2025 Collab: Week 06 “Taverns / Pubs” - VOTE CLOSED

This is the Blender Collaboration 2025, week 06 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, have fun, learn, and get together.

This week’s subject is “Taverns / Pubs”.

  • Taverns / Pubs - A tavern is a type of business where people gather to drink alcoholic beverages and be served food such as different types of roast meats and cheese, and where travelers would receive lodging. An inn is a tavern that has a license to put up guests as lodgers.
    Many pubs offer meals and snacks, and those considered to be gastro- pubs serve food in a manner akin to a restaurant. A licence is required to operate a pub ; the licensee is known as the landlord or landlady, or the publican.
  • Subject selected by the previous Week 04, 2025 “ Landmarks " winners gallmerci

The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. At the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.

Deadline: 2025-02-08T22:55:00Z

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Subscribe or unsubscribe to this “BlenderCollab” group.

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I thought it would look fun

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Inspired by @Grant_Abbitt 's Isometric Scenes course:

Thanks everyone for all the recommendations. Here my updated version:

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Love this! Well done

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A bar for birds. That’s adorable! I recommend playing with your lighting more as it is a bit difficult to see all the wonderful models and textures you’ve created. Perhaps a soft rim light to help give the shapes a bit more form? Right now the lighting is flattening all of your objects.

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Great job taking what you learned in Grant’s lesson. The tavern looks great!

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Thx for your feedback. The idea was to make the scene shine in composition nodes, but this is where I hit my experience top floor, so to save time decided to hide my mistakes with dimming lights and blur the scene. All in all my lack of experience drives me to go beyond. Last, I got mesmerized by others’ work in this thread and decided not to fix my mistakes in this. I will try to do better next time. Cheers.

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Welcome to our little Blender community, @Cabbatage . Really nice job on your inn/tavern as well!

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I don’t use the comp nodes except to add a glare here and there. I have very little experience with them. It’s a great concept and looks really good.

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Ran out of time this week but put together what I could.

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We @BlenderCollab have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your entry.
The new subject week 7 “Swords and knives” has already started. The winner of this week’s “Taverns / Pubs” challenge may select a subject for next week 8 and win a badge.

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@gallmerci congratulations on your beautiful entry. Creative in composition and placement of light sources. Many small accessories that inspire the viewer to look longer. And the color scheme fits together nicely.


Srl1 - very nice version of a birdhouse. But this idea should have been thought out a bit more. A bird sits on a stick and not on a stool for example. This way you take the viewer along better in the story you want to tell.
mfortunato - Classic Inn! I got the feeling it’s not finished. “It’s too clean …”. Missing a next stage of lighting.
Cabbage - It is a good starting point! But try to look ate the scale of items (objects). Sitting on a stool, but your legs are then above the bar.
Don’t design from memory, but find references. Use software ‘PureRef’ for that.


Note: I don’t want to offend anyone. I try to write down positive ideas and visions in my simple use of the English language. I am also sometimes more inspired by a particular subject or solution. I’m also learning from you!

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@FedPete - you would be correct! I went as far as I had time to go. I wanted to weather it more and make it look more lived in and then play with some real, atmospheric lighting. The bones of the scene are there. I can always revisit it in the future. Thanks again for your input.

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