with lighter sky and I made the central bird more yellow
@VVruba I couldn’t come up with an interesting scene with cats and dogs, so I had to leave them. For some reason, the birds immediately came up with a nest and a tree
with lighter sky and I made the central bird more yellow
@VVruba I couldn’t come up with an interesting scene with cats and dogs, so I had to leave them. For some reason, the birds immediately came up with a nest and a tree
Maybe the cats are hunting the birds and the dogs are hunting the cats?
Still I like the scene, maybe could use a bit of post processing to make it even better, bloom depth of field, vignette etc.
idk if addon usage is allowed (that does heavy lifting of voxelization), but I did use it on my old catapult mech model, and after tweaking it I rendered this:
@anastasions I haven’t wrapped my brain around Voxel work as yet, but I’m loving what you’ve produced here, especially the ladies high heels and the roller skates.
I’ll submit now in case I don’t finish in time, like last week. Still want to work on lighting and better color details. The skull is reused from an old project. Everything else I made this week.
EDIT:
More of a voxel style ground plus cycles lighting.
And lastly a little bit of color variation.
And that’s it for me
All of the animals are very recognizable even though you used such few blocks. You really got the voxel style spot on, and did it manually too. I love them!
I found a pokemon (that I forgot I made) lying around, so decided to make a little scene for it.
We @BlenderCollab have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your own entry.
The new subject week 32 “Summer day at the beach” has already started. The winner of this week’s “Voxel style” challenge may select a subject for next week 33 and win a badge.
0 voters
@Gordon congratulations on winning this competitive Collab week with many participants. You’ve created a beautiful bright, sunny, creative dessert scene. Good composition and level of asset details.
General observation:
Voxels are like screen pixels. While they are 3D in shape, the 6 faces contain the same color (variance). Voxels don’t rotate, Voxels do have the same size (scale). Voxels fit the grid.
Note: I don’t want to offend anyone. I try to write down positive ideas and visions in my simple use of the English language. I am also sometimes more inspired by a particular subject or solution. I’m also learning from you!
So many submissions this week, thanks people. It feels good to see people engage in a topic I picked.
As @FedPete has mentioned there were some misunderstandings in how voxels work, but I think it’s fine to bend the rules for some creative freedom. The only thing that bothered me a little was the inconsistency in scale.
In a single object that’s true and I suppose it’s true for “real” voxels but as part of a bigger object or a game, it’s not uncommon to rotate them. It depends on the setting.
I’m happy that you introduced this subject. Keep on coming up with interesting stuff like this!