I love how it’s just accepted that we have to restart the editor every other time we compile, and randomly compile blueprints that seem to already be compiled, and so on and so forth.
Used to be the cycle was write, compile, run, repeat. Now is Write, attempt to compile, attempt to run, fix any problems with the last two steps, see if changes are reflected in game and probably restart the editor to get them to take.
I love UE5, but I’ll be happy when it gets ironed out.