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my object (player) is dragging after colliding with Dropper

Hi shvz73,

Welcome to our community! :slight_smile:

What do you mean by dragging? Do you mean that the player bounces off and slides? If so, that’s the correct behaviour in the physics simulation because the ground does not have any friction. It’s like ice.

If you want to add friction, you could take a look at the Physics Material in the Unity manual, or you could try to increase the Drag value in the Rigidbody component.

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