So I’ve been wondering, before I watch Gary code, I’ve tried and make the player ship move by manipulating its velocity just like TileVania where Rick did. I must add that compared to Rick’s part, I feel that Gary did a better job explaining the Unity input system. Still, I wonder what’s the difference? Which one is the optimized solution? or maybe there is no right or wrong this time?
Here’s my solution, seems faster and doesn’t have to involve some mathematics name