I’ve been searching around for how to fix this.
I can build a Linux platform solution, but WebGL build always fails.
I recently did a new install, but I’m using Unity 2019.4.18f1. I tried to create a new game file and build it, but that failed too.
Went back and installed all the Windows support stuff…failed.
Installed the Android support stuff…failed.
I’m trying to install the Mac stuff, but now Unity is locking up and being a…I’m sure the Germans have a word for it…they have a word for everything.
I might try building my whole game all over again in the newer version. I wasn’t having build issues before the crash last month…grumble grumble…
I have 2020.3.0f1 (never used) and 2019.4.18.f1LTS (which is the one that is failing). I just updated them with all of the remaining modules for Windows, Android, iOS, etc…I’ll mess with them tomorrow after I get some rest.