I got a day off so how to spend your day better than diving into setting the art direction of my game! I’m working on my version of the Art Direction Concept Document.
For the people who do not want to checkout the document entirely, these are some pics that sum up my art style pretty much (for NPC and player robot styles, checkout the art document). Let me know what you guys think!
Camera angle and colors
Create depth with fog and color use.
Colors
There will be a pallet for the different rings
Call-to-action colors
Popout their environment like the new zelda enemies colors compared with their environment



