Action Buttons Disabled At First When Player Turn
|
|
25
|
668
|
March 2, 2024
|
An attempt without TurnSystem Singleton
|
|
8
|
2109
|
October 25, 2023
|
Endturn Button Multiplayer(Netcode for GameObjects)
|
|
46
|
3368
|
April 4, 2023
|
Unit Selection defaults to Move, costs an action point
|
|
5
|
4772
|
March 13, 2023
|
TurnBased Unit static event, TurnSystem issues
|
|
9
|
2490
|
March 7, 2023
|
How to make action points max a seralize field?
|
|
4
|
3583
|
October 26, 2022
|
Do we still need to listen to UnitActionSystem.OnActionStarted?
|
|
5
|
4394
|
September 16, 2022
|
Setting actionPoints in SerializeField
|
|
2
|
3888
|
August 28, 2022
|
Event subscription OnEnable()
|
|
9
|
6716
|
August 21, 2022
|
Public readonly vs distinct accessor
|
|
5
|
4565
|
August 13, 2022
|
Will the course cover undo Function?
|
|
4
|
4740
|
August 4, 2022
|
Circular Dependencies and Events
|
|
5
|
5043
|
August 4, 2022
|
Update Turn Text
|
|
3
|
4456
|
July 13, 2022
|