I found that challenge description somewhat confusing
|
|
2
|
157
|
March 2, 2024
|
Should CanAttack() be part of CombatTarget?
|
|
3
|
919
|
June 3, 2023
|
Just disable box collider and nav mesh agent upon death
|
|
4
|
2012
|
May 14, 2023
|
TerrainCollider: MeshCollider is not sopported
|
|
3
|
1315
|
March 15, 2023
|
Clarification on CanAttack()
|
|
4
|
1997
|
July 8, 2022
|
Returning bool parameters and creating a reference to Health in CanAttack
|
|
2
|
2167
|
May 22, 2022
|
Curious on attacking
|
|
3
|
2726
|
March 30, 2022
|
Ignore Dead Enemies
|
|
3
|
2761
|
March 21, 2022
|
Why not just disable the Capsule Collider?
|
|
5
|
3446
|
July 31, 2021
|
CanAttack
|
|
2
|
3276
|
June 20, 2021
|
Another solution
|
|
5
|
3911
|
February 26, 2021
|
A Simpler Solution, I think
|
|
4
|
3989
|
October 29, 2020
|