I suppose this will be my submission. I did not do the background. This does not really fit the theme but was fun anyway. I learned a bit about shape keys and animating them but I think I prefer rigging it. I had a hard time with weight painting since the eyes were separate and had a hard time doing the trackto constraint without having to weight paint it manually and I really had a hard time with it.
I like that I thought of runescape within the first millisecond of seeing it. good job.
It actually fits the theme perfectly. Nicely done!
Okay. In my head, everything looked much better, but anyway, here it goes. These are more like NPC characters. Little backstory:
Long ago, an advanced civilization thrived on Zephor, a planet rich in powerful crystals - an ancient energy source that fueled their technology. Over time, their world fell into ruin, leaving behind only remnants of their once-great creations.
Among the survivors were the Cryzors, robotic creatures designed to harness and protect crystal energy. As time passed, they became completely dependent on it, carrying crystal staffs to sustain themselves. With no organic life left on Zephor, the Cryzors wander the ruins, searching for more energy to keep themselves active.
Accompanying them are the Whizzers, small, flying robots that act as loyal assistants. These creatures have no built-in power source - instead, they survive by serving a master. They follow their bonded Cryzor everywhere, helping with daily tasks in exchange for energy.
I like the Wall-E head and that you have a backstory along with some functionality/gimmicks for the game
Thanks. Actually, in the end, that head gave me a bit of disappointment. It felt out of place on a massive body, but on the other hand, all body looks strange. So at least people will have a good laugh.
This is my mechanic Bugsie, he is a too-good-natured boy for a plants-vs-bugs gardening game, but this is the idea .
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@SweetOblivion congratulations on your entry of a game character. Very recognizable as a tough knight. With a helmet this could be emphasized.
- sezpul - Great work on this funny character. And you’ve learned a lot of new things (Shape keys would my choice too, but it has its limits). Could use some texture, like dripping moisture on top as hair …
- Srl1 - Great character (story) description. Good implementation of the armature and animation. Character has a nice appearance.
- Megane_Wang - Nice garden robot. Technically the joints are very static (1-ax) and therefore difficult to animate I think. You wouldn’t expect it, to make so much smoke. Trees are a bit strange.
- gallmerci - Very recognizable as a game character. Could be part of the Mario family. Maybe the legs a bit closer to the middle?
Note: I don’t want to offend anyone. I try to write down positive ideas and visions in my simple use of the English language. I am also sometimes more inspired by a particular subject or solution. I’m also learning from you!