For this project, I want to focus on procedural texturing and composition.
And less on modelling. For me and my PC, a difficult thing because working with the material node editor crashes Blender and it’s a slow process. Even more to estimate how all the node combinations and properties, make something I want. Still learning here, out of my comfort zone …
This is my rough sketch.
Currently, I have 4 render layers active. Blending them together in the compositor.
- Space background
- Planet (is a quarter of a sphere to preserve memory. So choosing a new layout can be a problem.)
- Planet sky
- Space station
- and maybe a spaceship if I have the time.