Worn edges in Blender 3?

I am following along but am finding this does not work in Blender 3. I’m using a geometry input with a bright contract before the base colour and not getting any edges at all.

Any idea why this might be?

I had to plug it into position then normal etc then back to pointiness to get it working. Finally. :slight_smile:

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Well worked out. These new geometry nodes may ‘interfere’ with the old ways on some things. It might be an ongoing issue.

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