Computer: Mac
Epic Version: 4.25.1
Udemy Sections: Bulls & Cows
C++ IDE: VS
Screenshot of file BullCowCartridge.cpp
Screenshot of file BullCowCartridge.h
I am not able to compile in Epic, below is the error:
Running Mono…
Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
~/Epic Games/UE_4.25/Engine ~/Epic Games/UE_4.25/Engine/Binaries/Mac
Creating makefile for BullCowGameEditor (no existing makefile)
Parsing headers for BullCowGameEditor
Running UnrealHeaderTool “/Users/sky/Undemy_Unreal_Project/BullCowGame-starter-kit 4.25/BullCowGame.uproject” “/Users/sky/Undemy_Unreal_Project/BullCowGame-starter-kit 4.25/Intermediate/Build/Mac/BullCowGameEditor/Development/BullCowGameEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog="/Users/sky/Library/Application Support/Epic/UnrealBuildTool/Log_UHT.txt" -installed
Reflection code generated for BullCowGameEditor in 14.2777308 seconds
Building BullCowGameEditor…
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in BullCowGameEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Performing 4 actions (8 in parallel)
[1/4] Compile BullCowCartridge.cpp
[2/4] Compile BullCowCartridge.gen.cpp
In file included from /Users/sky/Undemy_Unreal_Project/BullCowGame-starter-kit 4.25/Source/BullCowGame/BullCowCartridge.cpp:2:
/Users/sky/Undemy_Unreal_Project/BullCowGame-starter-kit 4.25/Source/BullCowGame/BullCowCartridge.h:5:10: fatal error: ‘CoreMincimal.h’ file not found
#include “CoreMincimal.h”
^~~~~~~~~~~~~~~~
In file included from /Users/sky/Undemy_Unreal_Project/BullCowGame-starter-kit 4.25/Intermediate/Build/Mac/UE4Editor/Inc/BullCowGame/BullCowCartridge.gen.cpp:8:
/Users/sky/Undemy_Unreal_Project/BullCowGame-starter-kit 4.25/Source/BullCowGame/BullCowCartridge.h:5:10: fatal error: ‘CoreMincimal.h’ file not found
#include “CoreMincimal.h”
^~~~~~~~~~~~~~~~
1 error generated.
1 error generated.