After a long time of developing this scene, it is finally done!
Well… sort of
Here’s it’s final Eevee form
(To put it in context: in the game the more you progress the more weird world around you becomes, it turns into abstract and anomalous riff inhabited with weird creatures, with flying cars, glowing growths, dishwashers falling from the sky(yeah), etc. Basically I tried to create a scene that technically could happen in game’s universe).
Tried to make Eevee look as good as possible, shadows and volumetrics could be better though
It was supposed to be in Cycles originally I even got one render done with it:
As you can see lighting works here much better then Eevee, but there’s no Volumetrics.
Volumetrics didn’t work for Cycles, when I tried to render it in viewport or final render view it took down my Video Drivers every time.
My last attempt to fix this led to PC crash and file corruption
I did restore it eventually buuuuuut Cycles lighting got completely broken and didn’t display any shadows for this project, at this point I’m just glad I could make that one render.
Initially I wanted to make several renders from different angles for this scene, that idea is scratched and with it goes few unused assets, due to how much time it takes to complete it. Scratching that idea allows me to move to different projects.
There’s a little Progress Thread for this scene, check it out: (finished) Modular design: Gas Station progress
In the end I really like what I came up with, what are your thoughts on it?