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Hi @Rick_Davidson. I can see it now. Thanks.

Thanks for helping me close the loop on this, much appreciated!

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You are welcome

Posted a link instead for this one.
Newbie to google docs so hope this works
https://docs.google.com/document/d/1eHf1yYFAISPjTkXlmp8ziIgc5Opdo3hi1522QIQvVxQ/edit?usp=sharing

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@Marc_Carlyon Looks sharp!

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I got a day off so how to spend your day better than diving into setting the art direction of my game! I’m working on my version of the Art Direction Concept Document.

  • Concept of my RPG can be found here
  • Level sketch can be found here

For the people who do not want to checkout the document entirely, these are some pics that sum up my art style pretty much (for NPC and player robot styles, checkout the art document). Let me know what you guys think!

Camera angle and colors

Create depth with fog and color use.

Colors

There will be a pallet for the different rings

Call-to-action colors

Popout their environment like the new zelda enemies colors compared with their environment

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some really interesting concepts are popping out of here :slight_smile: that makes me a bit shy, and afraid to put mine due to how weak in comparison, but i guess hesitation is the worst enemy so here it is.

Art Concept Direction Document.

feel free to leave your thoughts and comments as comments on my doc, i’d really appreciate it. it would be really helpful

@JeroenBoumans
really interesting art style you got over there, i wonder how it will turn out.
and the color choice is really interesting, with it i do believe your game can go south really quickly with simply a blink of an eye, while it still looks kinda futuristic destroyed world Apocalypse. at least when i imagine the destroyed future with a a lot of machines, i can totally see a lot of the colors you’ve picked (the first image at least). so, just saying, your choice over there is spot on, from my perspective.

and for the call to action colors, they do fit, and absolutely attract attention, especially with some small neat animation.

@Marc_Carlyon it does look solid, to say the least, looks like a really typical fitting neat art style for an RPG, though looking at the art style, i must say, your game is looking really promising. and it looks like its totally embracing the fantasy settings i think it has a lot of variety, which can be difficult to obtain, but if done right it can totally go well.

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@MoMutrz Thank you for the kind words!

I’ve checked your Art Concept document very quickly. I like the voxel setup you’ll use in your game. I also think the isometric camera angle would work good. Maybe, because you’ve also noted performance in your document, it would be interesting to use very low res voxel models at first and upscale when you decide to use more detail. I’m curious how this isometric type of voxelart works out in a game. It’ll be more iconic design I guess but nonetheless interesting. Maybe something like this (but in isometric):

<img src="/uploads/db2322/original/3X/9/7/97c98ce905b0de96f6cbbcc8fecb68c6d438ac17.png" width=“350” height=350">

Great job so far! :slight_smile:

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Thankyou for the kind words and feedback @MoMutrz :slight_smile:
I like the ADD you made its well planned and thought out with a great deal of useful information.
Sadly feedback on graphics would be poor from me as i never really got the whole voxel art games. I only just recently picked up minecraft to make stuff when i cant use blender :smiley:
Still i look forward to your progress as just because i dont play the games doesnt mean i dont have a vested interest in learning how one is made :slight_smile:

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BerlinArtDirectionConceptDocument.zip (5.9 MB)

Starting to get more excited about how far i will be able to take this game. Great experience.

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Making a Moomin-inspired RPG. Art-style and atmosphere will be somewhat similar.

Listening to this as I work for inspiration: https://www.youtube.com/watch?v=e-Gxd7a7KyE&t=74s

Here’s my art concept document:

Hoping I can stay motivated long enough to make a playable game. :slight_smile:

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looks like a rather varied, and ambitious art you’re aiming for.
though i must say, your choices on the monsters are top notch, they all look unique and special :slight_smile: well chosen. and i’d be quite interested in the big variations within levels (from the different locations.)

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My 1-page GDD can be found here.
My Art Direction can be found here.
I kindly ask you to comment on them. Tks in advance.

Hi folks, Here is a link to my art direction document, comments welcomed.

I’d play this game :slight_smile:

Thanks for the good words.

Project “Maulotaur” first pass at an Art Direction Concept Document:

A lot of great designs here :slight_smile:
All look like amazing ideas, hope all can finish their games and ship them, as the ideas look great :+1:

Here is my concept so far:

Greetings All,

Not really sure what I’m doing here and I know this needs more work. I’m excited to see some concepts and share some ideas. I would love your feedback. Hope you enjoy. :slight_smile:

Jenn

WellSpring ADD

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