This is the Blender collaboration 2021, week 44 challenge. Don’t be afraid to join, a lot of us are beginners. This is all to practice, to have fun, to learn, and get together.
This week’s subject is “Once upon a time in Wild Wild West, there was …”.
Once upon a time in Wild Wild West, there was … - Finish the sentence and complete it with the scene.
Subject selected by the previous week 42 winner Mateusz
The rules are simple. 1 subject, 1 entry, 1 week.
You create whatever object or scene or whatever you can think of that has something to do with the subject. It can be as simple or complicated as you want, all entries are welcome!
Post your picture here in this thread. And at the end of the week, we start to vote. And if you are the winner, you may choose the next subject and win a unique badge.
Hi.
Working on bunched grass blades I found out cool trick I thought I’d share.
There is a chance everybody know this so if you do, just keep reading anyway
So I’ve modelled this bunch of grass. nothing fancy just some planes with loop cuts and bit of proportional editing. Copy rotate and so on until I got this.
Its not that bad its green but how about some randomness to it?
And here where the lazy kicked in. Normally I would pick few of grass blades and assign one shade of green and so on with several different shades until its kinda random.
What if it all came in one material and do the “random” of the bat? Less work right?
And thats the cool stuff I discovered today. Lame right?
Now bunch it all in to one group like “Grass bunch” make sure origins are set centre bottom at the root.
Rotate it all -90 on the x and apply rotation for particles setup. For some reason it works like that on Blender 2.8
Pick some vertices assign them to a group. Use that group in particle settings. Emit from vertices. Render as collection Interpolated children in count of 4 and I got lovely row of Randomly Coloured Grass with one material setup. Easy peasy.
Already part of my toolbox set, using it daily!
Very handy.
There is also something with ‘white noise’. It’s also random, but different that just ‘noise’.
But my laptop can’t handle difficult material nodes.
I got a little carried away by this part of my scene
And I think I’ll proceed after the challenge. There’s a lot of cool stuff to do with shaders and details.