Hello yet again!
I’ve been busy since my last post
Been practicing Blender, learnt a lot of new techniques and now I’m much better at modelling!
However I didn’t spend much time on this project so there’s not a lot to show
I wanted to share this to keep myself motivated
First of all, new material for car1:
I think it looks much better and fits the scene more
The dirt texture was manually placed with UVs
It’d require me to edit UV of every other vehicle to fit it right, so I created a new one, where dirt is placed procedurally with the help of Gradient
New Car2 uses this material:
Take a look at topology as well:
Much more clean and easy to manage!
I’m genuinely surprised how experience of creating first car helped me with car modelling workflow, it took me a less then an hour to finish this model, unlike the previous attempt
Doors, hood, trunk can be opened as well:
And the last model is the Van:
Van took me even less time then Car2, I’m getting better at this surprisingly fast
Van uses same material idea as Car2
Open-able doors, hoods and trunks are mostly for fun and practice then practical use
Alright, that’s it, leave what you think if you feel like it