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I used a particle system and changed Color over time. The simulation space must be changed to world. :slight_smile:

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My first attempt at a level.

3 Likes

Really amazing and solid controls too!

1 Like

Thanks :slight_smile:

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Quite simple, there’s a bit of food at the end if you take the lower route but it’s harder than going up and over! Also I’m thinking about moving away from the underwater visual style, it makes things a little harder to see, but I’ll worry about that later

9 Likes

Very very nice looking! Darn overacheivers making me feel bad about myself! Just kidding. Awesome work.

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Hello , I am looking for some feedback for my first level in this project.

9 Likes

That looks pretty cool. Looking forward to play testing.

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@Manu_Scheller
how do you do the particle effect start/stop

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Get a reference to the particle effect and when you press / hold the spacebar, then play the particle system, otherwise stop. Like

[SerializeField] Particlesystem thrustParticle

private void RespondToThrustInput()
{
if (state == State.Alive && !introCanvas.gameObject.activeInHierarchy)
{

        if (Input.GetKey(KeyCode.Space) || Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W)) //Can thrust while rotating
        {
            ApplyThrust();

        }
        else
        {
            EndParticleAndSound();
        }

    }
}

private void ApplyThrust()
{
    float shipThrust = mainThrust * Time.deltaTime;

    rigidBody.AddRelativeForce(Vector3.up * shipThrust);
    if (!audioSource.isPlaying)
    {
        audioSource.PlayOneShot(thrust);
        thrustParticle.Play();
    }
}

private void EndParticleAndSound()
{
    audioSource.Stop();
    thrustParticle.Stop();
}
1 Like

Really impressive - you seem ahead of the course.

2 Likes

Wow - how did you go about doing this?

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2 Likes

Project drone for me :smiley:

I’ve made the level a bit easier (Tunnnel -> slowing down -> up), since it’s level 1 and went for the “escaping the castle” feel :]

My First Attempt at Level Design - Nothing special - Quick run through, it was fun - vid speed x2.5
LvlDesign

Just my basic level 1 and 2 game play.

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I thought the over-under was a bit hectic for a first level as new players struggle with the controls so I thought of this sort of “slip through a divide” challenge which lowers the difficulty but still gives a neat moment.

unity%20-%203_Planet_Zero%20-%20PC%2C%20Mac%20%26%20Liunity%20-%203_Planet_Zero%20-%20PC%2C%20Mac%20%26%20Li

My first two levels with some music and a follow-camera. :grin:

2 Likes

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