6.173: Final Final Project: Incomplete

I could just put smiley faces on them :slight_smile:

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Now there’s a thought. :grinning_face_with_smiling_eyes:

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Stairing update:

Up and down the stairs we go,
to and fro, to where, dunno!

Perhaps a dungeon down below?
Or rooms above, in lanterns glow!

I have created some module stairs for the scene:






As you can see, I played around with them to make sure they did the job.

All and all, I am kind of impressed with my first unhandheld attempt at doing module stairs. This was all only using what I have learned thus far without looking outside the box.

I started with stairs going straight up using a box, cuts, extrusions and so forth.

The tougher one to figure out was the curving stair. For this I realized that I needed a quarter of a cylinder.

The rails were taken from the top of the stair edgings, cut out, separated and then filled in. The pillars were the easiest part, and once extracted from the rail, became the main pillars found at the top and bottom of the stairs.

I also had to make sure that each edge more or less lined up in either directions. I also made sure that the parts could fit duplicates of themselves without being too far off.

I started making extra pieces, I realized I could end up making a whole set of pieces all on its own- and then never complete the tav… the scene… Sort of meditative taking each part and making a new one out of it. Really, I only need the original 4 found in the first picture for my scene.

Enjoy!

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Nicely done @Zangk as I’ve always liked the look of stairs coming down to a main foyer of a house from two directions.

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Very fancy stairway.
Why do the rails on the straight section sag so much? Is the intermittent posts/pillars part of an intention to look dilapidated?
Look forward to seeing them with some materials on them.

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Yes, they are a little sagacious aren’t they :slight_smile: , something that I can change- I had done that on purpose for the scene on purpose. However, as an asset, this could be a little much, repeated waves of wood. I just might duplicate the sucker and then create a straighter model- rails and boards :+1:

As for the wide spacing between the rails, I was going for a more simplistic look. But it does make it look a little more like an abandoned house, doesn’t it?

Cheap owners! They should get that fixed! It must have been the same fella they hired when they tried rebuilding that well that was destroyed by that robot many, many, many moons ago. They had to hire someone else (NP3 or some such number), and he gave them a high-poly water-pump for cheap!

Me too! That is when the mistakes shine! :grin:

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No problem with a tumble down rail, so long as no users will be the worse for drink. Accidents happen anyway. The best beer has ‘body’ in it, and keeps the place tidy.

The modular nature needs to take into account the ‘tiling’ effects. If at least the ends of the straight section were a section that was flat at least there would not be the sharp pointy join of that cheap NP3 carpenter look. Lay out for a top of the range NP5 one! Get them fixed up in no time. All the modular section connection points are important in this connected continuous staircase.

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A good point to note indeed! I will pointedly make a point to create a straight rail set, otherwise we might end up railing on about my saggy pointed rails!

Makes me wonder what they have in their cellar… perhaps something dealing with stone walls, torches and time shares?

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There, I straightened out and undilapidated the rails and floor boards, and added more railings with better spacing. I kept one model around for the more run down look (bends in rails and boards), and made another by modifying the old mesh a little.

I think it has straightened out its act, and will not have to worry about some"body" falling off the edge and thickening some future brew. They would have to call it the Abra Cadaver brew…

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Looking good. I’m really liking this updated version.

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Looks better.
Can you make the other joins less ‘sharp’?
The slope one could curve such that it ends vertical possibly?

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Probably the best way to do some of that would be to lift up the slope toward the ends so that it eases down into the next rail and stair bordering. But with any of the other ones, if I try to curve it too much, it might look a little strange if I use them as straight pieces.

Maybe have an “end piece” selection for the left side, for the right side, and for both (for shorter conjunctions). And I would only have to do that for the straight and the straight ascent/descent staircase: about 6 models if I wanted to do a minimal but thorough job, but for the scene, I would only need to clean up the sloping model.

I could consider doing more (and may as I build the scene), but I would like to consider moving on to the next section before the year is out! :wink:

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Ohh make a column, as though a corner post sort of thing. At junction points rather like the wall and column of the dungeon.

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WOW !

You really understand the goal of modular design. Wow done. (well done) :wink:

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Actually, that did come to mind and I did implement it!


But irony of ironies, I did not actually need to use my feature slope piece for my scene. I got looking at my reference and design idea and I only needed one straight piece and a curve!

However! There was a section that required an upper area with rails. So I placed it there!.

.

But notice that there are a few blocks covering the intersection areas. Those will be wooden at some point.

Looking at the picture, I realized I just created a bridge!

I will have to keep that in mind for any future project…

Maybe, but I am only working with stairs, walls, and floors. Imagine if it were something more complex, I am sure I would have a run for my money. All I am doing is simply keeping my points together, and if all else fails, put something in-between. And if I want variety: copy, paste, mangle, repeat. Kind of a meditative procedure.

Wow done? Nope, Blizzard Entertainment had nothing to do with this project. They were not even a point of inspiration! Unless you are asking if they have stopped updating, upgrading, and maintaining it- That I cannot tell you as I have not touched WOW in years, so I do not know if if WOW is indeed done. :wink:

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Very nice, solves the join issue perfectly, make a feature out of it.

You will find uses for the extra section, you have a ‘kit’ now that can be used in many projects.

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:wink: With “WOW”, I don’t mean World Of Warcraft. Just wow! :wink:

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:grin:

Okay, I won’t be cheeky- Thanks!

And perhaps something to expand upon if I should so choose? While it could be medieval fantasy, you also have something like Starwars which blends Sci-fi and ancient cultural elements together at once.

As an example: You could walk into a run down wooden Tavern (The featured set), on some “backwoods planet” to lay low, just to find yourself in a tussle with some hulking, 4 armed, saber toothed creature, who is slightly inebriated by the local ferment (but would probably kill most humans). Not long into this scrap you find yourself at the other end of its laser pistol barrel.

Little do they know about your portable shield: not a 70’s version of personal shield, being a 10 kg backpacked contraption, but a one of a kind prototype vest shield that fits under your clothing (and perhaps something you happen to “borrow”, and why you are laying low?). It nearly works and has got you out a great many situations. The downside? It is unstable, causing it to periodically “glitch”, as your scars bear witness to. Hopefully it won’t be one of those times…

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I have been spending most of my time building up the scene. I find it interesting how I can manipulate, decimate, or create new parts using old ones rather than rebuilding something similar.

Currently I am working on a counter… not a bar counter of course… :unamused: (shifty eyes)

Somehow the roosters got off their tap and multiplied:


Doors are starting to manifest from old floorboard pieces, although the have no handle on the situation, so to speak:


As you can tell, the left has some place holders.

Here is a picture to give you an idea the proportion of the area. This character is 2 meters tall… I wonder why Mr. McTaggard is here?

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All those roosters and no hens laying eggs. At least the, er building site workers will be woken in good time. One apparently levitating due to lack of wings! I suspect aliens inhabiting these proliferating roosters! Mind controlling the saps into building a base of operation for invading the world.

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