Sorry to spam … I just got this answer from chatGPT about what to do for CineMachine package version 2.10.3.
Still seems a little strange to me that Cinemachine 3.1.1 comes after 2.10.3
ChatGPT suggestion
Cinemachine 2.x vs. 3.x Overview
- Cinemachine 2.x:
- Uses Cinemachine Virtual Cameras (VCams) , which work in conjunction with Unity’s standard Camera component.
- You add a Cinemachine Brain component to the main Unity Camera, which manages transitions and blends between virtual cameras.
- Cinemachine 3.x:
- Introduced Cinemachine Cameras , where each camera setup is now a standalone Cinemachine Camera (no longer “virtual”).
- It offers a more streamlined setup, combining what was previously separate in Cinemachine 2.x.
Adding a Cinemachine Camera in Cinemachine 2.10.3
Here’s how to add a camera setup in Cinemachine 2.10.3 :
Step 1: Add Cinemachine to Your Scene
- Main Camera Setup:
- Make sure your scene has a Main Camera .
- Select the Main Camera and add a Cinemachine Brain component.
- Cinemachine Virtual Camera:
- In the Unity Editor, go to the top menu and click: GameObject > Cinemachine > Create Virtual Camera .
- This will create a new GameObject with a Cinemachine Virtual Camera component attached.
Step 2: Configure the Virtual Camera
- Select the new Virtual Camera GameObject.
- In the Inspector , set the following:
-
Look At : Drag the GameObject you want the camera to focus on.
-
Follow : Drag the GameObject you want the camera to follow.
- Adjust settings like Lens , Body , and Aim for desired behavior.
Step 3: Test the Setup
- Run your game, and the Cinemachine Brain will handle the camera behavior and transitions based on the active Virtual Camera.
What to Use in Cinemachine 3.x (3.1.1)
In Cinemachine 3.1.1 , you would typically add a “Cinemachine Camera,” which replaces the older Virtual Camera. However, since you’re using 2.10.3, you’ll rely on the Virtual Camera system, as described above.
If you’re planning to update to Cinemachine 3.x , you can transition later, but the setup process will differ. For now, sticking with Virtual Cameras is the correct approach.
If you’re unsure about specific features (like a dolly track or multiple camera blending), let me know, and I’ll help set it up!