Character Movement with Enhanced Input Actions

Thanks for the great UE5 course! As Axis Mappings are now obsolete, how can I achieve the same setup with Enhanced Input Actions? TY!

Replying to myself since I got it working. The essential part at the top which assigned Input Mapping Context was missing. The Action itself looks pretty much like in the lesson.

You also might need Input Actions one to move forward/backwards and another one to move sideways.

UnrealCharacterMovementWithEnhancedInputActions_Input

The other essential part is Input Mapping Context which is mapping actions to keyboard events.

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Nice work!

Thankfully the old system is functioning for now, so you can use it as a fallback if you get stuck.

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