A warm welcome to you

  • Platform Goals…

I would like to develop some games and experiences for Google Cardboard, as that has the lowest cost of entry, and I suspect the deepest market penetration as a result. The very simplistic control options appeal to me, though I do wish we could monitor all six degrees of freedom there.

I’d also like to support Cardboard and Daydream in the same deployment, if possible. Dynamic graphics quality, optional control schemes, etc.

(And then, drilling down a bit further, I’m on Android myself, though I do have an iPod Touch I could probably develop with, somewhere. Finding it is the challenge.)

I do have the Occulus Rift for personal use, but am not so excited about trying to compete in the PC market. Perhaps this will change, if I have a solid idea to develop for it later.

Playstation VR is another story. I’ve been gearing up to join Sony’s partner program and get my hands on a dev kit. I should meet all of the requirements now, but I’d like to have another project or two under my belt before applying.

  • Creative/Project Goals…

I believe in developing for the platform. Design and test interactions, then build an experience around those. As such, I’m trying not to be so attached to any one idea at this stage. Let’s just dive into the hardware and see what resonates.

(That said, I am absolutely in love with “Allumette”, and am inspired by this to tell stories through VR. That does mean PC or Playstation, for me, as what grabbed me more than anything was the ability to look closer at the action by sticking your head into it.)

I will be using the rift as my VR choice.

My goals are to create a VR game for the rift that I can tie into the Leap motion hand tracker.

Hi All, just started the course and I’m going with the Samsung Gear VR because I already own it.

Eventually I would like to use the HTC Vive because room scale VR is amazing. Tilt Brush and Space Pirate Trainer are incredibly fun and there’s nothing like actually moving around and having the controllers positioned perfectly in VR. It’s the most immersive VR experience I have tried so far.

As for game inspiration, Dreadhalls on the Gear VR is my current favorite and the one I would draw inspiration from. While I’m not a huge fan of the horror genre, exploring a dungeon in VR is awesome. I also tried Skyrim in VR and that was crazy cool, but the control wasn’t great and there was a touch of motion sickness.

Looking forward to the rest of the course!

Just started the course this week. going to be working with my GearVR primarily.
Quite looking forward to it.

Hello everyone.

My name is Andrew. I just recently purchased this course so I can learn C# With Unity. I have no experience with C# (Minimum of Java/Python) Hopefully, that’ll get me somewhere with this language as I’ve heard it’s quite familiar with other languages. As for Unity i’m a Noobie at it.

The chosen System i’ll be going with is the Oculus Rift. Got one for Christmas, and I’ve always loved the idea of building/creating stuff.

My goals, is to create simple games. Possibly Roller coaster games as well. For family and of course friend useage.
I’m a quick learner when it comes to things with computers.

Let’s begin!

Hi all,

My name’s Eloise and I’m just starting the course. I’m completely new at any type of programming/game development but it’s something I wanted to explore for years. Ended up focussing on writing and teaching instead but the bug to write puzzle games never went away.

When I experienced VR for the first time a few months ago I knew I just had to get involved with it. Mind was totally blown! Having been a diehard Apple fan since the age of 5 (dad’s fault), I even switched over to get a Samsung phone so I could get Gear VR. I’ll probably focus on developing for that and for Cardboard as I want to start with puzzle games for language learners and will need it to be low price.

We’ll see how things go from there!

Well I’m brand new to all things tech. My degree is in biology so I’m much more used to dealing with the organics. Not to mention tactile… things; but maybe if I think of code as little cells with jobs…
Anyway my interest is actually AR and I’d love to get a hololense. I have to start somewhere, and while this course is about VR, I believe it will give me the basic fundamentals. So a simple Google Cardboard and my iPhone will do. Although I work on a PC, so this might be interesting.

Hi there,

I’m Néstor, and I’m just starting the course. I’ve been fooling around Unity for a while, trying to learn for myself. But after spending countless hours with some trivial stuff I realized I need guidance… So here I am. I’m passionate about VR; for now I homeproduce 360° video, and I have done a couple of VR interfaces in Unity… But, I’m really missing a lot of concepts and I want to learn as much as possible from this course.

Here is a VR interface I did with Myo armband,

And my channel with some 360° Video, if you feel curious about it

Ok, thanks for reading.

Cheers,
Néstor

#Hi!

My name is yosef, i’m really new in this thing of VR and MOOCS, this looks great :smiley:.
My choice is Google Cardboard and Oculus Rift :smiley: :smiley:

Hello,

akp here. I own a gear VR, and hope to be using that if not, then I’ll get the cardboard.

I’m a web developer in the bay area looking to get more knowledgeable about VR development.

Hi, I’ve been messing around informally with Unity and Cardboard for a while – trying to jump-start my knowledge with this course. I teach and write electronic music, and am interested in VR in connection with that and hope to start introducing it in my classes. I’m not thinking so much in terms of games, but rather immersive soundscapes that would be engaging environments for listening to music, and I’m also thinking of interactive musical VR pieces. I’m looking forward to the course!

Oh, also – I’m using Cardboard at the moment, but have just ordered a Google Pixel XL and will work in Daydream when that comes. I love Cardboard, but the added resolution/performance in Daydream is really nice. I don’t see myself getting a computer upgrade that can support Oculus in the near future.

Hi there, I’m Jamie Smith. I am a musician who unfortunately got Multiple Sclerosis last summer. This makes it very difficult to do music some days. To keep me from going insane from playing video games all day long on my bad days (I know, silly me - but to my defence, being to sick to work, means no money to buy new games to beat for the thirtieth time) I began learning programming for android devices on a scholarship from Google in January.

I bought the course with game making in Unity (also taught by Ben and Sam) and heard that the C# lessons were better in this one - so extra material AND developing for VR, what is there not to love, really?

I am the proud owner of a Google Cardboard from before they got mainstream and have always been a fan of VR, making my own experiences for Android is going to be great! Happy studies to everyone! :v::grinning:

This is peak! I have long been in love with Unity and all its capabilities- VR, C# scripting, game development- now time to take the lounge. I took the other unity program-Complete C# Unity Developer and I’m yet to dive in. So hopefully, this is it.

I own a cheap no-name smartphone HMD that I will use in conjunction with my Blackberry Z10. As I have this particular penchant for using the barest minimum spec hardware to run all my projects. Eventually when things get serious I’ll use the GearVR.

Boom!

Hi

My name is Chris and I’m pretty new to game development and never used Unity before, but I’m hoping I can learn to do some coding and to fool around with the tool as it is being used at my work. Also I really like VR and I want to get involved with it in someway so I figured this would be a good first step in that world. Really excited to explore some escapism concepts in VR. Our office at work has the new Occulus system and I got to try the RoboRecall VR game which totally blew me away. Can’t wait to see what the posibilities in the future will be like!

I have a Samsung s6 and I have a cheaper vr brand that supports google VR, so that’s what I’ll be using.

Hi! I have a Google Cardboard and a Google Daydream - I’d really like to see if what we’re learning will work on the Daydream so will probably see if I can figure out how to deploy to that, but otherwise will go with the Cardboard.

Hey! I am an Engineering student. Passion for VR and AR has encouraged me to take this course.

Want to use VR with IOT to create something new.

I have a Android phone and Google cardboard, that i will be using.

Hello, everyone. My goals for VR design are to become proficient enough with Unity to utilize it for interactive immersive experiences, including cinematic type experiences. Ultimately I want to be able to create content for Oculus Ruft and HTC Vive, but for now in the course I’ll be using an iPhone 6s and Google cardboard.

Hi, my name is Fernando, I’m an illustrator who wants to use VR to tell stories and help to us learn a little about each other. Also I want to make a giant robot pilot game too. I’m working with the Gear VR.

Hello, my name is Eric. I am an accessibility subject matter expert, specifically with higher / distance ed technology. Using principles of universal design, I create accessible learning environments for the blind as well as for other peoples with varying abilities. I hope to create an accessible vr learning application. =]

I’ve just signed up to the course and looking forward to getting stuck in to the content.
I am a Computing lecturer based in Cumbria and current wish to enhance my programming and VR knowledge with VR as part of a Student Initiated Module I am studying as part of my MSc which I am studying alongside teaching.

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