Hi @Rick_Davidson, I chose to use the terrain as a reference to sketch the level. From that point I can easily use the level to work out my concept with rocks, platforms and edges. This works great for me! I’ve also made the choice to buy some rock assets to speed up the level design and keep motivation in the designing proces. I know this map setup does not looks like my sketch but I’ve chosen to use my sketch as a world map layout.
Hi @ben, I’ve also created with collider prefabs (simple quads with colliders) the set the collision perimeter. I’ve added a script on it to turn off the mesh renderer when the game starts. This way I can easily edit my scene with colliders without seeing them in the scene on runtime. This works great in combination with the collision layers we’ve set up!
Also I’ve got one practical question: can we use the Showcase section to create a post for the whole game process? In other words, can I create a topic that is solely about my game “Stalled”?
I hope you guys like it! I’m enjoying the design proces more than I thought.
Scene with terrain as reference for designing
Scene with terrain turned off