Excuse me for repeating this under 'ASK" … I have posted same thing under ‘SHOW’ but realize that this is the place to ask questions.
My question is, what is producing the jitter in the realtime manipulation of the ship (with mouse for translation and rotation) that does not exist in the rail animation.
Rail animation was done on timeline with a little ship animation thrown. This was removed prior to scripting the real-time manipulation). Please compare the two videos and you will see that the jitter is obvious in the second one. Both videos were created using Unity’s built-in video recorder.
Link to video of rail animation that has no jitter:
Link to real-time animation with jitter: