Asking about another way to avoid expected null values
|
|
3
|
520
|
June 15, 2023
|
Sometimes the player attacks, sometimes not
|
|
10
|
955
|
February 4, 2023
|
Another way to use default
|
|
2
|
927
|
December 17, 2022
|
Weird issue with recognising projectiles
|
|
5
|
1034
|
September 4, 2022
|
Unarmed as a weapon gets around all this
|
|
6
|
2378
|
April 22, 2021
|
Refactor lines of code, decrease speed?
|
|
4
|
2156
|
March 13, 2021
|
Resetting default animator null reference
|
|
6
|
2264
|
February 21, 2021
|
Animator Override related bug for enemies
|
|
2
|
2157
|
November 30, 2020
|
Brain hurting from taking notes on the animator refactoring
|
|
3
|
2179
|
September 20, 2020
|
Alternative Type Cast
|
|
1
|
2236
|
August 30, 2020
|
Null reference error
|
|
3
|
2274
|
August 3, 2020
|