Day 25: Haunted Graveyard.
Time: 6h (but feels like 12 )
A few shots:
Making the scene was really tedious in Blender. There are loads of items so no other way around it, but my experience with level design tools in unreal and unity suggests to me that I would do it faster in game engine. Placing stuff like candles was really tiring…
Edit: just counted… it took 14 days to make it (including skeleton and knight characters)
Edit2: Oh, skeleton eyes are not glowing! Made a mistake during importing the skeleton from different blend file… Re-render time…
Edit3: Re-render done. Subtle change, but I like it. And uploaded jpg instead of png. Can’t see the difference in image quality, but the file size is much smaller.