Been really enjoying the course, however I have run into a bit of an issue when I go to publish the game in terms of the display.
It seems that at some point I may have scaled my text wrong and caused the resolution on it to be well poor. Is there any way that I can fix this so that my story text is no longer blurry? It unfortunately has caused the game to be unplayable (unreadable really) when it is posted online…
In your game window view, check that your game screen hasn’t been scaled to 1.25x. I find this happens to me sometimes. If it is indeed scaled, then you can go into the game window settings (the place where you change the aspect ratio) and uncheck the “low resolution aspect ratio” checkbox.
If you are using regular Text then it can be blurry, whereas using TextMeshPro text should be fine.
Hope these two ideas leads to something that might help.
Hello, I just finished my titulating and thrilling adventure (lol) and was attempting to save it to sharemygame.com. When the game loads, there is a unity loading bar, then just a dark blue background. This also happens on itchio and local, so it has to be the build.
I did the WebGL Build and run, someone suggested it was the scene/sample scene option but that didnt work when unclicked them. any suggestions?
The second bug was that when using the Unity editor or the Html5 exported application, the Application.Quit() function was not working. So, after searching for a while I found this solution:
Hello, you game have empty states.I push the button 2 when just have the option1 and dont show any text ou new options. i try push button again but did not work.
You just need remove the second state.
I like the story line.
Shared with some of my friends too. They are already considering me as some senior game developer
Please let me know of your thoughts and where I can improve.
Great work, I love what you’ve done with this project - I especially liked the boss. Also, great work on getting some health bars in the game. Well done!
Thanks a lot!
I’m having some difficulties in creating and handling levels as of now.
Can you guide me to any of the topics/courses that you find it best for rookies ?
I’m currently facing issues in spawning random waves of enemies in each level.
Level1 : enemies in given path which spawn one after the other (as in the course)
Level2 : enemies spawn in groups and dscend downwards.
At the end of Level2 I’m spawning the boss.
The approach I’m taking I’m not if it is right.
So need some documents on what’s the best pattern to create and handle levels in these requirements.
My first game!!! Go easy…it’s very short and sweet – I’d love to build upon it later.
It’s called Dungeon of Peril…it’s has a fantasy theme, sort of like Dungeons & Dragons.