About 'Publish Your WebGL Game'!

cud_s03_publish_your_webgl_game

#62

Hey Rick,

Thanks a lot for the great course.
I followed it all the way through. It helped me develop an awesome game :slight_smile:

From the begining I targetted it for android platform. So didn’t try webGL builds.
I have created an end to end game. USed some of you assets too :stuck_out_tongue:

I have made one short video of it : https://www.youtube.com/watch?v=aWVn-XNon8c
Published it on playstore too : https://play.google.com/store/apps/details?id=com.namelessstudios.lazeradventures
github source : https://github.com/ajayaradhya/LazerDefender
Udemy id : be.el.ajay@gmail.com

Shared with some of my friends too. They are already considering me as some senior game developer :blush:
Please let me know of your thoughts and where I can improve.

Thanks a looooot again :slight_smile:


#63

Great work, I love what you’ve done with this project - I especially liked the boss. Also, great work on getting some health bars in the game. Well done!


#64

Thanks a lot!
I’m having some difficulties in creating and handling levels as of now.
Can you guide me to any of the topics/courses that you find it best for rookies ? :slight_smile:

I’m currently facing issues in spawning random waves of enemies in each level.
Level1 : enemies in given path which spawn one after the other (as in the course)
Level2 : enemies spawn in groups and dscend downwards.
At the end of Level2 I’m spawning the boss.

The approach I’m taking I’m not if it is right.
So need some documents on what’s the best pattern to create and handle levels in these requirements.

Any help would be appreciated :slight_smile:

Thanks again!


#65

Above The Clouds

Took me a while but here it is! It’ll be awesome if someone can play it and give me some feedback! :slight_smile:

EDIT: You need to go into full screen to see some of the background. If you don’t, you won’t be able to see part of the background.