My specifications are:
- Iconised
- 2D appearance
- No transparency
- flat shading
- square edged
- no symmetrie
My specifications are:
Ok. Here is what I will stick to…
Look --> iconised
Appearance --> 2d
transparency - solid background but the icons will be rounded square, to transparence at the corners
Shading - flat
edges - rounded square
symmetry - none
I’m going to be working on some prototype icons for the game I’m making so I’ll be using the following:
If I am unable to get the words into a 32px image, I will use the following specs:
Iconized 2D image with transparent background and flat shading. The proportions to be based on a square or rectangular area with realistic symmetry, or as close as I can get to realistic.
My constraints for section 2 are:
I am not sure what to expect, but since I would like to make skill and weapon icons, I divided the two into distinct groups.
Icons for Skills
-more iconised
-2D
-not transparent (has a background)
-smoother shading
-rounded square edge
Icons for Weapons/Tomes
-more realistic
-more 3D
-transparent (no background)
-smoother shading
-circular edges
-weapons tilted to the left, tomes tilted to the right
My standards for section 2:
hi, here are my specifications to work:
2d or isometric images
iconicised or real images
transparent or non-transparent
flat or realistic shading
framed or not framed
flat background or detailed background
and I picked this list as my design constrains
2D
Iconicised
non-transparent
flat shading
not framed
flat background
Hello!
Thank you very much for having made a 10mins video entirely on the specs! It is a very important matter.
If only some of my colleagues thought more about it…
Anyway, here are my choices for my next project :
And I’m also thinking of the color themes to respect, as I really want a good identity for my icons.
Let’s hope it works!
Thanks!
“… the code is more what you’d call “guidelines” than actual rules.”
~ Captain Hector Barbossa, Pirates of the Caribbean: The Curse of the Black Pearl
With that quote in mind, here are my specs. Mostly safe choices:
Iconized. This is a section in which we’ll be making icons, and I am of the humble opinion that icons should look like icons. I don’t have enough confidence in my artistic ability to do “realistic” yet, let alone at 32x32.
2D appearance. Seems like the natural choice for doing pixel art icons at 32x32.
No transparency. Solid icons where the background is part of the icon itself is the name of the game for pixel art IMO.
Moderate amount of shading. I don’t want the images to look completely flat, but I don’t want to go to great pains to make a 32x32 icon look “realistic.”
Square edged: The natural choice for an icon with no transparency, otherwise you’d have to change the icon’s background to match where you put it each time.
No axis of symmetry: We were able to make some very interesting non-symmetrical images at 8x8, so I’m interested in what I can pull off at 32x32. Enforcing symmetry on every image kind of means you’ll only be drawing half an image each time, which is good for efficiency, but not for learning IMO. For simple shapes like balls and squares, I’ll probably have to break this rule.
I think i might give this a go!
My choices:
• Iconised
• 2D
• No transparency
• Flat shading
• Circular edges
• Symmetry axis
My “Binary Choices” for my icons in section 2 are:
I came up with my own 6 binary constraints. Here they are and the choices I have made:
feminine aka sweet and soft vs. masculine/ hard, tough
I choose Yang energy.
primary vs. muddy colours
I choose a highly saturated, bright pallette.
abstract vs. photorealistic
I choose iconesque.
symmetry vs. no symmetry
I choose asymmetry.
hard light source vs. ambient light
I choose pronounced shadows.
1/ 2/ 3 point perspective vs. parallel projection/ 3D rendering
I choose the frog perspective where applicable.
Icon
2D
Transparency
Chrome Shading
Rounded
Axis
Realistic or iconized: Iconized
Transparent: No
2d or 3d: 2d
Shading: Slightly Realistic
Shape: Rounded edges
Symmetry: Not necessary
Here are my specifications for this section:
I feel like this might be a very loose ruleset for me starting out because I’m so new to all of this. I think I might need to play around with things a bit as I go along to get a better idea. BUT, that being said, this is what I’ve gone with for now:
Style of art is more iconized/cartoon-esque. Think RPG style.
2D appearance
Some are transparent (only thing subject to change because I’m not sure)
More realistic shading (?)
Rounded square/circular (will need to test out both and then officially decide)
Theme/Colors - Things that make you think mystical and magic like purples, pinks, teals, blues, etc.