Hi fellow rpg builders!
This is a sketch based on my concept called STALLED, described here
I’ve decided to use the physical height/depth of my game as an indication for the hardness/persistence in the game. I’m not sure whether I’m gonna use a crater or an island as a map but as you can see in the pic below for the level design it does not really matter. The level consists of a couple of “rings”:
- First ring: gathering base resources safely without real threats.
- Second ring (MKI): expect some scouts and light military droids on your path and get to know the knowledge tree (for upgrades).
- Third ring (MKII): heavy armed enemy droids and defensive structures like walls and turrets are now your next obstacles
- Centre ring: the endboss(es) fight. I’d like to make this generative so the player always gets a slightly different experience.
After each ring the player can build a save point with enough resources. This way more experienced player do not have to begin at the “noob”/outer rings which can be very boring if you’ve upgraded your droid to te max.
Requirements
- need to check the scale; how big is one ring / how close are the obstackels and enemies / what is the average attacks per time range
- Energy management: movement and attack consume energy, waiting/resting upgrade refill energy
- Technology center (upgrades based on blueprints)
- checkpoints/save stations
- repairing
- correct camera angle when navigating the whole crater/island
Hope you guys like the idea
Feedback is welcome!
Sketch
