TerrainCollider: MeshCollider is not sopported
|
|
3
|
132
|
March 15, 2023
|
Just disable box collider and nav mesh agent upon death
|
|
3
|
736
|
January 15, 2023
|
Clarification on CanAttack()
|
|
4
|
867
|
July 8, 2022
|
Returning bool parameters and creating a reference to Health in CanAttack
|
|
2
|
1084
|
May 22, 2022
|
Curious on attacking
|
|
3
|
1646
|
March 30, 2022
|
Ignore Dead Enemies
|
|
3
|
1668
|
March 21, 2022
|
Why not just disable the Capsule Collider?
|
|
5
|
2337
|
July 31, 2021
|
CanAttack
|
|
2
|
2195
|
June 20, 2021
|
Another solution
|
|
5
|
2824
|
February 26, 2021
|
A Simpler Solution, I think
|
|
4
|
2913
|
October 29, 2020
|