Medieval brewery
This challenge took more than an hour, but I wanted to review the use of arrays in boolean meshes.
Iām a bit confused here.
"ENVIRONMENT"
a. the circumstances, objects, or conditions by which one is surrounded
b. the complex of physical, chemical, and biotic factors (such as climate, soil, and living things) that act upon an organism or an ecological community and ultimately determine its form and survival
c. the aggregate of social and cultural conditions that influence the life of an individual or community
I hoped to see more B. Landscapes, terrain, trees, buildings, etc. Thatās why I follow this course. Letās create the environment to place my objects in. But I think itās more my point of view.
Maybe this old project can be seen as environmental.
That is sweet, loving this.
Task is more about getting those new to blender creating something to get the hand of using it
For my Mid Section Challenge I am attempting to recreate the opening scene from pretty much any futurama episode. That one opening shot of their HQ.
Anyways, I stopped myself after about 2 hours, I was not really paying attention to the clock.
So here is what I was able to accomplish within that time slot.
I might have gone a little overboard, with some actual editing of the polys for the pipes, and the hangar trim pieces, as well as playing with the toon shader. But I tried to keep it as simple as possible using what has been taught so far.
Have a great day, and Iāll see you all in the next one.
Are your normals correct on the lamp shade? Also, how are you doing the actual light? With a light object or a mesh with an emission shader?
Got carried away a bit. Warcraft2-style tower.
Iām happy with the course so far. However iām a bit concerne as i see iāll reach the end of the āmodelingā part in a few courses and we didnāt put our hands on the edit mode so far.
Iām also very interested in the āstategies used to decide wether we should join, parent, link, assetsā to make them usable in games for instance. For now we are creating a lot of hidden polygones and iām concerned with the performance issue of it. I hope the rest of the course will cover this !
Cheers
You are nowhere near the end of modelling lessons they continue throughout the course, so I wouldnāt worry about that.
Out of interest what made you think that you were?
Oh great then ! Well the first part is called āmodelingā so i thought all the modeling would be here. I looked at the intro videos of each of the other 4 parts and they seems to focus on texturing and tunning up the scene with various technics. I couldnt find any lesson with a name that made me think otherwise.
Since youāre also teaching another Blender tutorial which is longer, i get worried that this was only in the other one.
Well iām very exited about whatās coming next then This is really well explained and the various exercises makes things easier to remember
The Complete Blender Course Certainly goes it to much more depth and in the Environments course we focus more on procedurally generating our geometry
Sure ! Iāll probably give it a go too when iāll be done with this one !
As you mentioned, one should stop when you come at a certain time.
Wanted to add some spires on the castle, but this should suffice.
Cycles Render
well done, loved those arfix forts as kid had the sahara fort wildwest and gun emplacement those were the days
Messed around with making renders, so decided on a maquette version and full sized look. Most of the structure was built up with primitives plus a few booleans, then I decided to go further into the smaller details.
A really warm and nice scene. Well done!.