I found that challenge description somewhat confusing
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2
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286
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March 2, 2024
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Should CanAttack() be part of CombatTarget?
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3
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1020
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June 3, 2023
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Just disable box collider and nav mesh agent upon death
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4
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2245
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May 14, 2023
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TerrainCollider: MeshCollider is not sopported
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3
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1611
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March 15, 2023
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Clarification on CanAttack()
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4
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2123
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July 8, 2022
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Returning bool parameters and creating a reference to Health in CanAttack
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2
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2278
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May 22, 2022
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Curious on attacking
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3
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2853
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March 30, 2022
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Ignore Dead Enemies
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3
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2867
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March 21, 2022
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Why not just disable the Capsule Collider?
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5
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3621
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July 31, 2021
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CanAttack
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2
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3415
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June 20, 2021
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Another solution
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5
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4012
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February 26, 2021
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A Simpler Solution, I think
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4
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4087
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October 29, 2020
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