17-17.32.44:086][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.11.17-17.32.44:087][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.11.17-17.32.44:239][ 0]LogNetVersion: PuzzlePlatforms 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1219147992)
[2021.11.17-17.32.45:302][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.11.17-17.32.45:581][ 0]LogMoviePlayer: Initializing movie player
[2021.11.17-17.32.47:115][ 0]SourceControl: Source control is disabled
[2021.11.17-17.32.47:116][ 0]SourceControl: Source control is disabled
[2021.11.17-17.32.47:123][ 0]SourceControl: Source control is disabled
[2021.11.17-17.32.47:131][ 0]LogUProjectInfo: Found projects:
[2021.11.17-17.32.47:350][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.11.17-17.32.47:372][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.11.17-17.32.47:372][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.11.17-17.32.47:468][ 0]LogOcInput: OculusInput pre-init called
[2021.11.17-17.32.47:475][ 0]LogUObjectArray: 21839 objects as part of root set at end of initial load.
[2021.11.17-17.32.47:476][ 0]LogUObjectAllocator: 6175664 out of 0 bytes used by permanent object pool.
[2021.11.17-17.32.47:476][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.11.17-17.32.47:565][ 0]LogEngine: Initializing Engine…
[2021.11.17-17.32.47:567][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2021.11.17-17.32.47:567][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit → Project Settings → Plugins → Magic Leap Plugin → Enable Zero Iteration
[2021.11.17-17.32.47:571][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
[2021.11.17-17.32.47:784][ 0]LogInit: Initializing FReadOnlyCVARCache
[2021.11.17-17.32.47:784][ 0]LogAudio: Display: Initializing Audio Device Manager…
[2021.11.17-17.32.47:792][ 0]LogAudio: Display: Audio Device Manager Initialized
[2021.11.17-17.32.47:792][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2021.11.17-17.32.47:793][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.11.17-17.32.47:793][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2021.11.17-17.32.47:793][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2021.11.17-17.32.47:794][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2021.11.17-17.32.47:794][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2021.11.17-17.32.47:794][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2021.11.17-17.32.47:795][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2021.11.17-17.32.47:795][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.11.17-17.32.47:797][ 0]LogAudio: Display: Using built-in audio occlusion.
[2021.11.17-17.32.47:798][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2021.11.17-17.32.47:825][ 0]LogAudioMixer: Display: 0: FrontLeft
[2021.11.17-17.32.47:825][ 0]LogAudioMixer: Display: 1: FrontRight
[2021.11.17-17.32.47:826][ 0]LogAudioMixer: Display: 2: FrontCenter
[2021.11.17-17.32.47:826][ 0]LogAudioMixer: Display: 3: LowFrequency
[2021.11.17-17.32.47:826][ 0]LogAudioMixer: Display: 4: BackLeft
[2021.11.17-17.32.47:827][ 0]LogAudioMixer: Display: 5: BackRight
[2021.11.17-17.32.47:895][ 0]LogAudioMixer: Display: Using Audio Device Altavoces (Realtek High Definition Audio)
[2021.11.17-17.32.47:896][ 0]LogAudioMixer: Display: Initializing Sound Submixes…
[2021.11.17-17.32.47:916][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2021.11.17-17.32.47:916][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2021.11.17-17.32.47:918][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
[2021.11.17-17.32.47:919][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.11.17-17.32.47:919][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144
[2021.11.17-17.32.47:920][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.11.17-17.32.47:920][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.11.17-17.32.47:920][ 0]LogInit: FAudioDevice initialized.
[2021.11.17-17.32.47:923][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.11.17-17.32.47:986][ 0]LogDerivedDataCache: Saved boot cache 0.06s 91MB C:/Users/king_/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2021.11.17-17.32.47:991][ 0]LogInit: Texture streaming: Enabled
[2021.11.17-17.32.48:223][ 0]LogTemp: Warning: Found class WBP_ConnectionMenu_C
[2021.11.17-17.32.48:224][ 0]LogTemp: Warning: Found online subsystem: STEAM
[2021.11.17-17.32.48:225][ 0]LogTemp: Warning: Found SessionInterface
[2021.11.17-17.32.48:228][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
[2021.11.17-17.32.48:230][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.11.17-17.32.48:231][ 0]LogInit: Display: Game Engine Initialized.
[2021.11.17-17.32.48:231][ 0]LogNiagaraEditor: GEditor isn’t valid! Particle reset commands will not work for Niagara components!
[2021.11.17-17.32.48:320][ 0]LogInit: Display: Starting Game.
[2021.11.17-17.32.48:320][ 0]LogNet: Browse: /Game/MenuSystem/ConnectionMenuLevel?Name=Player
[2021.11.17-17.32.48:321][ 0]LogLoad: LoadMap: /Game/MenuSystem/ConnectionMenuLevel?Name=Player
[2021.11.17-17.32.48:321][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2021.11.17-17.32.48:324][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.11.17-17.32.48:325][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.11.17-17.32.48:332][ 0]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2021.11.17-17.32.48:335][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2021.11.17-17.32.48:365][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘ConnectionMenuLevel’.
[2021.11.17-17.32.48:379][ 0]LogAIModule: Creating AISystem for world ConnectionMenuLevel
[2021.11.17-17.32.48:379][ 0]LogLoad: Game class is ‘PuzzlePlatformsGameMode’
[2021.11.17-17.32.48:381][ 0]LogWorld: Bringing World /Game/MenuSystem/ConnectionMenuLevel.ConnectionMenuLevel up for play (max tick rate 0) at 2021.11.17-18.32.48
[2021.11.17-17.32.48:381][ 0]LogWorld: Bringing up level for play took: 0.000849
[2021.11.17-17.32.48:383][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2021.11.17-17.32.48:405][ 0]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(799)]!
[2021.11.17-17.32.48:406][ 0]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → DoNotLock
[2021.11.17-17.32.48:406][ 0]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown → NoCapture
[2021.11.17-17.32.48:407][ 0]LogLoad: Took 0.085638 seconds to LoadMap(/Game/MenuSystem/ConnectionMenuLevel)
[2021.11.17-17.32.48:666][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
[2021.11.17-17.32.48:666][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.11.17-17.32.48:667][ 0]LogLoad: (Engine Initialization) Total time: 14.65 seconds
[2021.11.17-17.32.48:667][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.11.17-17.32.48:667][ 0]LogInit: First time updating LLM stats…
[2021.11.17-17.32.48:672][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2021.11.17-17.32.48:675][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated

Doing this the game does start and run as expected and the main menu shows. In the other hand, when I execute the debug session, the game doesn’t reach that point. When the assertion fails, the game is still a black window.

Strange, perhaps the same output for the debug version would be insightful?

Here is the complete log after running this on the console:

&“D:\VideoGamesProjects\PuzzlePlatforms\Binaries\Win64\PuzzlePlatforms-Win64-Debug.exe” D:\VideoGamesProjects\PuzzlePlatforms\PuzzlePlatforms.uproject -game -log

LogInit: Build: ++UE4+Release-4.26-CL-0
LogInit: Engine Version: 4.26.2-0+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-0+++UE4+Release-4.26
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz, GPU: NVIDIA GeForce GTX 1050 Ti
LogInit: Compiled (64-bit): Nov 16 2021 20:53:11
LogInit: Compiled with Visual C++: 19.29.30137.00
LogInit: Build Configuration: Debug
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line:  -game -log
LogInit: Base Directory: D:/VideoGamesProjects/PuzzlePlatforms/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2021.11.20-19.25.47:530][  0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2021.11.20-19.25.47:530][  0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.11.20-19.25.47:532][  0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2021.11.20-19.25.47:620][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
[2021.11.20-19.25.47:621][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.11.20-19.25.47:625][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
[2021.11.20-19.25.47:626][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
[2021.11.20-19.25.47:627][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.11.20-19.25.47:628][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.11.20-19.25.47:629][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.11.20-19.25.47:630][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.11.20-19.25.47:632][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.11.20-19.25.47:633][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.11.20-19.25.47:634][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.11.20-19.25.47:635][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.11.20-19.25.47:636][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.11.20-19.25.47:637][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.11.20-19.25.47:642][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.11.20-19.25.47:643][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.11.20-19.25.47:644][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.11.20-19.25.47:645][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.11.20-19.25.47:646][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
[2021.11.20-19.25.47:648][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.11.20-19.25.47:649][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.11.20-19.25.47:650][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.11.20-19.25.47:651][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.11.20-19.25.47:652][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.11.20-19.25.47:654][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.11.20-19.25.47:655][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.11.20-19.25.47:655][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.11.20-19.25.47:657][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.11.20-19.25.47:658][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.11.20-19.25.47:658][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.11.20-19.25.47:659][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.11.20-19.25.47:660][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.11.20-19.25.47:661][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.11.20-19.25.47:661][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
[2021.11.20-19.25.48:036][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:036][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.11.20-19.25.48:039][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.11.20-19.25.48:040][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:042][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.11.20-19.25.48:043][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:044][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.11.20-19.25.48:046][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.11.20-19.25.48:047][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.11.20-19.25.48:048][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.11.20-19.25.48:049][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.11.20-19.25.48:051][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.11.20-19.25.48:052][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.11.20-19.25.48:054][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.11.20-19.25.48:060][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.11.20-19.25.48:062][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.11.20-19.25.48:064][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.11.20-19.25.48:065][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.11.20-19.25.48:066][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.11.20-19.25.48:067][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.11.20-19.25.48:069][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.11.20-19.25.48:070][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.11.20-19.25.48:072][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.11.20-19.25.48:074][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.11.20-19.25.48:075][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:076][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.11.20-19.25.48:077][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.11.20-19.25.48:079][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.11.20-19.25.48:080][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.11.20-19.25.48:081][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.11.20-19.25.48:082][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.11.20-19.25.48:083][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.11.20-19.25.48:084][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.11.20-19.25.48:087][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.11.20-19.25.48:087][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.11.20-19.25.48:089][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.11.20-19.25.48:090][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.11.20-19.25.48:091][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.11.20-19.25.48:092][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.11.20-19.25.48:094][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.11.20-19.25.48:095][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.11.20-19.25.48:096][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.11.20-19.25.48:097][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.11.20-19.25.48:098][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.11.20-19.25.48:099][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.11.20-19.25.48:103][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.11.20-19.25.48:104][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.11.20-19.25.48:105][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.11.20-19.25.48:106][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.11.20-19.25.48:108][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.11.20-19.25.48:109][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.11.20-19.25.48:110][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.11.20-19.25.48:111][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.11.20-19.25.48:112][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.11.20-19.25.48:113][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.11.20-19.25.48:114][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:115][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.11.20-19.25.48:118][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.11.20-19.25.48:119][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.11.20-19.25.48:121][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.11.20-19.25.48:122][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.11.20-19.25.48:123][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.11.20-19.25.48:124][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.11.20-19.25.48:125][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.11.20-19.25.48:126][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.11.20-19.25.48:127][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:128][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.11.20-19.25.48:129][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.11.20-19.25.48:130][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.11.20-19.25.48:131][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.11.20-19.25.48:133][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.11.20-19.25.48:136][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.11.20-19.25.48:137][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.11.20-19.25.48:138][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.11.20-19.25.48:139][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.11.20-19.25.48:141][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.11.20-19.25.48:142][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.11.20-19.25.48:143][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.11.20-19.25.48:144][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.11.20-19.25.48:145][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.11.20-19.25.48:146][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.11.20-19.25.48:147][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.11.20-19.25.48:150][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.11.20-19.25.48:151][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.11.20-19.25.48:152][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.11.20-19.25.48:152][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.11.20-19.25.48:153][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.11.20-19.25.48:153][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.11.20-19.25.48:154][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.11.20-19.25.48:155][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.11.20-19.25.48:155][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.11.20-19.25.48:155][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.11.20-19.25.48:156][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.11.20-19.25.48:156][  0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
[2021.11.20-19.25.48:160][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:160][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.11.20-19.25.48:161][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.11.20-19.25.48:163][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:166][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.11.20-19.25.48:167][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.11.20-19.25.48:168][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.11.20-19.25.48:281][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2021.11.20-19.25.48:301][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2021.11.20-19.25.48:363][  0]LogHAL: Display: Platform has ~ 16 GB [17054134272 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.11.20-19.25.48:377][  0]LogInit: Going up to parent DeviceProfile [Windows]
[2021.11.20-19.25.48:377][  0]LogInit: Going up to parent DeviceProfile []
[2021.11.20-19.25.48:440][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:440][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.11.20-19.25.48:444][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.11.20-19.25.48:445][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:447][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.11.20-19.25.48:448][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:449][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.11.20-19.25.48:451][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.11.20-19.25.48:452][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.11.20-19.25.48:454][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.11.20-19.25.48:455][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.11.20-19.25.48:457][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.11.20-19.25.48:460][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.11.20-19.25.48:461][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.11.20-19.25.48:461][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.11.20-19.25.48:462][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.11.20-19.25.48:464][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.11.20-19.25.48:465][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.11.20-19.25.48:467][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.11.20-19.25.48:469][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.11.20-19.25.48:470][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.11.20-19.25.48:472][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.11.20-19.25.48:474][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.11.20-19.25.48:477][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.11.20-19.25.48:477][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:478][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.11.20-19.25.48:480][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.11.20-19.25.48:481][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.11.20-19.25.48:482][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.11.20-19.25.48:483][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.11.20-19.25.48:485][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.11.20-19.25.48:486][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.11.20-19.25.48:487][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.11.20-19.25.48:489][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.11.20-19.25.48:492][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.11.20-19.25.48:492][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.11.20-19.25.48:494][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.11.20-19.25.48:495][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.11.20-19.25.48:495][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.11.20-19.25.48:496][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.11.20-19.25.48:498][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.11.20-19.25.48:499][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.11.20-19.25.48:499][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.11.20-19.25.48:501][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.11.20-19.25.48:502][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.11.20-19.25.48:503][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.11.20-19.25.48:506][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.11.20-19.25.48:506][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.11.20-19.25.48:507][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.11.20-19.25.48:508][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.11.20-19.25.48:509][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.11.20-19.25.48:511][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.11.20-19.25.48:512][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.11.20-19.25.48:513][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.11.20-19.25.48:514][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.11.20-19.25.48:515][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:516][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.11.20-19.25.48:517][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.11.20-19.25.48:518][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.11.20-19.25.48:520][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.11.20-19.25.48:523][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.11.20-19.25.48:525][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.11.20-19.25.48:526][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.11.20-19.25.48:527][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.11.20-19.25.48:528][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.11.20-19.25.48:529][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:530][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.11.20-19.25.48:532][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.11.20-19.25.48:533][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.11.20-19.25.48:534][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.11.20-19.25.48:536][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.11.20-19.25.48:536][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.11.20-19.25.48:537][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.11.20-19.25.48:537][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.11.20-19.25.48:538][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.11.20-19.25.48:539][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.11.20-19.25.48:541][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.11.20-19.25.48:542][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.11.20-19.25.48:543][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.11.20-19.25.48:544][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.11.20-19.25.48:544][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.11.20-19.25.48:545][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.11.20-19.25.48:546][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.11.20-19.25.48:547][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.11.20-19.25.48:547][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.11.20-19.25.48:548][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.11.20-19.25.48:550][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.11.20-19.25.48:550][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.11.20-19.25.48:553][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.11.20-19.25.48:554][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.11.20-19.25.48:554][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.11.20-19.25.48:555][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.11.20-19.25.48:556][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.11.20-19.25.48:557][  0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
[2021.11.20-19.25.48:558][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:559][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.11.20-19.25.48:560][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.11.20-19.25.48:561][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
[2021.11.20-19.25.48:561][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.11.20-19.25.48:562][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.11.20-19.25.48:563][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.11.20-19.25.48:564][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../../Repositorios/UnrealEngine/Engine/Config/ConsoleVariables.ini]
[2021.11.20-19.25.48:591][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.11.20-19.25.48:591][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.11.20-19.25.48:592][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.11.20-19.25.48:593][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
[2021.11.20-19.25.49:228][  0]LogInit: Computer: DESKTOP-LOR7EIH
[2021.11.20-19.25.49:228][  0]LogInit: User: king
[2021.11.20-19.25.49:231][  0]LogInit: CPU Page size=4096, Cores=4
[2021.11.20-19.25.49:234][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.11.20-19.25.49:236][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.11.20-19.25.49:238][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2021.11.20-19.25.49:240][  0]LogMemory: Process Physical Memory: 98.52 MB used, 98.55 MB peak
[2021.11.20-19.25.49:243][  0]LogMemory: Process Virtual Memory: 77.10 MB used, 77.10 MB peak
[2021.11.20-19.25.49:244][  0]LogMemory: Physical Memory: 8153.06 MB used,  8111.03 MB free, 16264.09 MB total
[2021.11.20-19.25.49:245][  0]LogMemory: Virtual Memory: 134212680.00 MB used,  5049.92 MB free, 134217728.00 MB total
[2021.11.20-19.25.49:253][  0]LogWindows: WindowsPlatformFeatures enabled
[2021.11.20-19.25.55:849][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.11.20-19.25.55:966][  0]LogInit: Using OS detected language (es-ES).
[2021.11.20-19.25.55:966][  0]LogInit: Using OS detected locale (es-ES).
[2021.11.20-19.25.56:223][  0]LogTextLocalizationManager: No specific localization for 'es-ES' exists, so the 'es' localization will be used.
[2021.11.20-19.25.57:222][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.11.20-19.25.58:862][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.11.20-19.25.58:865][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.11.20-19.25.59:473][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.11.20-19.25.59:473][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.11.20-19.25.59:476][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.11.20-19.25.59:478][  0]LogD3D11RHI: D3D11 adapters:
[2021.11.20-19.25.59:892][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1050 Ti' (Feature Level 11_0)
[2021.11.20-19.25.59:925][  0]LogD3D11RHI:       4018/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.11.20-19.25.59:959][  0]LogD3D11RHI:    1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
[2021.11.20-19.25.59:960][  0]LogD3D11RHI:       112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2021.11.20-19.25.59:982][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.11.20-19.25.59:983][  0]LogD3D11RHI:       0/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.11.20-19.25.59:984][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.11.20-19.26.00:169][  0]LogD3D11RHI: Creating new Direct3DDevice
[2021.11.20-19.26.00:170][  0]LogD3D11RHI:     GPU DeviceId: 0x1c82 (for the marketing name, search the web for "GPU Device Id")
[2021.11.20-19.26.00:171][  0]LogWindows: EnumDisplayDevices:
[2021.11.20-19.26.00:171][  0]LogWindows:    0. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2021.11.20-19.26.00:172][  0]LogWindows:    1. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2021.11.20-19.26.00:173][  0]LogWindows:    2. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2021.11.20-19.26.00:173][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1050 Ti' (P:1 D:1)
[2021.11.20-19.26.00:174][  0]LogWindows:    4. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
[2021.11.20-19.26.00:175][  0]LogWindows:    5. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
[2021.11.20-19.26.00:176][  0]LogWindows:    6. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
[2021.11.20-19.26.00:176][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2021.11.20-19.26.00:176][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1050 Ti
[2021.11.20-19.26.00:177][  0]LogD3D11RHI:   Driver Version: 471.96 (internal:30.0.14.7196, unified:471.96)
[2021.11.20-19.26.00:177][  0]LogD3D11RHI:      Driver Date: 8-27-2021
[2021.11.20-19.26.00:182][  0]LogRHI: Texture pool is 2812 MB (70% of 4018 MB)
[2021.11.20-19.26.00:355][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.11.20-19.26.00:441][  0]LogD3D11RHI: Async texture creation enabled
[2021.11.20-19.26.00:442][  0]LogD3D11RHI: Array index from any shader is supported
[2021.11.20-19.26.01:913][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.11.20-19.26.01:969][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.11.20-19.26.02:267][  0]LogShaderLibrary: Display: Using ../../Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 2081 unique shaders.
[2021.11.20-19.26.02:368][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2021.11.20-19.26.02:404][  0]LogTemp: Warning: Clearing the OS Cache
[2021.11.20-19.26.05:355][  0]LogSlate: Using FreeType 2.10.0
[2021.11.20-19.26.05:754][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.11.20-19.26.09:704][  0]LogShaderLibrary: Display: Using ../../Content/ShaderArchive-PuzzlePlatforms-PCD3D_SM5.ushaderbytecode for material shader code. Total 1482 unique shaders.
[2021.11.20-19.26.09:709][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library PuzzlePlatforms
[2021.11.20-19.26.09:740][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2021.11.20-19.26.09:766][  0]LogRHI: Display: Failed to open default shader pipeline cache for PuzzlePlatforms using shader platform 0.
[2021.11.20-19.26.09:767][  0]LogInit: Using OS detected language (es-ES).
[2021.11.20-19.26.09:768][  0]LogInit: Using OS detected locale (es-ES).
[2021.11.20-19.26.09:768][  0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the language.
[2021.11.20-19.26.09:768][  0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the locale.
[2021.11.20-19.26.09:775][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2021.11.20-19.26.09:775][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2021.11.20-19.26.09:897][  0]LogTextLocalizationManager: Compacting localization data took   0.02ms
[2021.11.20-19.26.10:497][  0]LogAssetRegistry: FAssetRegistry took 0.4821 seconds to start up
[2021.11.20-19.26.15:468][  0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
[2021.11.20-19.26.15:697][  0]LogPackageLocalizationCache: Processed 21 localized package path(s) for 1 prioritized culture(s) in 0.006960 seconds
[2021.11.20-19.26.16:147][  0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
[2021.11.20-19.26.16:231][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2021.11.20-19.26.16:261][  0]LogInit: Active device profile: [0000024099B48C80][0000024099B7EC50 49] WindowsNoEditor
[2021.11.20-19.26.16:261][  0]LogInit: Profiles: [0000024099B48800][000002408C780010 49] Windows, [0000024099B48C80][0000024099B7EC50 49] WindowsNoEditor,
[2021.11.20-19.26.18:236][  0]LogNetVersion: PuzzlePlatforms 1.0.0, NetCL: 0, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1210254132)
[2021.11.20-19.26.27:402][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.11.20-19.26.27:403][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.11.20-19.26.27:444][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.11.20-19.26.27:854][  0]LogStreaming: Error: Couldn't find file for package /Game/MenuSystem/WBP_ConnectionCandidate requested by async loading code. NameToLoad: /Game/MenuSystem/WBP_ConnectionCandidate
[2021.11.20-19.26.27:901][  0]LogStreaming: Error: Found 0 dependent packages...
[2021.11.20-19.26.27:947][  0]Error: CDO Constructor (ConnectionMenu): Failed to find /Game/MenuSystem/WBP_ConnectionCandidate.WBP_ConnectionCandidate_C

[2021.11.20-19.26.27:952][  0]Error: CDO Constructor (ConnectionMenu): Failed to find /Game/MenuSystem/WBP_ConnectionCandidate.WBP_ConnectionCandidate_C

[2021.11.20-19.26.53:103][  0]LogStats: FPlatformStackWalk::StackWalkAndDump - 25.117 s
[2021.11.20-19.26.53:104][  0]LogOutputDevice: Error: === Handled ensure: ===
[2021.11.20-19.26.53:104][  0]LogOutputDevice: Error:
[2021.11.20-19.26.53:107][  0]LogOutputDevice: Error: Ensure condition failed: ConnectionCandidateFinder.Class != nullptr [File:D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\MenuSystem\ConnectionMenu.cpp] [Line: 14]
[2021.11.20-19.26.53:107][  0]LogOutputDevice: Error:
[2021.11.20-19.26.53:108][  0]LogOutputDevice: Error: Stack:
[2021.11.20-19.26.53:108][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d0117c01 PuzzlePlatforms-Win64-Debug.exe!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:497]
[2021.11.20-19.26.53:109][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6c77f9ca4 PuzzlePlatforms-Win64-Debug.exe!<lambda_73afea6066107c5a3c5772d0062d2186>::operator()() [D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\MenuSystem\ConnectionMenu.cpp:14]
[2021.11.20-19.26.53:109][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6c77f9638 PuzzlePlatforms-Win64-Debug.exe!DispatchCheckVerify<bool,<lambda_73afea6066107c5a3c5772d0062d2186> >() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:165]
[2021.11.20-19.26.53:110][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cfb396a4 PuzzlePlatforms-Win64-Debug.exe!UConnectionMenu::UConnectionMenu() [D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\MenuSystem\ConnectionMenu.cpp:14]
[2021.11.20-19.26.53:110][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cfb50eac PuzzlePlatforms-Win64-Debug.exe!UConnectionMenu::__DefaultConstructor() [D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\MenuSystem\ConnectionMenu.h:26]
[2021.11.20-19.26.53:111][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cfb5045c PuzzlePlatforms-Win64-Debug.exe!InternalConstructor<UConnectionMenu>() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:3308]
[2021.11.20-19.26.53:111][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d0ab7c38 PuzzlePlatforms-Win64-Debug.exe!UClass::CreateDefaultObject() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3707]
[2021.11.20-19.26.53:112][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d10d716b PuzzlePlatforms-Win64-Debug.exe!UObjectLoadAllCompiledInDefaultProperties() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:908]
[2021.11.20-19.26.53:112][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d1083fc4 PuzzlePlatforms-Win64-Debug.exe!ProcessNewlyLoadedUObjects() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:997]
[2021.11.20-19.26.53:113][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd038ebd PuzzlePlatforms-Win64-Debug.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3017]
[2021.11.20-19.26.53:113][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd0350af PuzzlePlatforms-Win64-Debug.exe!FEngineLoop::PreInit() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3591]
[2021.11.20-19.26.53:114][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd01aa6b PuzzlePlatforms-Win64-Debug.exe!EnginePreInit() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:42]
[2021.11.20-19.26.53:114][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd02838f PuzzlePlatforms-Win64-Debug.exe!GuardedMain() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
[2021.11.20-19.26.53:115][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd0714e3 PuzzlePlatforms-Win64-Debug.exe!WinMain() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:257]
[2021.11.20-19.26.53:115][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6dd3f0a12 PuzzlePlatforms-Win64-Debug.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2021.11.20-19.26.53:116][  0]LogOutputDevice: Error: [Callstack] 0x00007ff9be277034 KERNEL32.DLL!UnknownFunction []
[2021.11.20-19.26.53:116][  0]LogOutputDevice: Error: [Callstack] 0x00007ff9bee82651 ntdll.dll!UnknownFunction []
[2021.11.20-19.26.53:116][  0]LogOutputDevice: Error:
[2021.11.20-19.26.53:154][  0]LogStats:                SubmitErrorReport -  0.000 s
[2021.11.20-19.26.53:553][  0]LogStats:                    SendNewReport -  0.399 s
[2021.11.20-19.26.53:553][  0]LogStats:             FDebug::EnsureFailed - 25.588 s
[2021.11.20-19.26.54:493][  0]LogStreaming: Error: Couldn't find file for package /Game/MenuSystem/WBP_ConnectionMenu requested by async loading code. NameToLoad: /Game/MenuSystem/WBP_ConnectionMenu
[2021.11.20-19.26.54:494][  0]LogStreaming: Error: Found 0 dependent packages...
[2021.11.20-19.26.54:495][  0]Error: CDO Constructor (PuzzlePlatformsGameInstance): Failed to find /Game/MenuSystem/WBP_ConnectionMenu.WBP_ConnectionMenu_C

[2021.11.20-19.26.54:496][  0]Error: CDO Constructor (PuzzlePlatformsGameInstance): Failed to find /Game/MenuSystem/WBP_ConnectionMenu.WBP_ConnectionMenu_C

[2021.11.20-19.26.54:891][  0]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.390 s
[2021.11.20-19.26.54:892][  0]LogOutputDevice: Error: === Handled ensure: ===
[2021.11.20-19.26.54:893][  0]LogOutputDevice: Error:
[2021.11.20-19.26.54:894][  0]LogOutputDevice: Error: Ensure condition failed: ConnectionMenu.Class != nullptr [File:D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\PuzzlePlatformsGameInstance.cpp] [Line: 21]
[2021.11.20-19.26.54:895][  0]LogOutputDevice: Error:
[2021.11.20-19.26.54:895][  0]LogOutputDevice: Error: Stack:
[2021.11.20-19.26.54:896][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d0117c01 PuzzlePlatforms-Win64-Debug.exe!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:497]
[2021.11.20-19.26.54:896][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6c77fba3c PuzzlePlatforms-Win64-Debug.exe!<lambda_fd91518b8cbd1468bf206a5f24225f5c>::operator()() [D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\PuzzlePlatformsGameInstance.cpp:21]
[2021.11.20-19.26.54:897][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6c77fb358 PuzzlePlatforms-Win64-Debug.exe!DispatchCheckVerify<bool,<lambda_fd91518b8cbd1468bf206a5f24225f5c> >() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:165]
[2021.11.20-19.26.54:897][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cfb497ab PuzzlePlatforms-Win64-Debug.exe!UPuzzlePlatformsGameInstance::UPuzzlePlatformsGameInstance() [D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\PuzzlePlatformsGameInstance.cpp:21]
[2021.11.20-19.26.54:898][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cfb5326c PuzzlePlatforms-Win64-Debug.exe!UPuzzlePlatformsGameInstance::__DefaultConstructor() [D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\PuzzlePlatformsGameInstance.h:17]
[2021.11.20-19.26.54:898][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cfb52f1c PuzzlePlatforms-Win64-Debug.exe!InternalConstructor<UPuzzlePlatformsGameInstance>() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:3308]
[2021.11.20-19.26.54:899][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d0ab7c38 PuzzlePlatforms-Win64-Debug.exe!UClass::CreateDefaultObject() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3707]
[2021.11.20-19.26.54:899][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d10d716b PuzzlePlatforms-Win64-Debug.exe!UObjectLoadAllCompiledInDefaultProperties() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:908]
[2021.11.20-19.26.54:900][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d1083fc4 PuzzlePlatforms-Win64-Debug.exe!ProcessNewlyLoadedUObjects() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:997]
[2021.11.20-19.26.54:900][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd038ebd PuzzlePlatforms-Win64-Debug.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3017]
[2021.11.20-19.26.54:901][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd0350af PuzzlePlatforms-Win64-Debug.exe!FEngineLoop::PreInit() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3591]
[2021.11.20-19.26.54:901][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd01aa6b PuzzlePlatforms-Win64-Debug.exe!EnginePreInit() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:42]
[2021.11.20-19.26.54:902][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd02838f PuzzlePlatforms-Win64-Debug.exe!GuardedMain() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
[2021.11.20-19.26.54:902][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd0714e3 PuzzlePlatforms-Win64-Debug.exe!WinMain() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:257]
[2021.11.20-19.26.54:906][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6dd3f0a12 PuzzlePlatforms-Win64-Debug.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2021.11.20-19.26.54:906][  0]LogOutputDevice: Error: [Callstack] 0x00007ff9be277034 KERNEL32.DLL!UnknownFunction []
[2021.11.20-19.26.54:907][  0]LogOutputDevice: Error: [Callstack] 0x00007ff9bee82651 ntdll.dll!UnknownFunction []
[2021.11.20-19.26.54:907][  0]LogOutputDevice: Error:
[2021.11.20-19.26.54:942][  0]LogStats:                SubmitErrorReport -  0.000 s
[2021.11.20-19.26.55:022][  0]LogStats:                    SendNewReport -  0.080 s
[2021.11.20-19.26.55:022][  0]LogStats:             FDebug::EnsureFailed -  0.522 s
[2021.11.20-19.26.56:356][  0]LogUObjectBase: Warning: -------------- Default Property warnings and errors:
[2021.11.20-19.26.56:356][  0]LogUObjectBase: Warning: Error: CDO Constructor (ConnectionMenu): Failed to find /Game/MenuSystem/WBP_ConnectionCandidate.WBP_ConnectionCandidate_C

[2021.11.20-19.26.56:357][  0]LogUObjectBase: Warning: Error: CDO Constructor (PuzzlePlatformsGameInstance): Failed to find /Game/MenuSystem/WBP_ConnectionMenu.WBP_ConnectionMenu_C

After the last messages the same window alert pops up.
image

After acepting that message, the console adds the following:


[2021.11.20-19.26.54:891][  0]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.390 s
[2021.11.20-19.26.54:892][  0]LogOutputDevice: Error: === Handled ensure: ===
[2021.11.20-19.26.54:893][  0]LogOutputDevice: Error:
[2021.11.20-19.26.54:894][  0]LogOutputDevice: Error: Ensure condition failed: ConnectionMenu.Class != nullptr [File:D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\PuzzlePlatformsGameInstance.cpp] [Line: 21]
[2021.11.20-19.26.54:895][  0]LogOutputDevice: Error:
[2021.11.20-19.26.54:895][  0]LogOutputDevice: Error: Stack:
[2021.11.20-19.26.54:896][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d0117c01 PuzzlePlatforms-Win64-Debug.exe!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:497]
[2021.11.20-19.26.54:896][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6c77fba3c PuzzlePlatforms-Win64-Debug.exe!<lambda_fd91518b8cbd1468bf206a5f24225f5c>::operator()() [D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\PuzzlePlatformsGameInstance.cpp:21]
[2021.11.20-19.26.54:897][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6c77fb358 PuzzlePlatforms-Win64-Debug.exe!DispatchCheckVerify<bool,<lambda_fd91518b8cbd1468bf206a5f24225f5c> >() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:165]
[2021.11.20-19.26.54:897][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cfb497ab PuzzlePlatforms-Win64-Debug.exe!UPuzzlePlatformsGameInstance::UPuzzlePlatformsGameInstance() [D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\PuzzlePlatformsGameInstance.cpp:21]
[2021.11.20-19.26.54:898][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cfb5326c PuzzlePlatforms-Win64-Debug.exe!UPuzzlePlatformsGameInstance::__DefaultConstructor() [D:\VideoGamesProjects\PuzzlePlatforms\Source\PuzzlePlatforms\PuzzlePlatformsGameInstance.h:17]
[2021.11.20-19.26.54:898][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cfb52f1c PuzzlePlatforms-Win64-Debug.exe!InternalConstructor<UPuzzlePlatformsGameInstance>() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:3308]
[2021.11.20-19.26.54:899][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d0ab7c38 PuzzlePlatforms-Win64-Debug.exe!UClass::CreateDefaultObject() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3707]
[2021.11.20-19.26.54:899][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d10d716b PuzzlePlatforms-Win64-Debug.exe!UObjectLoadAllCompiledInDefaultProperties() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:908]
[2021.11.20-19.26.54:900][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6d1083fc4 PuzzlePlatforms-Win64-Debug.exe!ProcessNewlyLoadedUObjects() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:997]
[2021.11.20-19.26.54:900][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd038ebd PuzzlePlatforms-Win64-Debug.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3017]
[2021.11.20-19.26.54:901][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd0350af PuzzlePlatforms-Win64-Debug.exe!FEngineLoop::PreInit() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3591]
[2021.11.20-19.26.54:901][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd01aa6b PuzzlePlatforms-Win64-Debug.exe!EnginePreInit() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:42]
[2021.11.20-19.26.54:902][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd02838f PuzzlePlatforms-Win64-Debug.exe!GuardedMain() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
[2021.11.20-19.26.54:902][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6cd0714e3 PuzzlePlatforms-Win64-Debug.exe!WinMain() [D:\Repositorios\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:257]
[2021.11.20-19.26.54:906][  0]LogOutputDevice: Error: [Callstack] 0x00007ff6dd3f0a12 PuzzlePlatforms-Win64-Debug.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2021.11.20-19.26.54:906][  0]LogOutputDevice: Error: [Callstack] 0x00007ff9be277034 KERNEL32.DLL!UnknownFunction []
[2021.11.20-19.26.54:907][  0]LogOutputDevice: Error: [Callstack] 0x00007ff9bee82651 ntdll.dll!UnknownFunction []
[2021.11.20-19.26.54:907][  0]LogOutputDevice: Error:
[2021.11.20-19.26.54:942][  0]LogStats:                SubmitErrorReport -  0.000 s
[2021.11.20-19.26.55:022][  0]LogStats:                    SendNewReport -  0.080 s
[2021.11.20-19.26.55:022][  0]LogStats:             FDebug::EnsureFailed -  0.522 s
[2021.11.20-19.26.56:356][  0]LogUObjectBase: Warning: -------------- Default Property warnings and errors:
[2021.11.20-19.26.56:356][  0]LogUObjectBase: Warning: Error: CDO Constructor (ConnectionMenu): Failed to find /Game/MenuSystem/WBP_ConnectionCandidate.WBP_ConnectionCandidate_C

[2021.11.20-19.26.56:357][  0]LogUObjectBase: Warning: Error: CDO Constructor (PuzzlePlatformsGameInstance): Failed to find /Game/MenuSystem/WBP_ConnectionMenu.WBP_ConnectionMenu_C

[2021.11.20-19.29.10:452][  0]Message dialog closed, result: Ok, title: Message, text: Default Property warnings and errors:
Error: CDO Constructor (ConnectionMenu): Failed to find /Game/MenuSystem/WBP_ConnectionCandidate.WBP_ConnectionCandidate_C

Error: CDO Constructor (PuzzlePlatformsGameInstance): Failed to find /Game/MenuSystem/WBP_ConnectionMenu.WBP_ConnectionMenu_C


[2021.11.20-19.29.10:862][  0]LogMoviePlayer: Initializing movie player
[2021.11.20-19.29.11:333][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.11.20-19.29.11:379][  0]LogOcInput: OculusInput pre-init called
[2021.11.20-19.29.11:424][  0]LogUObjectArray: 15428 objects as part of root set at end of initial load.
[2021.11.20-19.29.11:425][  0]LogUObjectArray: 8 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2021.11.20-19.29.11:435][  0]LogUObjectAllocator: 3205272 out of 0 bytes used by permanent object pool.
[2021.11.20-19.29.11:438][  0]LogUObjectArray: CloseDisregardForGC: 15428/15428 objects in disregard for GC pool
[2021.11.20-19.29.11:615][  0]LogEngine: Initializing Engine...
[2021.11.20-19.29.11:671][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.11.20-19.29.11:767][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.016 s
[2021.11.20-19.29.12:736][  0]LogInit: Initializing FReadOnlyCVARCache
[2021.11.20-19.29.12:743][  0]LogAudio: Display: Initializing Audio Device Manager...
[2021.11.20-19.29.12:767][  0]LogAudio: Display: Audio Device Manager Initialized
[2021.11.20-19.29.12:769][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2021.11.20-19.29.12:832][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.11.20-19.29.12:832][  0]LogAudioMixer: Display:   Sample Rate:                                              48000
[2021.11.20-19.29.12:836][  0]LogAudioMixer: Display:   Callback Buffer Frame Size Requested: 1024
[2021.11.20-19.29.12:838][  0]LogAudioMixer: Display:   Callback Buffer Frame Size To Use:        1024
[2021.11.20-19.29.12:839][  0]LogAudioMixer: Display:   Number of buffers to queue:                       2
[2021.11.20-19.29.12:839][  0]LogAudioMixer: Display:   Max Channels (voices):                            32
[2021.11.20-19.29.12:841][  0]LogAudioMixer: Display:   Number of Async Source Workers:           0
[2021.11.20-19.29.12:844][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.11.20-19.29.12:884][  0]LogAudio: Display: Using built-in audio occlusion.
[2021.11.20-19.29.12:885][  0]LogAudioMixer: Display: Initializing audio mixer.
[2021.11.20-19.29.13:137][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.11.20-19.29.13:202][  0]LogAudioMixer: Display: 0: FrontLeft
[2021.11.20-19.29.13:203][  0]LogAudioMixer: Display: 1: FrontRight
[2021.11.20-19.29.13:206][  0]LogAudioMixer: Display: 2: FrontCenter
[2021.11.20-19.29.13:207][  0]LogAudioMixer: Display: 3: LowFrequency
[2021.11.20-19.29.13:209][  0]LogAudioMixer: Display: 4: BackLeft
[2021.11.20-19.29.13:212][  0]LogAudioMixer: Display: 5: BackRight
[2021.11.20-19.29.13:306][  0]LogAudioMixer: Display: Using Audio Device Altavoces (Realtek High Definition Audio)
[2021.11.20-19.29.13:328][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.11.20-19.29.13:413][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.11.20-19.29.13:414][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.11.20-19.29.13:428][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.11.20-19.29.13:429][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.11.20-19.29.13:429][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144
[2021.11.20-19.29.13:449][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.11.20-19.29.13:449][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.11.20-19.29.13:449][  0]LogInit: FAudioDevice initialized.
[2021.11.20-19.29.13:579][  0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2021.11.20-19.29.13:579][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.11.20-19.29.13:608][  0]LogInit: Texture streaming: Enabled
[2021.11.20-19.29.13:846][  0]Error: CDO Constructor (PuzzlePlatformsGameInstance): Failed to find /Game/MenuSystem/WBP_ConnectionMenu.WBP_ConnectionMenu_C

[2021.11.20-19.29.13:852][  0]Error: CDO Constructor (PuzzlePlatformsGameInstance): Failed to find /Game/MenuSystem/WBP_ConnectionMenu.WBP_ConnectionMenu_C

After that an additional alert pops up and crashes instantly closing itself and the console.

Is that what you have for the class finder path? Because that would be incorrect. It should be/Game/MenuSystem/WBP_ConnectionMenu. Not sure why the having .WBP_ConnectionMenu_C would sometimes work.

It’s correctly defined in my game instance. I don’t know why or when that “_C” is appended (maybe related to the TEXT macro).

I have pushed my entire project to github so it’s easier for you to check this kind of details at https://github.com/r4ulill0/PuzzlePlatforms . I’m using ue4.26 (there could be some obscure updated macro thing that I’m not aware of so it could be important).

The TEXT macro is to control the type of the string literal. It just prepends an L on Windows platforms. Other platforms may do something different like nothing at all or prepending u.

https://en.cppreference.com/w/cpp/language/string_literal

1 Like

I don’t seem to be getting that with your repo. I’ll try again this afternoon.

Definitely seems to be fine

This is where your ensure is supposedly failing from that log but it’s working fine on my end.

I am using 4.27 however as I don’t have 4.26 installed.

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