2022 Collab: Week 9 “Antique" - CLOSED

I like the lighting here

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This is a render?? If so, WOW

lol sorry no it is a photo.
Just an example of material damaged and still shiny.

lol I was shook

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WOW, that’s a great scene. Grannie taking care of the kids and reading them a story, and then the kids as adults taking care of Grannie, and reading her a story. I love it!! :grinning:

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I’m gonna wish I had more than one vote for this week! :astonished:

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@ZachDude I know the feeling… Every single week

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Banksy =)

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Send it, I don’t care =)

Oh, nice! I never thought of using sculpting for adding wear and tear.
But my confusion is that I thought sculpting is for high poly models. How will it work for a low poly model like the above? Will it not add too much geometry?

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Well, you can do it on the high poly model, and then bake that as a normal onto your low poly model. Effectively “faking detail”. There’s a dozen tutorials out there that can explain that process better than I, though.

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I see. Good to know. Though I don’t understand what is meant by “bake that as a normal” :wink:

I do sometimes look up YouTube videos but honestly, I want to stay away from them. I spent years trying to learn from YouTube and could never really make any progress. By following the Blender course here, I have made more progress in the last 2 months than I ever did in years.

I still have 3-4 courses left (character, environment, VFX…). I am sure I will learn all of these different techniques in time. Slow and steady is the game…

But thanks a lot for your input. I have a list that contains the techniques I have heard but don’t understand. Then I can cross off items once I learn them in the course. This one certainly goes on that list :+1:

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Well, for baking normals in particular, it’s touched on in Grant’s dragon course on here (and maybe others, idk yet), or Blender Guru’s Anvil tutorial on Youtube, if you want to check out full tutorials that use the concept. But basically, normals are one of the many types of things handled in the shaders - you have color, obviously, and roughness, metalness, etc etc etc. “Normals” are (to my newb understanding) basically a “faked 3D” effect telling the program where light ought to fall as if those alterations and imperfections were there. Essentially, normals are your way of telling the software “Pretend this rock has a crack in it.” Baking is something you can do through Cycles, and you can use it to create your own customized normals from a complex object, for use on a similar, simpler object.

Hope that in some way was helpful.

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Cool. This kinda cleared up what baking is. I also heard that we can create high poly assets and then convert them to low poly for importing in games, or something like that. I guess that is also something similar then.

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Vote for Antique

We @BlenderCollab have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your own entry.
And the new subject week 10 " Peace has already started. The winner of this week’s “Antique” challenge may select a subject for week 11.


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Oof, i guess i got confused with the deadline and missed the time window for final submission. I´m just in for the fun and experience. I hope it´s okay to post my results here, since my pic in the voting doesn´t depict my progress on the project. It was just a quick screenshot - and seeing it in the voting honestly looks to me like i was lazy. Which i wasn´t.

My final render is not the refined end-result i was going for - had some time issues on my side - but anyway i learned a lot and look forward to the next collabs. So i just post the model as it looks now in my viewport (hurts a little bit). Great work everyone, a perfect sunday to y´all! :slight_smile:

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Hello everyone, this is my result - Antique wooden drawer with books and quill. I am a beginner in blender. I made this scene with the help of couple of videos.
This is my first time entry in this fun challenge and look forward to the next. :smiley:

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@Kasimir @Sagar27 Nice to see you here. Unfortunately you missed the deadline for the voting but that’s not the objective of the Collab anyways.

I hope to see you guys on the next ones =)

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Very nicely done clock.
Hopefully, people will look down and see the later version!

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Good entry as a beginner. It is a tough week this time, many entries could be winners most other weeks. Taking part and developing your Blender abilities is the real point though. Always ask if you need help, many look in on the collab and will happily advise.

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