I am following along but am finding this does not work in Blender 3. I’m using a geometry input with a bright contract before the base colour and not getting any edges at all.
Any idea why this might be?
I am following along but am finding this does not work in Blender 3. I’m using a geometry input with a bright contract before the base colour and not getting any edges at all.
Any idea why this might be?
I had to plug it into position then normal etc then back to pointiness to get it working. Finally.
Well worked out. These new geometry nodes may ‘interfere’ with the old ways on some things. It might be an ongoing issue.
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