So every time my player cube interacts with the drop obstacle after it has fallen, a force is added to it which keeps forcing it to move in the direction opposite from where it hit the obstacle. This continues until the player cube hits another obstacle. Did I forget to turn something off from one or both rigid bodies?
Hi,
This is the expected behaviour because there is no friction in the game. What you could try is to create a Physic material and assign it to the ground or the player or both. Increase the friction of that Physic material.
Did this fix it?
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