21_zr_cu2
Topic | Replies | Views | Activity | |
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Use Quaternion.RotateTowards() instead of Quaternion.Slerp() |
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3 | 4574 | November 8, 2022 |
I used transform.LookAt() for my rotation |
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2 | 1096 | August 2, 2022 |
[Solved] LookRotation is passed a non-normalized vector in the lecture code |
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4 | 2992 | April 25, 2020 |
Help. I can't make my enemy face the Player (Video 184. Zombie Runner) |
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9 | 4868 | September 7, 2019 |