Directional Targeting Multicursor

The “gist” of this is if the mouse is in front of the player, the cursor is an arrow pointing “up” on the screen. Likewise for the other 7 directions, UL, L, DL, D, DR, R, UR.

I tried to show a screenshot, but the cursor doesn’t get captured in the screenshot! Something about how the cursor is rendered versus how the windows screenshot works…

This way, it’s visually evident that this is a directional thing.

That’s a great idea!

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