I found that challenge description somewhat confusing
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2
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277
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March 2, 2024
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Should CanAttack() be part of CombatTarget?
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3
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1010
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June 3, 2023
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Just disable box collider and nav mesh agent upon death
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4
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2231
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May 14, 2023
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TerrainCollider: MeshCollider is not sopported
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3
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1586
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March 15, 2023
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Clarification on CanAttack()
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4
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2112
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July 8, 2022
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Returning bool parameters and creating a reference to Health in CanAttack
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2
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2271
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May 22, 2022
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Curious on attacking
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3
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2830
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March 30, 2022
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Ignore Dead Enemies
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3
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2862
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March 21, 2022
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Why not just disable the Capsule Collider?
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5
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3602
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July 31, 2021
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CanAttack
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2
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3394
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June 20, 2021
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Another solution
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5
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4008
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February 26, 2021
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A Simpler Solution, I think
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4
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4080
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October 29, 2020
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