Be the first to post for 'Working To A Specification'!

My specifications are:

  • Iconised
  • 2D appearance
  • No transparency
  • flat shading
  • square edged
  • no symmetrie

Ok. Here is what I will stick to…

Look --> iconised

Appearance --> 2d

transparency - solid background but the icons will be rounded square, to transparence at the corners

Shading - flat

edges - rounded square

symmetry - none

I’m going to be working on some prototype icons for the game I’m making so I’ll be using the following:

  • Monochromatic: Since these icons will be on an in-game tablet I’ll be working with Green and Black.
  • 2-Dimensional: Again, these will be on an in-game tablet so they will need to fit the item’s screen.
  • Transparent Borders with Solid Background for the words.
  • Being Monochromatic there shouldn’t be shading but where there is I’ll us Flat.
  • Rounded Rectangular/Square: Most of this Icon set will be words (providing I can fit them in 32 px.
  • The overall shape of the Icons should be symmetrical.
  • Transparent Borders with Solid Background for the words

If I am unable to get the words into a 32px image, I will use the following specs:
Iconized 2D image with transparent background and flat shading. The proportions to be based on a square or rectangular area with realistic symmetry, or as close as I can get to realistic.

My constraints for section 2 are:

  1. Iconised
  2. 2D
  3. No Transparency
  4. Flat shading
  5. Square or sharp edges
  6. Has axis of symmetry

I am not sure what to expect, but since I would like to make skill and weapon icons, I divided the two into distinct groups.

Icons for Skills
-more iconised
-2D
-not transparent (has a background)
-smoother shading
-rounded square edge

Icons for Weapons/Tomes
-more realistic
-more 3D
-transparent (no background)
-smoother shading
-circular edges
-weapons tilted to the left, tomes tilted to the right

  • Realistic
  • 2d
  • Transparency
  • Realistic Shading
  • Rounded edge
  • Symmetry Axis

My standards for section 2:

  • Iconised
  • Transparency
  • Flat shaded
  • Square edge
  • Axis of Symmetry not required
  • I will see where I go in aspect to 2D vs 3D

hi, here are my specifications to work:

2d or isometric images
iconicised or real images
transparent or non-transparent
flat or realistic shading
framed or not framed
flat background or detailed background

and I picked this list as my design constrains
2D
Iconicised
non-transparent
flat shading
not framed
flat background

Hello!
Thank you very much for having made a 10mins video entirely on the specs! It is a very important matter.
If only some of my colleagues thought more about it… :smile:

Anyway, here are my choices for my next project :

  • Iconized
  • 2D appearance
  • No transparency
  • Shading : realistic / progressive
  • Square edged
  • Axis of symmetry : yes, at least for the general shapes of objects on the icons. shading, inner coloring or “stacks” of objets might not respect symmetry.

And I’m also thinking of the color themes to respect, as I really want a good identity for my icons.

Let’s hope it works!
Thanks!

“… the code is more what you’d call “guidelines” than actual rules.”

~ Captain Hector Barbossa, Pirates of the Caribbean: The Curse of the Black Pearl

With that quote in mind, here are my specs. Mostly safe choices:

  1. Iconized. This is a section in which we’ll be making icons, and I am of the humble opinion that icons should look like icons. I don’t have enough confidence in my artistic ability to do “realistic” yet, let alone at 32x32.

  2. 2D appearance. Seems like the natural choice for doing pixel art icons at 32x32.

  3. No transparency. Solid icons where the background is part of the icon itself is the name of the game for pixel art IMO.

  4. Moderate amount of shading. I don’t want the images to look completely flat, but I don’t want to go to great pains to make a 32x32 icon look “realistic.”

  5. Square edged: The natural choice for an icon with no transparency, otherwise you’d have to change the icon’s background to match where you put it each time.

  6. No axis of symmetry: We were able to make some very interesting non-symmetrical images at 8x8, so I’m interested in what I can pull off at 32x32. Enforcing symmetry on every image kind of means you’ll only be drawing half an image each time, which is good for efficiency, but not for learning IMO. For simple shapes like balls and squares, I’ll probably have to break this rule.

I think i might give this a go!

  1. Iconized
  2. 2D
  3. Some transparency
  4. Flat Shading
  5. Squared edge
  6. No symmetry

My choices:

• Iconised
• 2D
• No transparency
• Flat shading
• Circular edges
• Symmetry axis

My “Binary Choices” for my icons in section 2 are:

  • Iconised
  • 2d
  • Not transparent
  • Flat Shading
  • Square edged
  • No axis of symmetry

I came up with my own 6 binary constraints. Here they are and the choices I have made:

feminine aka sweet and soft vs. masculine/ hard, tough
I choose Yang energy.

primary vs. muddy colours
I choose a highly saturated, bright pallette.

abstract vs. photorealistic
I choose iconesque.

symmetry vs. no symmetry
I choose asymmetry.

hard light source vs. ambient light
I choose pronounced shadows.

1/ 2/ 3 point perspective vs. parallel projection/ 3D rendering
I choose the frog perspective where applicable.

Icon

2D

Transparency

Chrome Shading

Rounded

Axis

  1. Realistic, Icon, or Cartoon/comic? - cartoon/comic
  2. Transparent or not transparent? - transparent
  3. 2d or 3d look? - 2d
  4. Flat shading or real shading? -Realistic, but “posterized”
  5. Shape-Square, Rounded, Circle? - Square
  6. Outlined or not? - Outlined
  7. Symmetrical/Asymmetrical- Asymmetrical
  8. Colors clean or gritty? - Gritty
    Sorry, I had to stuff 2 more in :slight_smile:

Realistic or iconized: Iconized
Transparent: No
2d or 3d: 2d
Shading: Slightly Realistic
Shape: Rounded edges
Symmetry: Not necessary

  • Iconized
  • 2D
  • No transparency
  • Flat
  • Circles
  • Symmetry isn’t necessary

Here are my specifications for this section:

  • Iconised
  • 2D
  • Transparency is okay but not as a background could be used to make a glow effect
  • Palette Constrained Will use a palette based off the wario ware games
  • Flat Shading
  • Round Square

I feel like this might be a very loose ruleset for me starting out because I’m so new to all of this. I think I might need to play around with things a bit as I go along to get a better idea. BUT, that being said, this is what I’ve gone with for now:

  • Style of art is more iconized/cartoon-esque. Think RPG style.

  • 2D appearance

  • Some are transparent (only thing subject to change because I’m not sure)

  • More realistic shading (?)

  • Rounded square/circular (will need to test out both and then officially decide)

  • Theme/Colors - Things that make you think mystical and magic like purples, pinks, teals, blues, etc.

Privacy & Terms